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  1. Shades of Eternity

    Canada Worldbuilding

    Strathcan Field Operatives - Part 2 Strathcan Militia - Part 2 - Strathcan Militia Field OperativesIn the wastes, chaos reigns. But the Strathcan Militia answers with precision, psychic grit, and post-apocalyptic discipline.Uniforms may fray but the order holds.
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    053771469d21a605df00a6f6861af294.jpg

  3. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    the greek horoscopes are true. when a planet is in ascendant, it determines which aliens are on "vacation" on the planet.
  4. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    yup <looks at the story the kings demons>.
  5. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    and the nordic aliens are like ...right there.
  6. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    I've been on a "mocking ancient aliens" kick lately, so having a premise. What if the Middle Ages in Europe were because of aliens? I'll start William the Conqueror was a hybrid.
  7. Shades of Eternity

    Canada Worldbuilding

    From broken borders rose iron order.The Strathcan Militia—Canada’s last line, forged in psionics, pragmatism, and post-apocalyptic grit.Uniforms fray. The order holds.Strathcan Militia - Part 1 - Canadian Military Evolution
  8. Shades of Eternity

    D&D General Why did Marids change?

    we shouldn't kink shame. :D
  9. Shades of Eternity

    D&D General Why did Marids change?

    Why did they change from the symbol of rebellion while looking incredibly hot to bloated fish people? your choice whether to give the right answer or the absurd answer. :p
  10. Shades of Eternity

    D&D General How do devils actually get to the world from hell?

    we should have a machine that opens a portal, but it's like a vending machine.. you have to put in soul tokens to plane shift.
  11. Shades of Eternity

    D&D General How do devils actually get to the world from hell?

    imp-o-grams is how I would do it. adjust them to act as messagers for hell as a whole. make it easier to open a portal to release them at key locationss, and let them wander the planet.
  12. Shades of Eternity

    Canada Worldbuilding

    They’re not the cheapest. They’re not the nicest.But when the Arsenault Angel Company takes a contract—It gets done.Clean. Fast. Final.Meet the most feared merc family in the Wastes: Thornlands - Part 5 - Arsenault Angel Company
  13. Shades of Eternity

    Canada Worldbuilding

    The fun thing is to follow the standard fantasy trope of starting with a village, then expanding outwards, which works especially well in Canadian small towns. I even have a series to find one and then tweak it. https://www.cbc.ca/television/stillstanding I chose Bruce Alberta as my starter...
  14. Shades of Eternity

    Canada Worldbuilding

    https://www.hodgepocalypse.com/2022/01/miquelon-commune-lair-of-garter-folk.html including a bit of the back catalog. In this case, a Garter folk commune in Miquelon!
  15. Shades of Eternity

    Canada Worldbuilding

    Beyond the drowned towers of Prairie Atlantis, the real weird starts. Skyports in Airdrie. Windlifts in Cochrane. Psychic floods in High River. Explore the edges: https://www.hodgepocalypse.com/2025/06/thornlands-part-2-prairie-atlantis-part_29.html
  16. Shades of Eternity

    Canada Worldbuilding

    Prairie Atlantis – Part 3 Welcome to S.A.I.T.—now The Forge, Calgary's last bastion of flaming wrenches, haunted profs & mnemonic tattoos. Ride zip-lines. Dodge midterm spirits. Worship vending machines. https://www.hodgepocalypse.com/2025/06/thornlands-part-2-prairie-atlantis-part_23.html
  17. Shades of Eternity

    Canada Worldbuilding

    Prairie Atlantis – Part 2 Cybercult airports. Ghost towers. Psychic mercs. A giant blue ring that hums like a god’s tuning fork. Explore more haunting landmarks in the drowned ruins of Calgary: 🔗 Thornlands - Part 2 - Prairie Atlantis - Part 2 - Locations of Note #hodgepocalypse #ttrpg #dnd5e
  18. Shades of Eternity

    D&D General Rangers should be built on a primary and secondary stat

    half casters need synergy their other abilities need to build on their spell list. Paladins' do Artificers do Rangers do not.
  19. Shades of Eternity

    D&D General Rangers should be built on a primary and secondary stat

    the ranger spells lists should be loaded to the gills with trick arrows that would make hawkeye/green arrow proud (edited) With the patriot arrow being the capstone arrow The fact that what little work they have done isn't competitive with the equivalent of similar classes at similar levels is...
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