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  1. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    If you have players who do that, don’t play narrative games with them. Noticing that not all games work for all players is not a novel observation.
  2. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    I prefer it because it helps my immersion. Having to ask the DM for every little detail of what my character would be seeing right in front of my eyes is what breaks my imaginative process. To me, contributing to the fiction is immersion.
  3. TwoSix

    Daggerheart "Description on Demand" a GM DON'T

    Ironically, I'm temperamentally a DM but am a player about 75% of the time; I love having the ability to make creative inputs when I'm a player.
  4. TwoSix

    D&D General 6E But A + Thread

    Must depend on the economy. I've got enough real money, but pretty much empty on faith. :)
  5. TwoSix

    D&D General 6E But A + Thread

    Agreed. The majority of my favorite gaming products over the past 15-20 years have been Kickstarter products I’ve bought pretty much on faith.
  6. TwoSix

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    If you seek magic, just head WSW.
  7. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Sounds fun. I'm a fan of games in general with asymmetrical play models.
  8. TwoSix

    D&D 5E (2024) NPCs, and the poverty of the core books

    Yes, but it's also an argument that not every aspect of what defines a character within the setting needs to be part of the player-facing character creation toolkit. Or to approach it a different way, the DM is allowed to have as part of their toolkit the ability to define abilities that can be...
  9. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Sometimes I feel like a broken record recommending the same homebrew, but, yea: https://www.gmbinder.com/share/-NRARRHW6KjsBfrQIzTs
  10. TwoSix

    [General Discussion Q&A] Shadow of the Weird Wizard [+]

    Random paths I like in the book: 1) Druid. I love the spooky, black-robed "enforcer" vibes the class flavor gives off. And the class ability to hibernate during downtime and then have access to omens is incredibly flavorful. 2) Mastermind. High level path that's main feature is boosting...
  11. TwoSix

    D&D 5E (2024) NPCs, and the poverty of the core books

    This is my approach to building out my 5e games in a nutshell. Why not? The world is wide and vast. Every NPC can have their own backstory if it's relevant.
  12. TwoSix

    D&D General This Makes No Sense: Re-Examining the 1e Bard

    I was a big fan of Bard 7/Mindbender 1/Ur-Priest 2/Sublime Chord 2/Mystic Theurge 8. Gets to level 9 arcane and divine casting, and has the solid gameplay of Bard for the early levels. There were also some feats in late 3.5 that turned some of the bardic bonuses into straight damage buffs...
  13. TwoSix

    D&D General This Makes No Sense: Re-Examining the 1e Bard

    "I am large, I contain multitudes."
  14. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yep. You could make an entire game system based around a gameplay loop of finding new demons or spirits to call and bind, using them to acheive their goals, and then dealing with the unavoidable fallout. That would be really fun. But like you said, it just doesn't work for the D&D paradigm...
  15. TwoSix

    D&D 5E (2024) Rate D&D 2024

    I voted 7. Since I view the 2024 books as a just a light reorg of the 5e essentials, (it's not transformational in any way from 2014 5e), I have 2024 as the same rating I give to 5e as a whole. It's a solid system for what D&D wants to be, which is a neotrad-leaning game of performative...
  16. TwoSix

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Three reasons I can think of. 1) The game is focused on the campaign story, not individual character arcs, and the player (and often DM) don't want the patron to be a distraction from the primary arc. 2) The DM isn't great as presenting the warlock patron as an opportunity for growth, as...
  17. TwoSix

    [General Discussion Q&A] Shadow of the Weird Wizard [+]

    I haven't gotten to run SotWW yet, but when I ran SotDL, I used magic items and special bonuses that gave out d8s, d10s, etc. Made the magic boons feel more odd and special.
  18. TwoSix

    [General Discussion Q&A] Shadow of the Weird Wizard [+]

    If you haven't picked up Weird Ancestries, you definitely should. Not only does it describe 30 new ancestries, it gives a basic path (the first path you pick) for each ancestry that can replace the standard pick of warrior, rogue, priest or mage.
  19. TwoSix

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I mean, I have way more trouble shoehorning clerics into my more defined settings than warlocks, but that's because classic D&D henotheism is the worst.
  20. TwoSix

    D&D General 6E But A + Thread

    It is, admittedly, a difficult problem to solve. What I feel D&D really needs is two interleaved concepts to be true in its systems. 1) The game play loop should be that "Exploration leads to rewards, those specific rewards lead to specific character growth". 2) Character growth should not...
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