Search results

  1. Celebrim

    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    Armor as DR works only on one of two assumptions. Either the DR is fixed but range of damage is random and large like Pendragons typical damage rolls of 4d6 or 5d6. Or else if the range of damage is low like 1d8, then the armor needs to provide a random reduction - say 1d4 maybe. Note that...
  2. Celebrim

    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    By using a more reasonable representation of the interaction between armor and a firearm. Firearms don't ignore AC. They reduce the bonus to AC from armor. You give firearms as "penetration" score. Early firearms might only have a penetration of 1. They effectively get no bonus to hit...
  3. Celebrim

    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    This isn't going to be an answer that most people like, but most games are by design not designed to do this, but it is pretty easy to remove the safety on most games and make this happen. It's just, you probably don't want to do it. Star Wars for example is a setting where weapons more...
  4. Celebrim

    Describe your last rpg session in 5 words

    Hunters meet with Separatist Admiral
  5. Celebrim

    Chaosium Launches Pendragon Community Content Program

    And by "somebody" I meant a group that could include Greg Stafford.
  6. Celebrim

    Discworld's Headed For A Million Dollars!

    I can't imagine Disc World as a functional RPG setting, but then again Toon was a thing. But then again, I never played Toon. But then again, if you are going to go this route, it seems to me that Toon is perfectly functional here. Certainly, "If it is funny, then it happens", should be a...
  7. Celebrim

    Chaosium Launches Pendragon Community Content Program

    The point is that I don't want to spend 2000 hours making a Tortall setting. I'm not saying I couldn't. I certainly could smith out my own Tortall setting and game, but its equivalent to doing most of the work of creating a new edition of Pendragon. Actually, in some ways it might be harder...
  8. Celebrim

    Chaosium Launches Pendragon Community Content Program

    Someone get the license for Tortall and make me a Pendragon game in that setting. I'll pay $69.99 for good content.
  9. Celebrim

    Peregrine’s Nest: A Cheater’s Guide to Dice Rolls

    I rarely get to be a player, but when I do I'm not sure I've ever passed a saving throw in my life.
  10. Celebrim

    Peregrine’s Nest: A Cheater’s Guide to Dice Rolls

    It's when they go like 12 or 15 rolls in a row with no roll under a 15 that they give themselves away. Or even just 12 or 15 rolls in a row with no roll under a 5.
  11. Celebrim

    Peregrine’s Nest: A Cheater’s Guide to Dice Rolls

    Every table I've ever ran since I was a kid always has one player that can't resist cheating. And, because they can't actually control themselves, it's really easy to pick up on. I'm pretty sure everyone else at the table knows they are cheating but I've never wanted to call them out on it...
  12. Celebrim

    Death of Player Characters

    My experience with Pulp Cthulhu is it more or less just accepts Cthulhu as it is actually played and tries to provide a framework in which the story conventions of HPL make more sense than in traditional play. I've got threads on EnWorld where I discuss some of my frustrations with running long...
  13. Celebrim

    How much math should RPGs require?

    Sure, but I can get a cool story without an RPG at all.
  14. Celebrim

    Death of Player Characters

    Yes, I'm aware of that. Again, what does that have to do with the passage you quoted? I've heard that, but haven't read it. I have also heard that it was a CoC tourism adventure and almost a walking simulator where you see the sights but where there were relatively few choices to make just a...
  15. Celebrim

    Death of Player Characters

    Oh good grief. Let me explain Hillfolk by way of illustration. Back in high school me and some art nerd friends set up a creative exercise where we would write a few pages of a story in a notebook, and then pass the notebook to another member of the group and have them add to the story. We...
  16. Celebrim

    Death of Player Characters

    Sure, but what does that have to do with what you are quoting?
  17. Celebrim

    Death of Player Characters

    I haven't played Hillfolk. Honestly, I don't really have any desire to either. However, the reasons for my qualifiers was primarily to exclude games where the primary focus of play was just "make believe" and they largely had no system to speak of, or where the game was basically designed for...
  18. Celebrim

    Be a GAME-MASTER, not a DIRECTOR

    I don't have a huge stake in this because as long as everyone is having fun, well who cares, and different aesthetics appeal to different groups and even individuals can enjoy multiple aesthetics. But the answer to your question to me seems obvious. When you originally made up something "a...
  19. Celebrim

    Death of Player Characters

    Yes, they are. Rules may be modified for a large number of reasons, but they are still all playing "D&D". But modifying the rules is least of the issues. One group may be fighting three drunk kobolds as a typical 1st level encounter and another 8 orc berserkers with great axes. Neither group...
  20. Celebrim

    Death of Player Characters

    Challenge is a common aesthetic of play, but it's not actually directly related to chance of failure. I grant that the possibility of failure is necessary for challenge, but because of the way trad RPGs play with heavy reliance on dice and on arbitrary GM arbitration, you can have a whole lot...
Top