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  1. N

    How much detail for published campaign settings?

    I agree. But then I think: maybe this is the wrong way round? What we actually want is adventures that illustrate and inform the setting. Think: bottom-up not top-down creation.
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    Are adventures/modules more important than system?

    5E needs to hit the ground running with half a dozen great adventures, including 1) a newbie handholder 2) a 1st level sandbox 3) a mix of higher level stuff that showcases whats 'better' about 5E
  3. N

    Tiefling and half-orc should not be in the PHB

    Half orcs can be core. Theyre a bog standard fantasy trope. Tieflings arent. They belong in a "Supplement if you want a setting with lots of interplanar interaction " Half dragons belong in a "Supplement: Dragon*******s - So, you want rampant horny dragon interspecies sex ."
  4. N

    Spell Philosophy you would like to see

    Rule Of Thumb: The non-magical , 'normal' way to achieve something permanent (get some iron, build a castle, make a sandwich, etc) must be signficantly cheaper than the magical way. If its cheaper to cast a permanent Wall Of Iron than hire some miners and ironworkers, something is wrong
  5. N

    A sacred cow to slay: starting at 1st level

    No magick cheez pleez 5E Designers: rule of thumb Assuming a moderate level of civilisation and local resources, the magical way of doing something should always be more expensive than the mundane. (cf: Wall of Iron)
  6. N

    A sacred cow to slay: starting at 1st level

    Start at 2nd level. Why? Because in 1-2-3E (cant speak for 4E), too much granularity is crammed into 0th thru 1st level. Theres not enough to differentiate between, say: the utterly helpless / the pathetic peasant / the burly farmer / the militia man / the bandit / the veteran soldier...
  7. N

    dwarf as a class

    Make the demihuman races classes Demihumans multiclass but have to keep their 'racial' class level within 1 of their highest class level. Result: demihumans get kewl powers but total awesomeness is humanocentric.
  8. N

    Fortress America: When Gaming and Politics Collide

    The premise of the game is utterly stupid, in all versions. However, as a game it may be fun. Therefore, the correct solution is to embrace the stupidity, and FFG should write an utterly absurd over-the-top Ollie-North-on-an-ether-binge early-80s-cold-war-retro type intro text that revels in...
  9. N

    Should PCs be forced to act a certain way because of their stats?

    agree with S'mon in practice this means - presenting the players with situations that are 'solveable' with player skill and then not letting them use that skill is Unfun. - throwing deathtraps at character-exploring-type players is Unfun (ie if you want 5 Int characters to be played like...
  10. N

    Your Magic Is Killing Us

    How about that old school favorite : spell material components Make the components for powerful spells expensive, rare, or just plain immoral As a refinement, you could tweak it so spells can be cast without components / or with substitute components - but at personal cost (damage, curses...
  11. N

    Small Gods, Epic (Six) Heroes

    I like the Small Gods concept, but, I find it hard to imagine "Civilisation" without "Big Religions" with their "Big Gods".
  12. N

    I Need some Big-Time help (Issue: Alignment, DM, PCs)

    PC1 is an :):):):):):):):) and your DM is an idiot. I suggest you and PC2 try to get a new group.
  13. N

    Distrusting NPC Issues

    Perhaps the problem is really "having plots reliant on NPC infodumps" ?
  14. N

    Did the Brits do it better?

    You dont grasp the appeal of astral-dwelling dragon-riding insane-lich-queen-serving shiny-sword-wielding skeletal freaks?
  15. N

    Best old style AD&D dungeon crawlers ever

    Out of left field: The Halls of Tizun Thane from White Dwarf 18 You can find it in teh Internets
  16. N

    Did the Brits do it better?

    Dont forget Imagine[I] magazine as well. And , more importantly, the non-TSR UK D&D contribution: White Dwarf magazine: Tortured Souls: and the peerless Starstone module
  17. N

    Statblocks vs adventures: Where's the balance?

    Put statblocks in separate booklet.
  18. N

    Question about medieval law

    If the noble has powerful enemies, and/or the accusations strike a chord with those in power, then the noble is secretly magically scryed. If this shows guilt, then some convuluted justification for the arrest will be cooked up - that legalises the arrest while preserving the apparant integirty...
  19. N

    Rebutting a fallacy: why I await 5e (without holding my breath)

    You can whittle a reasonable grognard-satisficer out of d20.
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