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    Rebutting a fallacy: why I await 5e (without holding my breath)

    I hope WOTC dont bring out a unified "5E" Better to make 2 games: - a 4.5E type game for the 4E fans - a revamped modular d20 system for everyone else.
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    What's more important: core rules or adventures?

    I dont know and dont care about the importance of adventures to 4E. But I am sure that, were you to launch a new system or setting, a good early set of adventures would be vital. I want to see the mechanics or cool setting details in action. BTW, isnt the utterly useless sample adventure...
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    Kitchen Sink vs. Parsimony?

    The advantage of parsimony is: its easier to add stuff than take it away.
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    Party amnesia

    I dont understand what this idea is supposed to achieve. It seems to have all the problems of a conventional railroad, but is far more complicated and fragile.
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    Looking for some "open" campaign ideas...

    The PCs are in the City Watch. Absent players PCs are on another, boring, mission. New players - and characters are new recruits. Goodly characters are volunteers or on secondment from their organisation. Not-so-goodly are serving instead of beign punished, or are spies for other groups.
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    Innocent encounters.

    "101 Encounters" for Harn Adventures : Lýthia.com
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    I need help brainstorming a vanilla, mainstream futuristic religion

    You need a plausible , vanilla, mainstream futuristic "religion"? Atheism
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    Would 1st-level Discourage You From Playing?

    A new group may have all sorts of weird house rules and habits and unspoken assumptions. Id rather work these out with a semi-disposable low level character than get chucked in the deep end of mid to high level play.
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    Has the Vancian Magic Thread Burned Down the Forest Yet? (My Bad, People)

    Im suprised that "Vancian magic" is not more common in fantasy literature. Its an elegant way of showing you the reader the approximate parameters of the wizards power, so you have that nice balance of anticipation and suspense. Its like the Q-gives-Bond-the gadgets scene.
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    3.5e Module Train Wreck / Opinion Thread

    My thoughts (note, I have no knowledge of the adventure) youre playing an adventure path: be upfront about it, tell the players, OOC, "The next chapter is in the north, please swallow the plot hook" or whatever I wonder if the players were confused by the refugee issue. To me it seems really...
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    Dungeon Crawl Classics RPG from Goodman Games

    My concern - will the game support "open-sandboxy-old-style-campaign-play". Races as classes?: depends on the multiclassing rules.
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    Is D&D stifling your creativity?

    Any ruleset can only cover a small part of roleplaying gaming possibility. So, if you only know one game, and try to force all your roleplaying ideas into that rule system, then yes, it will stifle your creativity.
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    Images for a Dungeon Master's Screen

    A graveyard with lots of big blank tombstones. On which you record the fates of dead PCs (and perhaps favoured henchmen and allies as well)
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    What kind of setting "fluff" do YOU want to see in an RPG?

    D&D is about adventurers having adventures. Not tourism. So, setting material - no matter how nice - isnt worth a **** unless it leads to adventure, or adds a new component to the usual adventure plot tropes. Id go further and say that most setting products are made the wrong way round...
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    Asymmetric gaming worlds

    To the OP: a few ideas on the reconciliation i) say that only a small %age of people have the capacity for using magic. But PCs are exceptional. ii) behind the scenes, theres a delicate balance of power between the powerful casters, both arcane and divine. So, the reason Grandulf the 20th...
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    What are the worst classic D&D adventure modules?

    The hate for "Tomb of Horrors" as a "worst" module is just grognard-baiting or ignorance. Theres other "adversarial" adventures done worse - and then theres the complete wastes of paper (eg: Gargoyle) that anybody, of any gaming style, would fnd useless.
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    What kind of setting "fluff" do YOU want to see in an RPG?

    I want the setting material to include adventures and adventure seeds which use the settings unique features.
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    D&D is better for kids than Monopoly

    D&D is better than Monopoly because Monopoly isnt a very good game, and usually means disappointment and bickering.
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    Games of my youth... and Rolemaster Express

    No offensive ist level spell ?? - Whatever happened to Sleep V?
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    When PCs fail.

    some thoughts - generally, let the players know that its The Final Battle so they can choose heroic sacrifice - the ideal adventure is written so that failiure is fun - in the OPs example, it seems the problem is not so much that they failed, but the rubbish manner of their failiure. They...
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