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  1. loverdrive

    Case against continuity

    It doesn't even have to be a different party! Like, people always come up with the perfect words twenty minutes after the conversation is over, and it surely does apply to RPGs. Writers have multiple drafts, actors get to do recitals, why can't we? During the initial playtesting of Swords under...
  2. loverdrive

    Case against continuity

    Even if that's the case (it probably isn't), so what? I don't see what the most people want has to do with deliberately going against "folk wisdom" to attain new experiences.
  3. loverdrive

    Case against continuity

    Ooooh it sounds really really interesting
  4. loverdrive

    Advice for new "story now" GMs

    I understand it came from the player. What I mean is, anyone, including players, having narrative "plans" isn't really in the spirit of Story Now. I think there are two ways to define "comfortable" (or, rather, not comfortable): A) Frustrating, producing anger at the outcome: "I wanted my...
  5. loverdrive

    Rules volume and play focus.

    It's possible for intended focus to be determined by the "end users". I'm not familiar with Modos, but in, say, Fate there's no hard prescribed constraints: it's a game about whatever the hell you want it to be, and the only requirements are that the characters must be proactive, dramatic...
  6. loverdrive

    Advice for new "story now" GMs

    I think you are overthinking this. I'm not @FrozenNorth, but I don't think it was intended as a one-to-one description of SN. What moves were or were not made (none, as 5E isn't a PbtA game) is immaterial. It's context for a question: "What if something that the player doesn't want to happen...
  7. loverdrive

    Advice for new "story now" GMs

    I think you are missing the forest for a tree. A described scenario could happen in a SN game. PC interrogates an assassin, fails, and the MC shows signs of the approaching threat: turns out, the assassin isn't alone! They look for his accomplice, fail, and the MC reveals an unwelcome truth...
  8. loverdrive

    Rules volume and play focus.

    I'd say what kind of character you can't create is a greater signifier of play focus of the system. In Blades in the Dark, any character you can possibly create will be a daring criminal. In Apocalypse World, any character you can possibly create will always be in a dire need of things that...
  9. loverdrive

    Advice for new "story now" GMs

    @FrozenNorth "Creating family as a counterpoint" is not exactly in the spirit of Story Now play. Play to find out what happens, all that, and it's generally not exactly a smart idea to have plans. As of safety tools, it's kind of murky. There's a difference between "I had another idea in mind...
  10. loverdrive

    Case against continuity

    Last time I checked, we were on a roleplaying forum, so "hiring better writers" ain't really an option. Regardless. Consequences of a change can often entail complete and utter destruction of the aspect that brought the most joy. In a recent superhero game my character had a burning romance...
  11. loverdrive

    Your Kickstarter campaign is doomed

    Me: jokes on you, my country isn't eligible for kickstarters anyway
  12. loverdrive

    Case against continuity

    I've recently rewatched Hardcore Henry and it still is very damn great movie. I'm not sure what the story is (there's this bad guy, and then there's a guy with a ton of clones that all have completely different personalities, one which is a cocaine addict and another is cpt Price reference...
  13. loverdrive

    Case against continuity

    If you’ve talked to me for more than fifteen seconds, you probably know that I’m quite firmly in a storytelling camp. I love Apocalypse World. I love Fate. I love MUJIK IS DEAD. But the thing is, I kinda don’t give a crap about stories. I love cool, gripping scenes. Pretty much all the...
  14. loverdrive

    Advice for new "story now" GMs

    I do too (and the rules say that pretty explicitly), but now I'm thinking maybe sharing how the sausage is made is a good idea. And for a new MC, saying things out lout can help to internalize how the things work. But then maybe it's not exactly playing the game, more like learning it.
  15. loverdrive

    Advice for new "story now" GMs

    Now I'm thinking, "things flow from the real world, not from the fiction" is pretty good advice for Story Now. Insulating the game world from the real one and treating it as a separate reality is a staple of trad play, but it's a counterproductive approach to Story Now. The setting, the PCs...
  16. loverdrive

    Advice for new "story now" GMs

    Full disclosure: I hate the term "fiction first", I think it's just stupid. Games cannot be fiction-first, only particular mechanics can (and even that is murky). AW has a plenty of moves that are very explicitly not fiction first: spending Barter at the start of the session, or changing...
  17. loverdrive

    Advice for new "story now" GMs

    In a dungeon, there's a ticking clock of dwindling resources and wandering monsters, but outside of it, what are you left with? Skill checks, that are basically a non-mechanic?
  18. loverdrive

    Advice for new "story now" GMs

    Either that, or barely distinguishable from freeform roleplaying
  19. loverdrive

    Advice for new "story now" GMs

    — Here's advice for running Story Now games — But what if I don't want Story Now? Not gonna fly
  20. loverdrive

    Advice for new "story now" GMs

    Or GM could have Catalia not being unexpectedly invaded ¯⁠\⁠⁠(⁠ツ⁠)⁠⁠/⁠¯
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