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  1. loverdrive

    D&D General How much control do DMs need?

    I can see value in everyone at the table understanding what "HP" means and their significance, but I fail to see how any of it is enhanced by lack of tools. Like, in Fate everyone understands what Stress is or "defend with Will" means, and I can't see how it would be better if GM couldn't just...
  2. loverdrive

    D&D General How much control do DMs need?

    Let's rewind the clock to 2002. I always thought Rule 0 Fallacy was a well-known concept that bears no need to be reminded, but... I guess I was wrong?
  3. loverdrive

    D&D General How much control do DMs need?

    Yeah, but not all choices and randomization is important. Like, falling from a horse is actually quite dangerous (Genghis Khan didn't survive one, and I reckon he was a much better rider than any dnd character), but you won't ask players to roll animal handling when they're just riding from...
  4. loverdrive

    D&D General How much control do DMs need?

    OK, let me get this straight: you are praising D&D for giving you an ability to do something you can just... Do? Or you couldn't just roll dice and invent your own rules before 5e came out?
  5. loverdrive

    D&D General How much control do DMs need?

    ...why? As always, a videogame example: Skyrim is moddable, it provides robust tools to modify the game. Sekiro isn't moddable, there are no real tools to create mods for it, it requires hacking together some technical wizardry with code-injections into XInput library Sekiro uses to handle...
  6. loverdrive

    D&D General How much control do DMs need?

    I'm not entirely sure what texture you are talking about, honestly. Like... The game is about conflicts. It is peppered with religious imagery, grand cathedrals and crucifix-standins, but that's mostly because it's my style as an artist. I have a thing for grand cathedrals. With the cyberpunk...
  7. loverdrive

    D&D General How much control do DMs need?

    Do you sincerely consider "GM can ask for the players to roll dice, add an arbitrary number to it, and then narrate arbitrary results" to be a usable tool?
  8. loverdrive

    D&D General How much control do DMs need?

    So, you will conform the game to D&D, rather than conforming D&D to suit your game. I think it's pretty much the textbook opposite of "flexibility". You can't choose a suitable level of detail for a situation where everybody knows that the characters will be fighting, but nobody actually cares...
  9. loverdrive

    D&D General How much control do DMs need?

    ...so you will just invent rules. I fail to see, what tools the toolbox gave you? Ability to... ask for a diceroll for you to interpret? ....you can? The GM will just have to come up with new complications that wouldn't be there if PCs had enough trouble before, so they can continue thinking...
  10. loverdrive

    D&D General How much control do DMs need?

    OK, how you will condense a fight into a single roll? How would you handle an actually dangerous fight (or a gauntlet of fights), where PCs might be hurt, but the only acceptable outcome is success? (e.g. the party is fighting their way through the Big Bad Evil Guy's tower -- it's not like they...
  11. loverdrive

    D&D General How much control do DMs need?

    I would disagree. Like, really, really disagree. D&D isn't hackable. Well, it isn't any more hackable than any other tabletop game by the virtue of humans resolving all the rules and being able to agree to resolve them differently. To be brutally honest, I can't help than to scratch my head in...
  12. loverdrive

    D&D General How much control do DMs need?

    I'd say GM should be considered a player, just with an asymmetrical role, akin to the Thing in The Thing the boardgame or killer in Dead By Daylight. Their responsibility might be different, but their abilities should still be balanced. First and foremost, because it makes the process of GMing...
  13. loverdrive

    D&D General How much control do DMs need?

    Why almost every time I feel like I have an interesting thought, it turns out one of the Bakers already had it two decades ago? /j
  14. loverdrive

    D&D General How much control do DMs need?

    I would disagree. Right now (well, not right right now, but you get what I mean) I'm playtesting a game. Two players take on roles of different drives: Steel: discipline, honour, cold calculation Blood: passion, love, rage and all the emotions that make us human Sun: lust, greed and utter...
  15. loverdrive

    D&D General How much control do DMs need?

    Idk if this was brought up before, but a thought just crossed my mind. We talk about the distribution of authority as if it's a zero sum game, as if taking the power from someone automatically gives it to someone else. It doesn't. Let's suppose there's a meta currency that the GM can use to...
  16. loverdrive

    D&D General How much control do DMs need?

    I don't feel like WotC position D&D as a "hobby kit" or a "game engine". They seem to market is as a game ready to be played, when it obviously isn't. D&D players certainly don't seem to view their babies as entities of their own, independent of D&D. I wanted to go with Unity as an analogy, but...
  17. loverdrive

    D&D General How much control do DMs need?

    That's probably true. I'll specify that I'm talking about 3E and 5E in the future, as I have a very limited experience of anything before that -- well, I wasn't even alive. Post-DL means post Dragon Lance? I don't really have an answer, sadly. But just like with videogames, I feel cautious...
  18. loverdrive

    D&D General How much control do DMs need?

    The limitation of a videogame is that the rules should be possible to handle by a computer, so the "hard rules" must be written for a machine with lightning-fast computation speed and inhuman precision, but with nonexistent creative potential. In tabletop space, "hard rules" can be written in a...
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  20. loverdrive

    D&D General How much control do DMs need?

    To use a somewhat dissimilar example: I don't particularly like Counter Strike. Well, I hate it — it's pretty much the exact opposite of my platonic ideal of the first person shooter. I do still play it and enjoy myself from time to time. With my friends. Because I enjoy spending time with...
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