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  1. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    While I understand how it might be uncomfortable, neither AW nor MH really intend for players to ERP at the table, as both Vincent and Avery said that they normally just fade to black. Honestly, speaking as an ERP connoisseur, they are pretty clunky and aren't exactly suited for actual ERP.
  2. loverdrive

    What TTRPG games need more one-shot Actual Plays?

    There's an obscure Russian RPG called УМЕР МУЖИК (MUJIK IS DEAD for you, westerners). It's free and short, go read it. Then, play it. In short, it's brilliant. In long, it's weird an innovative. From time to time I think "okay, I've seen everything there is in TTRPGs", but every time something...
  3. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    Well, I was invited to a game of mundane personal horror without katana trenchcoats, and it was a pregen anyway, so... Yeah, I'm pretty sure?
  4. loverdrive

    Into the "Odd-like Games"

    I only played Mausritter and enjoyed it a lot. I don't know if it's a common feature of the family or a thing unique to Mausritter, but I adored inventory/health management, I think it's very neat and creates this whole "inventory anxiety" that I ultimately want from an encumbrance mechanic
  5. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    This also reminded me of a joke: A ship is sailing though the sea, when a crewmate runs to the captain: — Captain! Captain! Pirates! Two big ships! They are going for a boarding attack! Captain with a stoic face says: — Bring me my red shirt. Crewmate does as he is told, and captain in his red...
  6. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    I'd say red. Yeah, red sounds good.
  7. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    While I understand the sentiment, I honestly did not have such experience, or, at least, didn't perceive it that way. I, as a player, actually don't mind linear GM-curated adventures, at least, as long as I know where the damn rails are. I don't mind expressing agency through little silly...
  8. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    Because of both GM and player moves being geared towards propelling the process of play towards, well, interesting things, more or less regardless of what you actually do. This is not by any means unique to PbtA, mind you, there are plenty of games that provide the same, uhm, safety net? I...
  9. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    RE: "scene framing and other jargon" Honestly, in my experience, the greatest strength of AW and her offspring is that I can just... play the damn game. Do what I think my character would do, react the way I think my character would react, without worrying where it will lead me and be more or...
  10. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    And also @AbdulAlhazred and @Crimson Longinus , I guess. Counter-intuitive thing about PbtA that many, including many fans of PbtA, don't understand is that rules takes precedence over fiction. Dungeon World with its "fiction first" idiocy didn't help either. In World of Darkness, GURPS, Dark...
  11. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    1) Yes, any move GM likes, but a move must be made. "OK, door is now open, nothing else of note happens" isn't on the table 2) Yes, any move GM likes 3) No, if a move is triggered, it's rules take effect (that's what "if you do it, you do it" means) This is one of the reasons I dislike Dungeon...
  12. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    Explicitly, like, "here's what to do when the action isn't covered by a player move"? It doesn't. Doesn't need to either. There is a general rule: when the player looks at GM* to see what happens next, GM makes a GM move. Player moves are exceptions to this general rule, when the action PC...
  13. loverdrive

    Recurring silly comment about Apocalypse World and similar RPGs

    In almost any RPG game you wait for what the GM will say to your action. That's kinda how roleplaying games work. "Player looks at you" has no relation whatsoever to player moves. It's a trigger for a GM move, which I will touch on later. Player moves are rules on how to handle a specific...
  14. loverdrive

    Blades in the Dark Advice Please?

    1-3 is both failure and a consequence. Position is what happens on a failure, Effect is what happens on a success. On 6 you get your effect with no consequences from position, on 5/6 you get both, on 1-3 you only get a consequence. Most (if not all?) of the player-facing rules are available on...
  15. loverdrive

    Blades in the Dark Advice Please?

    re: defined power lists My Swords under the Sun has that and it works, but it's generally a pretty bad game all around, especially English version.
  16. loverdrive

    A neotrad TTRPG design manifesto

    While I encountered this uhm malicious/indifferent approach exactly once and the guy was a walking red flag anyway, I've seen more than enough times GM latching on a detail player did not intend and leaving the Actual Hook in the dust, because of misinterpretation, misunderstanding or player...
  17. loverdrive

    A neotrad TTRPG design manifesto

    So, like: GM decides that there is a Dark Lord who can only be stopped with great magical artifacts. She knows that one of the PCs, idk, survived some kind of disaster but doesn't remember much. So GM decides that one of the magical artifacts is his heart that was implanted into him to save his...
  18. loverdrive

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    Cortex is a different beast, I think. There it's a) easier to adjust difficulty b) harder to bypass difficulty adjustment. Approaches, in my opinion, just don't really mesh with how Fate works, but yeah I love them outside of Fate. In my fates+blades hybrid I use approaches, in the second best...
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  20. loverdrive

    A neotrad TTRPG design manifesto

    Wrt to neotrad design: the thing I'm not sure I understand is where neo stops and trad begins. Is Blades in the Dark with its character-driven narrative and plentiful fiddly bits a neotrad game? Yes? No? What if it had a dedicated combat subsystem? Yes? No? I'm not stupid. I understand that...
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