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  1. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I do see the Cleric as being pretty openly "Christian priest in armor with the serial numbers filed off", and having universal abilities like Channel Divinity seems to me to fit into that structure. So...yeah. I kinda do think that D&D as it is currently written does that. Whether there are...
  2. EzekielRaiden

    D&D General GMing and "Player Skill"

    Something I am quite proud of with my Dungeon World game is that, on more than one occasion, the players have had this response, not to a "trap" per se, but to a situation or world element that they had partial information about beforehand. It was an immense relief the first time I heard one of...
  3. EzekielRaiden

    D&D General GMing and "Player Skill"

    Above and beyond anything else in the thread, this is a lesson I wholeheartedly embrace and wish more GMs would heed. Doesn't matter what the behavior is. Doesn't matter what system you're using. Reward the behavior you want to see happen, and cause genuine player-affecting complications for...
  4. EzekielRaiden

    D&D General GMing and "Player Skill"

    How does this square with the way a lot of old-school adventures are presented? Because, frankly, a lot of them look like"door-kicking hack and slash" to me, from the outside looking in. Especially if the adventure is quite linear.
  5. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yes, very much this. "I made an exchange with a powerful being in order to have power myself" does not justify heavy-handed GMing, and all this "making patrons matter" constantly dances around what exactly it means for them to "matter", hence why I've asked. @Micah Sweet has made clear that it...
  6. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    It's not a matter of asymmetry. I'm fine with asymmetry. Different kinds of powers, different kinds of limits. I'm not fine with one person being given absolute total autonomy zero accountability zero responsibility zero expectations, and the other being "here are your choices: submit, or...
  7. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    But the umpire doesn't make all the calls. They make some calls--and they are subject to review and dispute. Further, the players have advocates. It isn't absolute authority. The umpire doesn't have the ability, for example, to tell a particular player they're forbidden from pitching in this...
  8. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Then why are players so obligated?
  9. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I don't accept this double standard. If players are subject to guaranteed automatic limitations, so should GMs be. Nobody gets a free pass. Either I have limits and so do you, or you don't and neither do I. Anything else is "I get power and you get nothing."
  10. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay! This is great! You are actually setting limitations here. You would not ever begin with getting cut off. You would have regular communication--not just in-character, but OOC as well. If a hard cutting-off were to occur, the player can and should expect alternative pathways to present...
  11. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay, but this is precisely the problem. You've opened with "go as far as they want" on both sides. So why can't I go so far as, "I don't accept this, this is not actually fun or engaging, I don't want to do that"? Why is that an automatic guaranteed violation of the social contract, but the...
  12. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    How can I know which is which until after they've done it, unless they talk with me about it and specify some things? Okay. I ask, as before, what does this mean? Because "matter" is about as telling someone over the phone that something is "over there". Technically, it's a nonzero amount of...
  13. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay. It's hard to "trust" something when you're told, "Oh, it could mean anything!" Yes. That's the problem. It could mean A N Y T H I N G. It'd be nice to have a dialogue that includes even hypothetical examples. I don't know the warlocks of CR, so I'm afraid that doesn't really tell me...
  14. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Okay. What on Earth does that bloody MEAN?
  15. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Ah yes. I'm "cheering for absolutes and a singular way" by analyzing the reverence relationship between a powerful living concept the mortal representatives thereof and saying how the former in the vast majority of cases should consider such people assets to be cultivated and preserved, rather...
  16. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    It makes me profoundly sad that you see this as something horrible. God forbid we try to tell stories of hope. That would be the worst thing.
  17. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Then why in God's name are YOU pushing the one narrative of the divine sugar daddy who cuts off their clerics the INSTANT they do something undesired?
  18. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    The point is that the deity can see what most can't, and they have every reason to want engaged, enthusiastic, proselytizing shepherds. I'm not saying relationships can never be dysfunctional. I'm saying that the idea that ABSOLUTELY EVERY deity is just gleefully waiting to pull the plug the...
  19. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    You....do realize that the Old Testament also includes the Psalms, right?
  20. EzekielRaiden

    D&D General The Player's Quantum Ogre: Warlock Pacts

    The horrifying reality is that people keep talking about all the things that get done that will hurt the players. We've had all of ONE person in this thread talking about carrots. Everyone else is talking sticks. How am I supposed to have an upbeat attitude about things when time after time...
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