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  1. M

    D&D 5E (2014) When to Roll Initiative

    That can't happen because surprised creatures can't move or take actions. The initiative order does determine how quickly they can react, however.
  2. M

    D&D 5E (2014) Assassinate

    Agreed, I wouldn't let them know either. Of course sometimes I roll in view of the players which would make it moot, but I don't always do that.
  3. M

    D&D 5E (2014) Kender as an appropriate race

    There is no 'forced tolerance'. The only thing I demand is that the players have a good time and not try to ruin it for others. Being "in-character" is no excuse for being annoying. Like I said, a Kender stealing from other players would be roleplayed in the open, and only then after being...
  4. M

    D&D 5E (2014) Kender as an appropriate race

    You can come up with all sorts of reasons. Evil and good when it comes to players does not have mean EVIL and GOOD in the over the top sense. Perhaps the paladin has been friends his entire life with this person whom he wants to redeem? People can have opposing world views without being enemies...
  5. M

    D&D 5E (2014) Kender as an appropriate race

    Of course someone would take it literally. *sigh* The phrase "that's what my character would do" is often the rallying cry of the disruptive player, trying to argue a point. It is intent that matters. It has nothing to do with bonds, paladin oaths, or any other aspect of the game. It is...
  6. M

    D&D 5E (2014) Kender as an appropriate race

    That depends. Is the rest of the party OK with it? Is the Kender's player willing to roleplay an aversion to stealing from the disagreeable character for whatever reason? If everyone else is being amenable (including the Kender) and one person is having a fit about it, I'd boot that player from...
  7. M

    D&D 5E (2014) Styles of play

    *facepalm*
  8. M

    D&D 5E (2014) Assassinate

    As Paraxis said, I was referring only to when a surprised creature can take reactions, which is very clearly spelled out.
  9. M

    D&D 5E (2014) When to Roll Initiative

    That's how I see it too. I guess 3rd edition was different? Perhaps because I played 1st and 2nd but not third or 4th is why that interpretation seems most natural to me.
  10. M

    D&D 5E (2014) Kender as an appropriate race

    I've heard diatribes against everything and anything at one time or another. Kender are no more or less disruptive than assassins, paladins, lawful good characters, drow rangers, chaotic evil characters, bards who won't shut up, druids that won't let you cut firewood, gnomes with pointy hats...
  11. M

    D&D 5E (2014) Assassinate

    I'm not saying to change your game. Use what works for you. I am saying it's clear from the rules that initiative plays at least some role in mitigating surprise because surprised beings can take reactions after their turn in initiative has passed. My table has been playing this way and they...
  12. M

    D&D 5E (2014) Assassinate

    That's how I interpret it. The rules are pretty clear the reaction is allowed once the surprised being's turn has passed. You definitely have a choice. The wording is just describing when it occurs. There are only a handful of reaction timed spells, but there are some class abilities that can...
  13. M

    D&D 5E (2014) Assassinate

    The rules say you are wrong.
  14. M

    D&D 5E (2014) Assassinate

    The thread is full of them. Ignoring the fact the rules say it is so, consider this: Assassination in almost all cases would require speed as well as stealth. Let's say an assassin is hidden in the target's bedroom closet 10 feet away. Just because he was completely hidden before attempting to...
  15. M

    D&D 5E (2014) When to Roll Initiative

    If I see a joke, I'll let you know.
  16. M

    D&D 5E (2014) Assassinate

    No, that's not what I'm saying at all. I'm saying the stealth no longer applies once the assassin attempts to attack, i.e. combat starts. The assassin is no longer being stealthy at this point, he's attacking. The victim is surprised, but he can recover in time to prevent the assassin from...
  17. M

    D&D 5E (2014) When to Roll Initiative

    Not true. From pg. 62 of the 1st edition DMG: Prior detection negates the possibility of surprise. Thus, magical devices can possibly negate surprise by detection of thoughts or intentions. Noise can negate surprise considerations, whether the sound is the normal progress of the party or the...
  18. M

    D&D 5E (2014) Warlord Healing

    That was an awesome game. I remember the 'ghosts' after a warlord has died.
  19. M

    D&D 5E (2014) Dealing with a trouble player and a major blow up

    @Majoru Oakheart I think you need to take a long look in the mirror and think about what you really want. You started off by calling this guy stupid. Perhaps he is, but that is not his fault. Not everyone can be brilliant and creative but that doesn't mean he doesn't enjoy playing D&D. You...
  20. M

    D&D 5E (2014) Assassinate

    Because the casting time of Shield is a reaction and not a full action that means it is extremely fast. As in a mere flick of the the fingers and a single spoken syllable.
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