Dawn persuasion check: 1D4.OPEN(4)-1 = [4, 4, 1]-1 = 8
A double explosion! Finally, some good luck.
Dawn wild die: 1D6.OPEN(6) = [3] = 3
With an 8, potentially two successes, depending on whether cyber-knight earns Dawn a +2 or -2.
Shaking the sleep out of herself, Dawn handed her weapons...