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  1. I

    Everybody Cheats?

    Well, that’s one thing. But more the explicit statement that you aren’t yourself, you are this character.
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    Everybody Cheats?

    I was thinking maybe some sort of backward compatibility, but it doesn’t look like that works. Why have CRs less than 1 for that matter? Pathfinder has 1/2, 1/3, 1/4, 1/6, and 1/8. Seems like starting with the lowest at 1 and working up from there would make sense.
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    Everybody Cheats?

    Pg 7: “You act out the game as this character, staying within your "god-given abilities", and as molded by your philosophical and moral ethics (called alignment). You interact with your fellow role players, not as Jim and Bob and Mary who work at the office together, but as Folstaff the...
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    Everybody Cheats?

    Good point. I don’t know your character, but adding in insanity is a different factor altogether. For a non-insane (or otherwise impaired) character the majority of the time I hear a player justify “it’s in character,” there’s usually a thin justification. I have an impaired condition that...
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    Everybody Cheats?

    If the rules (even a house rule) states the GM, at their discretion, can alter a roll, then it is just as defined as fate points or the GM Intrusion mechanic. It is very broad, but it defines who (the GM), when (at their discretion), and what (can alter or overrule the dice). These criteria are...
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    Everybody Cheats?

    I agree that there are differences in people’s play styles, but my approach has always felt quite inclusive of Gygax and Greenwood to this day that I have a hard time separating the two. Generally I would find a player that always favors fireball over lightning bolt because it’s “in character”...
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    A discussion of metagame concepts in game design

    I thought you had a better imagination than that :) For me it’s simple. Things that have a real world counterpart work the same way. Things that don’t have a real world counterpart might work similarly to one, or not. In most cases it’s really not important to know. During the course of the...
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    Everybody Cheats?

    Yep, although they called it Story Goals. It awards XP for “fun,” improvement (as a player), survival, and story goals. None of these had specific values tied to them. They had monsters, although it didn’t require killing them, and individual character goals such as using special abilities. It...
  9. I

    Everybody Cheats?

    Spell selection is whatever the PCs feel is most beneficial for the matter at hand. They’d select different spells for an underground adventure than a heist or hunting down a band of thieves at a noble’s villa vs a trek across the desert. The spells available to them follows the Gygax (and...
  10. I

    A discussion of metagame concepts in game design

    Or it follows real world physics except where it doesn’t. The most common answer is, you know, magic. There’s certainly no reason to throw out the physics that still work while introducing semi-magical beings that break those rules.
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    AD&D 2E How to Convert High-Level 2e Spellcasters to 5e?

    Unless there’s a real compelling need to alter a magic item from 1e/2e, I just use them as is. There are a few minor things, like saving throws and DCs, and I’d probably knock a +5 down to a +3, unless it was against one creature. Even the Rod of Cancellation is fine. If there’s a really...
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    The economics of Continual flame

    That’s a good distinction, actually. And I agree, in the Realms, the cities will likely have a higher level of magic and things like continual light (and permanent faerie fire). But it’s still limited. Waterdeep has a guild of lamplighters who light the lamps of the city. Despite the Realms...
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    My Attempt to Define RPG's - RPG's aren't actually Games

    This is something I’ve been saying for a while. Although it’s important to recognize that there are a whole lot of people that do like to play it like a “standard” game, and there’s nothing wrong with that. To me the difference is one of play style. I prefer the rules to be primarily in the...
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    The economics of Continual flame

    It also shows the benefit of the setting having its own setting specific rules, like in 2e. But I doubt that’s coming back... Not that familiar with Eberron so I’m not sure how that really fits in the original edition. It always seemed like a magical steampunk sort of idea, if a D&D world...
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    Everybody Cheats?

    Ahh, wait. I think I just got it. You mean if the DM wants to use Gygaxian XP and the players don’t. Got it. Yeah, that sounds a lot like a DM being willing to alter rolls and the players not. Or the DM rolling secretly or for the players when the players want it in the open. Or pretty much...
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    Everybody Cheats?

    I’d agree I don’t understand your point, but that’s ok. And no, I didn’t take it as an attack. I guess I just think it’s simpler than that. Im not really sure what you mean that the mechanical legacy is at odds with the play experience. I started following the XP rules, but it was really just...
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    The economics of Continual flame

    Agreed. But it’s not so much to bring such an economy to the game as it is to show how extrapolating the prices in the rulebooks to a whole economy is futile. They act as a convenient shorthand to what prices are for the PCs now, rather than a reflection of the global economy, and really...
  18. I

    Everybody Cheats?

    Yeah, well when I look at the definition of cheating it’s being dishonest, fraudulent, it is by its ver definition a bad thing. So yes, I do object because none of those rules qualify.
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    Everybody Cheats?

    Well, in general when playing published adventures you could only go up a level when you returned to town. And you could only go up one level at a time. So most adventures were worth one level, or at least that’s the simple solution. Instant milestone leveling, which was made more concrete in 2e...
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    The economics of Continual flame

    Because there is no such thing as an off-the-shelf price in a pseudo-medieval economy. Even our modern economy isn’t as predictable as following the D&D rules for income and economics. I find this sort of topic quite interesting because it gives me the opportunity to learn something. So...
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