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  1. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    don't beat yourself up, it happens to everybody (y)
  2. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Unlimited strength drain potential will do the trick
  3. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    I have war caster but it didn't provoke for me.
  4. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Could Pyre have thrown a dagger and add sharpshooter damage instead?
  5. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    From sneak attack description: "You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll." He should get sneak attack damage" All shadows are within of 5 feet of an...
  6. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Do Ezabard (Shield) or Vyrlim (Protection fighting style, he can impose disadvantage on an attack) have a reaction?
  7. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Sorcery Point Count: 17 Selossen places himself 2 squares behind the paladin
  8. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    For my spells you can assume they are cast at their base level UNLESS I say I upcast. So, 3rd level.
  9. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Forgot about Pyre, let me amend my round.
  10. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Current Sorcery Points: 20 Selossen casts Sacred flame at the shadow "Begone! may your soul find rest at last!". If the shadow makes its save, Selossen uses 2 sorcery points quicken Eldritch blast . If the shadow is destroyed by the Sacred Flame, Selossen quickens Dispel magic to get rid of...
  11. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    It's Selossen's turn, isn't it? Selossen plans to play a game with Vecna, using quickened spell to fire two spells per round during certain rounds. Sometimes I will quicken a cantrip, sometimes I will quicken a high level spell. Selossen begins casting a spell for his action
  12. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    The problem with 3 is that the lines are not crossing opposite sides of the target. Opposite sides mean parallel sides.
  13. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    I normally like flanking, however I disagree with your interpretation. The lines traced from the center of B to the center of the ? squares certainly do NOT cross opposite sides or opposite corners of the target. Neither do B with upper or lower Y squares.
  14. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    This is using my free casting from Fey Touched, no spell slots were harmed by this action :)
  15. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Selossen moves back a few steps so he's out of sight from the corridor where Pyre is, casts bless, then move back to my previous spot and release it affecting everyone but the paladin (who I assume has very good saves). We are under his aura of protection right?
  16. DragonBelow

    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Did we hear casting? or any words being spoken? other than my companions
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