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  1. Mort

    D&D 5E (2014) Classes available for the DnD 5e Club Any classes I should add?

    Neat, But I got to say - Divine Magic, likes the front lines, can take a hit = bard?!?
  2. Mort

    D&D 5E (2014) What Level is the Party after 56 Sessions?

    In my regular game it's about a level every 4 sessions or so. But I'm running them through the Planescape module right now and leveling, is MUCH faster (by design). The group started at 3rd and after 13 sessions just hit 10th. This actually has been a bit fast for the group, with a few...
  3. Mort

    D&D General Renamed Thread: "The Illusion of Agency"

    No, the ones who are not good at it are just guessing. They have no way to truly know if they KNOW the other person is lying. It's an opposed roll and I don't have to tell you that you were ACTUALLY successful. If you were successful you get the result you wanted, if not the result the opponent...
  4. Mort

    D&D General Renamed Thread: "The Illusion of Agency"

    It's NOT available to "everyone," not the least bit reliably. For it to be something that could actually be relied on, you need a decent WIS, an investment if you're not a WIS based character, the proper skill, and, realistically, expertise in the skill to have it not be too random. That's...
  5. Mort

    D&D General Renamed Thread: "The Illusion of Agency"

    This is 100% on the DM. Failure to detect a lie means the character is convinced they are being told the truth. If there is no consequence there, that is the fault of the scenario.
  6. Mort

    D&D 5E (2014) Classes available for the DnD 5e Club Any classes I should add?

    This is actually a good reason to start with (a limited list of) Pre-gens, at least initially. You don't want new players slaving over character creation and then losing the character quickly. Best to have a bit of a buffer at first!
  7. Mort

    D&D General Renamed Thread: "The Illusion of Agency"

    This is why, whenever this comes up, I always advocate people need to stop looking to "real life" and look to fiction and myth. That's MUCH more appropriate to D&D, imo. Many disagree!
  8. Mort

    D&D 5E (2014) Classes available for the DnD 5e Club Any classes I should add?

    Agreed. And FYI @Jaiken, Lost mines is deceptively deadly. I've probably had more PC deaths in the first few sessions of Lost Mines (various run-throughs) than in all other 5e adventures AND my homegame put together. And the later parts have some doozies too, especially for inexperienced players.
  9. Mort

    D&D General Renamed Thread: "The Illusion of Agency"

    Long thread, and there might be more on this but: Yes IRL most humans are terrible at detecting lies. BUT: in FICTION there are many examples of people who are REALLY good at it and D&D is NOT real life. I would much rather have some people be actually skilled at this than, yet again, rely on...
  10. Mort

    D&D 5E (2014) Classes available for the DnD 5e Club Any classes I should add?

    100% agree with @LordEntrails. If these people are new then that's just choice overload. If some are experienced, they should have no problem sticking to available options. I would have 6-8 pre-gen relatively basic characters available - sticking with the core classes. You're starting with...
  11. Mort

    D&D General Playstyle vs Mechanics

    In D&D? In D&D magic is both extremely structured and extremely consistent. Practitioner does X and Y happens - every time.
  12. Mort

    D&D General Playstyle vs Mechanics

    In a world where magic works, magic is simply a part of science. Science is the systematic study of the structure and behavior of the physical and natural world through observation, experimentation, and the testing of theories against the evidence obtained. If magic works, it would be studied...
  13. Mort

    D&D 5E (2014) Reducing Power Gaming

    Yeah, this seems more a respect issue than a mechanics issue. If a DM is actually disrespecting the players (and the other way around as well) that is an out of game issue and needs to be addressed as such.
  14. Mort

    D&D General Playstyle vs Mechanics

    On the plus side, nobody questions it when the Mob of Ninjas hang back and make funky hand motions while the mob members attack one at a time. Goes both ways!
  15. Mort

    D&D General Playstyle vs Mechanics

    Just add ninjas - nobody questions it when you add ninjas. This seems to work for fantasy and modern settings.
  16. Mort

    D&D 5E (2014) Reducing Power Gaming

    ^Great way to sum up the issue! A 1 being an auto-miss, that's fine, sometimes attacks miss. A 1 being a critical fumble that can lead to drastically bad results? That just penalizes the classes that rely on attacks as their schtick. Casters can easily avoid having to make attack rolls if they...
  17. Mort

    D&D Releases Playtest for Updated Artificer

    He already corrected he meant d10s. Then all you need is crossbow expert and off you go (with 2014 and variant human, you can get that and still maximize INT, which for the battlesmith is all you need). So by 5th level you're doing 1d10+4(x2) and your pet is doing 1d8+3 with your bonus action...
  18. Mort

    D&D General Dark Sun as a Hopepunk Setting

    I have a 5e spelljammer game going! Ran the initial adventure because the group wanted the nostalgia and everyone liked it enough to keep right on going after the adventure concluded. Maybe, it's because we're all of the age to remember when spelljammer was initially a thing and wanted the...
  19. Mort

    D&D General Playstyle vs Mechanics

    If I think about "reality" at all before or during a game, it's in the context of mythic reality. How would things be in a Greek, Norse, or otherwise relevant myth, not "our" reality.
  20. Mort

    D&D General Playstyle vs Mechanics

    There are way too many DMs who look for reasons to say no. Newbie and veteran alike.
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