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    No More 15-Minute Adventuring Day: Campsites

    Yes. But me feeling bad as a player is the after-effect of missing the climax, not the primary motive for me to roleplay a PC acting urgently to save the city. I think there's something fishy about your logic. The game in this pseudo zero-sum game is the impetus to arrive on the scene in time...
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    Breaking the Fourth Wall: Narrative Imperative

    So a MetaBard is like Deadpool, but referencing RPG tropes instead of comic book tropes? Or is it roleplaying an insane bard who believes that he's the protagonist of his own tale and that he's simultaneously narrating and reliving his story. He doesn't make references to hit points, xp, etc...
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    Breaking the Fourth Wall: Narrative Imperative

    I was thinking that it would help if players pre-planned their destinies in advance. For example, if a dragonborn is going to choose a winged destiny, then at heroic tier, he could narrate wingbuds emerging from underneath his shoulder scales, as a foretelling plot device. (If the player decided...
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    No More 15-Minute Adventuring Day: Campsites

    It is for me, but it depends how predictable the metagame aspect is. The more freeform the encounter design (or the DM's ability or inclination to tweak it on the fly), the easier it is to pretend that the metagame is not there. I've read many adventures where there are alternative endings. I've...
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    Should PCs be forced to act a certain way because of their stats?

    Ironically, that's the exact same argument people use against the 'gamist' nature of 4E mechanics, like with Come and Get It (sure, that's a great example of how fighter can force the opponent to move, but every single time?) The Shaman's description of the shaky-handed sherrif is very...
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    No More 15-Minute Adventuring Day: Campsites

    I agree that the 15 minutes resting day is definitely the result of a static artificial dungeon environment. If monsters sit artificially in rooms for days or week or months waiting for heroes to come out of the blue, then why can't PCs likewise rest as long as they need to? Compare to more...
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    Another thread on players and PC stats

    Players have been separating player from PC knowledge for years via social contract. I'm sure Wyatt chose to play a 'dumb' character because it was an easy or "lazy" way (I don't mean that pejoratively) to avoid metagaming.
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    No More 15-Minute Adventuring Day: Campsites

    I'm sure that in many gripping fantasy dramas, sometimes the characters do rest, for as long as hours or days at a time -- the story of those rest periods may simply be told quickly or glossed over, like the eating of meals and taking restroom breaks.
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    Another thread on players and PC stats

    That sentence also popped out at me (I wonder if it popped out at me because of the 'player advantage' threads, or if Baker made a passing reference to the 'player advantage' threads?) I'd think that 'dumb' in this context would mean low Wisdom? Because if you've read the module and you know...
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    Breaking the Fourth Wall: Narrative Imperative

    The always refreshing Jared von Hindman has a new article here: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Fears for Tiers) In your campaign, do you allow a PC to be cognizant that there are mysterious forces (which we know as xp, levels, encounter design, narrative...
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    Book of Vile Darkness: A Morality Play?

    Or perhaps you incorrectly assumed that I was generalizing, instead of throwing out some examples? :) No, because Grand Theft Auto is not an immersive experience for me (mind you, my wife thinks that kind of violence in video games is awful and asks 'how can you play that?' so...). If a D&D evil...
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    Book of Vile Darkness: A Morality Play?

    I mean if a player is roleplaying an evil character that causes, say, severe pain and misery in-game, is that something you (not you specifically, but y'all) would shrug off or laugh off (ha, that stupid farmer, I stuck it to him good!) because it's just a game, or would you feel bad so you...
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    Book of Vile Darkness: A Morality Play?

    Hailing the Book of Vile Darkness which has guidelines for an evil campaign, I was wondering... Say the PCs have destroyed an outpost of evil giants that were planning to overrun a nearby village. The heroes find a girl giant, plus many orcs and goblins in chains and slave collars working the...
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    Legends and Lore - Maintaining the Machine

    Evolution is not a definite linear growth. A true evolution in alchemy probably requires a kind of industrial revolution. That may have happened an alternate fantasy universe or will happen in a fantasy future, but not in a traditional stagnate D&D PoL setting. Perhaps it's because life in a D&D...
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    Balanced Game System: Imperative or Bugaboo

    This poll is lacking 2 precise reference points: what is 'balance' and what is 'game system'. Perhaps it could be reworded like: "balance is of low/moderate/high importance to my gaming experience AND I think x game system is under/moderately/overly balanced". Then one could start making...
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    Legends and Lore - Maintaining the Machine

    An idea that looks good on paper (or on an Enworld post) can turn out to be an absolute catastrophic failure in practice, and I'm confident a potion helmet falls into that category. The whole process of custom blacksmithing armor and testing that its battle ready is going to take a while and...
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    Legends and Lore - Maintaining the Machine

    Historically and in myths, people believe in these conconctions Elixir of life - Wikipedia, the free encyclopedia Potion - Wikipedia, the free encyclopedia There is a precedence for ancient real-life belief in magic tattoos, but for protection, etc. Yantra tattooing - Wikipedia, the free...
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    Legends and Lore - Maintaining the Machine

    It's not the fluid ounces. It's the fact that you're in the middle of combat and somebody is trying hard to kill you. You have to a) drop your sword if applicable, b) drop your shield or uncork and drink the potion one handed, c) dodge your opponents's melee/ranged attacks, d) not fumble and...
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    Legends and Lore - Maintaining the Machine

    I appreciate that this is a subjective opinion and to each their own, and yet this isn't just a "whim". By taking the modern beer helmet, you've adapted modern sensibilities to a medieval/renaissance era, and I don't think it's nearly as logical as you try to make it out to be, not to mention...
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    Legends and Lore - Maintaining the Machine

    For better or worse, potions as a genre convention is an old and evocative trope that probably isn't going anywhere Potion - Wikipedia, the free encyclopedia I agree it's stretches suspension of disbelief to drink a potion in the middle of melee. OTOH, I think it's perfectly acceptable that...
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