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  1. Crimson Longinus

    WotC Would you buy WotC products produced or enhanced with AI?

    At least to me that would still be "no." I used to work as a freelance illustrator (not for WotC.) Regardless of what the technical legality of the issue might be, (I would need to check the text of the old contracts,) I certainly did not imagine that what I was getting paid then was ushering...
  2. Crimson Longinus

    GM fiat - an illustration

    I think you're just dancing around the actual issue. It is not really about what exactly the obstacles are, it is that the complexity of the situation and the number of obstacles the PCs will face is up to the GM. And same for deciding positions and complications and all that. The game relies of...
  3. Crimson Longinus

    GM fiat - an illustration

    Is the warehouse outer wall directly next to the room where the vault is, or do the characters need to traverse through several rooms to get to it? How is this decided? What obstacles those rooms might have, if any? How is this decided? Are the valuables free to be taken once the vault is...
  4. Crimson Longinus

    GM fiat - an illustration

    I know all this. Except it still amounts to "GM makes up how many obstacles you face based on same vague ideas based on the fiction" Which is exactly the sort of decision making you think it arbitrary GM fiat in trad games!
  5. Crimson Longinus

    GM fiat - an illustration

    Yeah, that's fine. A lot of things are left up to the GM to decide organically based on situation in a lot of RPGs. I like and prefer that. But then let's recognise that the things that have most fundamental impact to the success of the score in Blades in the Dark relies on such decisions. I...
  6. Crimson Longinus

    GM fiat - an illustration

    @hawkeyefan read my latest posts. I am not unaware of the principles in Blades you mention. They however do not remove the issue.
  7. Crimson Longinus

    GM fiat - an illustration

    But how we determine how much one action declaration can accomplish? You probably wouldn't think "I sneak into Lord Darthmoor's mansion and steal all his valuables" would be just one roll, and on success the score is over with just that? How? Where are the rules, where is the formula...
  8. Crimson Longinus

    GM fiat - an illustration

    Not so sure about the horse, I think it is twitching as we're getting into something concrete here. Yes, the score can be of any length. But how is the complexity of the fictional situation decided in the first place? It could be the engagement roll, but that's not what the rules actually say...
  9. Crimson Longinus

    GM fiat - an illustration

    There are no clear principles in D&D, I admitted that pages ago. But I am not talking about D&D, I am talking about principled way of running sim-immersion traddish game. I mean "don't railroad" is pretty common principle a lot of GMs live by. I have read it, but a lot of it is terribly vague...
  10. Crimson Longinus

    GM fiat - an illustration

    What would be a violation? Is it not the GM's job to decide position and effect? Is it not their job to frame situations and complications? It is not their job to decide how many obstacles there are in the score? Yes, using this power to railroad towards specific outcome might be bad faith...
  11. Crimson Longinus

    GM fiat - an illustration

    Though most of those examples were convoluted edge cases that are unlikely to come up in good faith play and those which weren't are obviously apparent to the players so they are just part of the fictional positioning they can prepare for. You also control the position and effect of each roll...
  12. Crimson Longinus

    GM fiat - an illustration

    Yes, this.
  13. Crimson Longinus

    GM fiat - an illustration

    Physical details of the place, exact details of what's going on, a lot of things. We had a long discussion about this game in some other thread a while a go. You do understand that the couple of examples (like the score failing) were especially examples that I recognised as improper play...
  14. Crimson Longinus

    GM fiat - an illustration

    Perhaps. Then again, whilst some specific sort of details in DitV are fixed, many others remain intentionally vague. But it is game I don't have much familiarity with, and even less interest in. I am not sure I quite understood @Manbearcat's post. Which of course is the perfectly normal state...
  15. Crimson Longinus

    GM fiat - an illustration

    So that sort of high level myth is not what I am talking about. I mean local details of the situation being predetermined or not. In trad play they are, in narrativism often not. Yes. And I think to me immersion is the highest priority in a RPG, so things that harm it need to bring some rather...
  16. Crimson Longinus

    GM fiat - an illustration

    Well, I can't, because despite several request no one is willing to quote the full rules context in which Aetherial Premonitions operates. But assuming something similar than most narrativist games, there is possibility of rolling some sort of "bad stuff happens" on the camp event roll, and then...
  17. Crimson Longinus

    D&D General DALL·E 3 does amazing D&D art

    That is BS distinction. It is is both insulting and incorrect. Illustrators are artists and artists who do artwork other than illustrations are still generally working for their money (i.e. they sell paintings etc.) Granted, the AI is quickly destroying the ability for most artists to make money...
  18. Crimson Longinus

    How Much Do You Care About Novelty?

    So when it comes to settings and the fiction of the game in general, it is not necessarily exactly novelty I crave for, but it is some sort of clear identity beyond just collection of cliches, tradition and tropes. I want the setting to have its own distinct feel, instead of just being generic...
  19. Crimson Longinus

    GM fiat - an illustration

    Yeah. To me it is weird that people think nar games are somehow less GM driven than trad ones. In my expereince in many nar games the GM is not bound by myth nearly the same degree than in trad games, and the common consequence mechanic constantly asks new input from the GM that they just make...
  20. Crimson Longinus

    GM fiat - an illustration

    So when I think about RPGs, I think mostly about the fiction. And as player I think mostly about the perspective of the character. And I think with systems that operate at least vaguely simmish logic instead on some sort of meta logic, that is often enough. The "gameful space" is the fictional...
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