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  1. Crimson Longinus

    I don't get the arguments for bioessentialism

    I think it is far more apt comparison than cars. Like I said, we have more to compare to. But most of game design is ultimately about choices, what I want this game to do. In that sense it is more like art. As classically trained artist I obviously do not think renaissance was the peak of...
  2. Crimson Longinus

    I don't get the arguments for bioessentialism

    I think game design is at least part art. Sure, having larger backlog of design to compare to might make designing now easier than back then, but it is not as simple than newer is better. It's not like Monopoly is a better game than Chess even though it is centuries more modern design.
  3. Crimson Longinus

    I don't get the arguments for bioessentialism

    And that why modern art is considered universally better than the renaissance art and modern literature superior to Shakespeare. :unsure:
  4. Crimson Longinus

    I don't get the arguments for bioessentialism

    I'm not sure that if it is significantly better if racist tropes are applied to a culture rather than species. In fact, that's closer to the real life. And yeh, "these people are born evil" or equivalent is literally the stupidest and laziest way to show that the species tends to have certain...
  5. Crimson Longinus

    I don't get the arguments for bioessentialism

    I'm afraid we need to revoke your nerd card...
  6. Crimson Longinus

    I don't get the arguments for bioessentialism

    A species as class is of course super limiting, but I rather feel some sort of additional subclass-like structure might make sense at least for some species. Perhaps your background could work like a subclass, and then for more powerful species that "splat slot" would be consumed by the species...
  7. Crimson Longinus

    D&D 5E (2024) Opinions on the Topaz Dragon Reverse Wings?

    The issue really is not whether the wings would work (they wouldn't) or whether there is some explanation for them being like this. The issue is that they look wrong and stupid. Like someone said, it looks like someone assembled a miniature incorrectly or like some AI error. Now why it looks...
  8. Crimson Longinus

    I don't get the arguments for bioessentialism

    Not literally, but it has the encounter building guidelines which basically amount to that. 🤷
  9. Crimson Longinus

    I don't get the arguments for bioessentialism

    True. I think cetaceans have near human level intelligence, the poor sods just don't have hands and live in water so they couldn't utilise fire either.
  10. Crimson Longinus

    I don't get the arguments for bioessentialism

    Perhaps, but "sapience" and "sentience" literally mean different things. If you want to differentiate the sort of intelligence humans have from that of most other animals, sentience is not the word for it, sapience is. Squirrels are sentient, as in having phenomenal sensory experiences. They are...
  11. Crimson Longinus

    I don't get the arguments for bioessentialism

    You mean sapience.
  12. Crimson Longinus

    I don't get the arguments for bioessentialism

    2014 DMG, p. 82. Granted, they fixed that in 5.5.
  13. Crimson Longinus

    I don't get the arguments for bioessentialism

    I mean that is just due the bizarre idea that every character needs to be equally good in combat. Bunnies are way better at hiding than rottweilers and a lot of cuter too! Like sure, we want characters to be able to contribute in some manner to most aspects of the game, but this does not require...
  14. Crimson Longinus

    D&D 5E (2024) Opinions on the Topaz Dragon Reverse Wings?

    In this case the miniature not looking like the official WotC art is a definite plus!
  15. Crimson Longinus

    D&D 5E (2024) Opinions on the Topaz Dragon Reverse Wings?

    Yeah, definitely. I like them better when they are just draconic humanoids that might be distantly related to the dragons, and that's how they are in my setting.
  16. Crimson Longinus

    Alternatives to map-and-key

    No they haven't beyond "nuh-uh." In skill challenge if fictional positioning was such that the early obstacle would be bypasses swiftly, the GM either has to invent reasons why it cannot be done, or concoct further obstacles so that the success quota can be fulfilled. This is simply the logical...
  17. Crimson Longinus

    I don't get the arguments for bioessentialism

    I agree with the first part of your post, but not the second. It has gotten much worse, not better lately. The de-facto leader of the fascist totalitarian and genocidal Imperium is depicted as a noble shiny, if tragic, heroic figure. And the Custodes being depicted as "good guys" is not...
  18. Crimson Longinus

    Alternatives to map-and-key

    Yes, there can be several causally possible outcomes. This doesn't mean there is no causality. And now you have found out what we have rules for: to decide between these several causally possible outcomes, the odds being preferably weighted by the contributing factors (the skill of the ball...
  19. Crimson Longinus

    Alternatives to map-and-key

    In other words, the fiction needs to conform to the rules of the challenge, making this a rules first rather than fiction first process. Like look at my prison escape example. One approach would have taken two steps, another took five. If this was a skill challenge, in the case of the first...
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