The last time I worked retail, the store manager/s got in more trouble for inventory loss than for anything else--including inventory gain. They had no incentive to mark expensive things as gone.
EDIT: Also, anyone who's worked retail for any length of time knows that an inventory listing of 1...
Ledo Pizza is very much its own thing, and its thing is very much a Maryland (or at least mid-Atlantic) thing. That's not to say anyone's wrong for (not) liking it, just that if you didn't grow up eating that kind of pizza, at least occasionally, it's probably kinda alien to you.
I think backstories for level 1 characters can be fine, so long as the players realize they're writing backstories for level 1 characters. These days I tend to give the players some details about where things are starting off, and ask them for people or things their characters are connected...
Even if the designer/s wanted to make the game more ... compatible, I guess, with that sort of character thinking, that's almost certainly not what playtesting should be about. At least, it's perfectly reasonable for it not to be.
I haven't (yet) had too much problem with backstories in the...
A minor quibble: There is a slim (plausibly very slim) chance they're just coming from a place of very narrow experience. A) it's not the way to bet and B) it's probably not worth engaging, anyway, at least on that.
That makes sense. I'm the primary cook for my wife and me, because I'm the pickier eater by far--though it's really about there just being some ingredients I will not eat. I try to make stuff we'll both enjoy, but the fact she enjoys some of the ingredients I will not eat does mean she doesn't...
I'm a picky eater in some ways--I always have been--but I'm an adventurous eater in others. I'm also very much mostly responsible for making my own food choices at this point, though I'll admit I don't always make great ones.
If you want the same pizza you had when you were ten, that's fine, I'm not inclined to even try to stop you. I, personally, do not want the same pizza I had when I was ten. This does not need to make conflict between us, you eat your pizza and I'll eat mine.
For whatever it's worth, I read Agency and it worked well as a standalone, not knowing it was part of a triology. The Pattern Recognition trilogy, similarly, work as individual books, if I remember correctly (it's been a few years).
You could absolutely curate such a list from the Cypher Core Rulebook, but I admit that'd be some work. IIRC, the Core Rulebook has sections about such games.
As much as Intrusions felt like Compels to me, I agree completely that Cypher does not play at all like Fate. I don't believe I said it did. (Others do seem to be arguing that it does.)
EDIT: In fact, I kinda strongly disagree with people comparing the way Cypher's characters are summed up in a...
They seemed more than "superficially similar" to me, but it's probable that judgment is a matter of perception that might legitimately vary person-to-person. I'm more than willing to accept that you found them to be exactly as you describe them.
The primary thing I disliked about it turned out to be the primary thing I disliked about Fate--at least, it felt close to me. When I ran Fate I was garbage at using Compels, so the Fate Point Economy never worked the way it was supposed to. I looked at Cypher, realized I wasn't going to Intrude...
Heh. Looks as though you've contributed to the conversation as much as you usually do. And it looks as though you've been kinda shrugged off appropriately. Good job, well done!