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  1. M

    D&D General Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority

    Well it's notoriously hard to pin down what the OSR 'is'. But at least for Into the Odd--a hugely influential game in one sector of the OSR--not following the referee advice is akin to not playing by the rules. But I would say this kind of advice is now pretty common among the most cited...
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  4. M

    D&D General Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority

    I guess I was picking up on the binary way of thinking as the result of only seeing extremes. For example, per the post you mention, there isn't really a strict dichotomy between FKR and blorbiness. It reminded me of this post...
  5. M

    D&D General Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority

    I understand that this is a caricature of high trust games, but in these games there are good GMs and not so good GMs, and the good ones distinguish themselves by creating scenarios for player agency and earning the trust of their players. It's similar to how pbta games rely on GM principles to...
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  7. M

    D&D 5E (2014) D&D's Classic Settings Are Not 'One Shots'

    Their long stated goal is to not have any supplement require anything other than the core books. The result is that there isn’t so much a development of the setting (even fr) but rather discrete products. Which is fine and makes sense, but doesn’t quite square with what Crawford is claiming, or...
  8. M

    D&D General Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority

    I agree. I think it goes back to the mentality that gaming styles are all or nothing, or else “incoherent,” where in reality games and gaming styles exist in between. Jokes on them!
  9. M

    ATTACK! MCDM's new rpg and removing the to-hit roll

    which came out in 201814
  10. M

    What makes a game OSR?

    https://www.vintagerpg.com/2021/06/osric/
  11. M

    WotC Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.

    I wonder if there were maybe some people that wanted to retain compatibility, but then another group that wanted significant changes to make a new edition. If a new edition made enough changes, but they didn't release a new SRD, it would make things complicated for 3rd party creators. Perhaps a...
  12. M

    What makes a game OSR?

    Popular non retroclone OSR systems would be The Black Hack, Mork Borg, Into the Odd, Knave, Cairn, Shadowdark, 5 Torches Deep, Whitehack, Worlds Without Number, and others. These games are all intended to produce OSR gameplay while excising or distilling many of the rules of TSR era editions.
  13. M

    What makes a game OSR?

    There's a ton of OSR systems that are not retroclones.
  14. M

    What makes a game OSR?

    https://lithyscaphe.blogspot.com/p/principia-apocrypha.html?m=1
  15. M

    D&D General Does D&D Have an Identity Crisis?

    A debate as to whether a wildshaped bear can give consent for sex was not on my enworld bingo card.
  16. M

    D&D 5E (2014) D&D's Classic Settings Are Not 'One Shots'

    fwiw some of these settings are 1/2 or more off listed price on amazon, which I realize is always cheaper than stores. But still, Spelljammer is $35 and Ravenloft is $16. That seems priced to move
  17. M

    WotC Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”

    Was it a good product? Did it meet expectations, or was it about legacy and hype? Did you have a problem with the hadozee art?
  18. M

    WotC Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”

    Think about spelljammer. Legacy product, highly anticipated, lots of buy in from people. Was it a good product? Did it sell (initially) because it met expectation, or was it more about the hype? That’s before we even get to the art controversy. So they seem to have certain built in advantages...
  19. M

    WotC Hasbro CEO Chris Cox, "I would say that the underlying thesis of our D&D business is all about digital,”

    They haven't shown much in the way of that level of coordination, project management, and marketing sensibility. I get the sense that 'cash grab' is not the real issue, but rather it refers to the fact that their overall design and business strategy seems so incoherent, poorly organized, and...
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