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  1. Amrûnril

    D&D General House of the Dragon has me thinking about Succession

    Largely, it comes down to the in-universe reason that the hereditary monarchy is seen as legitimate. If it's a matter of ancestral divine right or descent from a national hero, the monarch's children share that ancestry, but the monarch's spouse doesn't (though they might make a suitable regent...
  2. Amrûnril

    D&D General House of the Dragon has me thinking about Succession

    I remember this being important to some of the plot points in Dimension 20's A Crown of Candy, and I found it odd as well. It's probably intuitive to a lot of people since it's how modern property inheritance generally works, but it's an odd fit for a pseudo-medieval setting where creating...
  3. Amrûnril

    D&D 5E (2024) Expert Classes - Feats Discussion

    I guess I'm thinking about this from the perspective of wanting heavy armor training to be reasonably accessible, to give more characters the option of prioritizing strength over dexterity. Spellcasters are probably the more common use case, though. As I think more about this, maybe it's...
  4. Amrûnril

    D&D 5E (2024) People That Have Actually Read the DMG: What Optional Rule(s) Do You Want To Get Expanded In One D&D?

    I'd like to see an improved version of lingering wounds. For tables that want to explore this, there should be the possibility of a middle ground between injuries that are instantly cured by basic healing magic and injuries that cause permanent disability.
  5. Amrûnril

    D&D 5E (2024) Expert Classes - Feats Discussion

    I'm actually almost as disappointed by what Ritual Caster gains as by what it loses. While the Quick Ritual feature may compensate power-wise for the inability to learn new rituals, it really doesn't fit the sort of character I'd want to create with this feat: someone who lacks a spellcasting...
  6. Amrûnril

    D&D 5E (2024) What's your opinion on the standardization of Spellcasters?

    Increasing a class's number of available spell options does, in principle, make it stronger. But so long as the class already has difficult trade-offs about what spells to prepare or cast, the difference is pretty small (unless the added spells are intrinsically stronger, but that would be...
  7. Amrûnril

    D&D 5E (2024) The more I think about it, the least I like class groups.

    At this point, though, I'd argue we haven't seen the rules for class groupings do anything actually useful. Rather than worrying about exceptions, I think the the game would be better off simply not having them.
  8. Amrûnril

    Critical Role The Legend of Vox Machina Season Two!

    Yeah, the Conclave arc is three times the length of the Briarwood arc. Trying to condense it into a single season would have been a huge mistake.
  9. Amrûnril

    D&D 5E (2024) Bard Playtest discussion

    Yep, anytime players have information their characters lack, it's impossible for their decision making to be completely divorced from metagame reasoning. This dynamic can, to some degree, be limited by keeping information a mystery to the players, but it's never going to disappear completely-...
  10. Amrûnril

    D&D 5E (2024) What's your opinion on the standardization of Spellcasters?

    I definitely don't like the shift towards prepared spells. It removes a major avenue for character differentiation within classes. I don't feel as strongly about tying spell preparation to spell level, but I still think I prefer the older version. I do think tying spell slots to prepared spells...
  11. Amrûnril

    D&D 5E (2024) So the Power Feats Got Nerfed!

    Definitely agree with regard to Healer and Resilient. As for War Caster, advantage on concentration checks isn't overpowered on its own, but combined with opening up a hand for a shield or two-weapon fighting and expanding opportunity attack options, it feels like a borderline feat-tax for a lot...
  12. Amrûnril

    D&D 5E (2024) Fighting Styles Are Not Worth a Whole Feat

    I agree they're rarely worthwhile as feats, but putting all the descriptions together somewhere means they don't have to be repeated for multiple classes, and including that section in feats allows for the niche option of choosing them that way. I do think it's silly, though (and contrary to...
  13. Amrûnril

    D&D 5E (2024) The more I think about it, the least I like class groups.

    Yeah, the restrictions already require a number of exceptions to match current functionality, and I'm not sure what value they add in the first place. If a Cleric wants to take a fighting style feat, that's an outside the box choice, but I don't see any reason to prohibit it. And any feats that...
  14. Amrûnril

    D&D 5E (2024) Expert Classes - Feats Discussion

    The idea (as I understand it) is that at level 1 you can choose a level 1 feat (which doesn't include an ASI) or a level 4 feat (with the ASI removed). Similarly, at level 4, you could choose a level 4 feat (with a built in ASI) or a level 1 feat (with an ASI added). In either case, there's no...
  15. Amrûnril

    D&D 5E (2024) Sharp shooter/Great Weapon Mastery

    Shield's a bit easier, in that the person using it is always adding to their own armor class. To use protection with the same efficiency, a player needs to have every party member's AC on hand. This is definitely doable, but there are also a lot more ways to get mixed up.
  16. Amrûnril

    D&D 5E (2024) Sharp shooter/Great Weapon Mastery

    Because there's no guarantee that the successful attack(s) will be within two points of missing. The old version is wasted if disadvantage doesn't change the outcome of a single attack. The new version is wasted if -2 doesn't change the outcome of any attack. Which of the two is more likely will...
  17. Amrûnril

    D&D 5E (2024) Sharp shooter/Great Weapon Mastery

    It's still a downgrade from the original if you're dealing with a single attack (possibly also if you're dealing with two or three, I haven't done the math, but presumably it depends on the original hit probability). There's also an ease of play issue. To know whether it will be useful, you...
  18. Amrûnril

    D&D 5E (2024) There needs to be a 4th spell list.

    Yes, having shared lists is slightly easier than having unique ones (very slightly, I'd argue). But a bit of extra effort in spell list creation is well worth it if it allows for more distinctive and thematic classes. Especially since the majority of that work is already done and the resulting...
  19. Amrûnril

    D&D 5E (2024) Upcoming One D&D: Unearthed Arcana 'Expert' Classes (Bard, Ranger, Rogue)

    The parenthetical format makes sense if you want to support the possibility of nonstandard skill-ability combinations, like an Intelligence (Medicine) check for knowledge of a rare disease or a Constitution (Athletics) check for endurance running. I think this is a great mechanical option to...
  20. Amrûnril

    D&D 5E (2024) Expert Classes - Feats Discussion

    It is slightly more restrictive, in that the UA format only alllows Warrior classes (and Rangers) to take the feat, whereas the Tasha's fighting style feat only requires a martial weapon proficiency. Personally, I'd dump this requirement- I don't see any reason not to allow War Clerics, Battle...
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