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  1. loverdrive

    Why Jargon is Bad, and Some Modern Resources for RPG Theory

    Celerity is basically several extra turns. And with how VtM works, it's a real big time sink.
  2. loverdrive

    Why Jargon is Bad, and Some Modern Resources for RPG Theory

    Funnily, I've spotted this thread as I was typing out "The Eastern taxonomy" in another tab. Huh.
  3. loverdrive

    The GM is Not There to Entertain You

    What character (any character, PC, NPC, or whatever else) can or cannot do is absolutely influenced by things outside of the character and outside of the player because, well, there are other participants. Unless it's a solo game, but then this whole discussion doesn't apply anyway. In most...
  4. loverdrive

    The GM is Not There to Entertain You

    Agency-huyagency. All this stuff feels very silly to me. My opinion on this is dead simple: "your" character isn't your character. It's our character. Like everything else in life, it doesn't, (or, at least, shouldn't) belong to one individual, but to the collective.
  5. loverdrive

    D&D General When does the system "work"?

    Hm, I like the reliability angle. Gonna steal it, it pretty much sums up my requirements.
  6. loverdrive

    D&D General When does the system "work"?

    I've been busy the last few days, sorry if I missed something directed at me. To put it simple: I screwed up. It shoulda been in TTRPG general.
  7. loverdrive

    D&D General When does the system "work"?

    But how does disruptive look like? Like, at which point you could point at the system and say "yup, this naughty word is disruptive and doesn't work"?
  8. loverdrive

    D&D General When does the system "work"?

    Of course the second one.
  9. loverdrive

    D&D General When does the system "work"?

    ...especially if the group invokes rule zero left and right.
  10. loverdrive

    D&D General When does the system "work"?

    I don't think that "fun" is a useful metric. I mean, if the game wasn't fun it basically means that it just plain sucked, and "not sucking" is the lowest possible bar to clear.
  11. loverdrive

    D&D General When does the system "work"?

    So, yeah, the question is exactly what it says on the tin: what exactly the rules should be doing to be considered working? Since I always have an opinion on everything, I'll start. The system works when it prevents bad stuff from happening and allows the table to focus on the good stuff...
  12. loverdrive

    D&D General How do players feel about DM fudging?

    Y'know what, I'm gonna start another thread about the rules working and failing.
  13. loverdrive

    D&D General How do players feel about DM fudging?

    I'm yet to see Apocalypse World, or Fate, or Blades in the Dark, or Dread fail. Well, assuming that the rules are followed. There's no perfect system, sure, but there are those that just work without bugs.
  14. loverdrive

    D&D General How do players feel about DM fudging?

    Agree, 100%. Talking about GMing with an actual person you actually play with is freaking hard. I don't think I ever had such a conversation with any DM/Storyteller/whoever that wasn't immediately taken as a personal attack. Well, unless they see me as some kind of mother figure or roleplaying...
  15. loverdrive

    D&D 5E (2014) Are ranged attacks too good in 5e?

    Hm, maybe merging STR and CON together would work? So the downside of going ranged is that you're now squishy.
  16. loverdrive

    D&D General How do players feel about DM fudging?

    Well, maybe none of us should be playing D&D ¯\(ツ)/¯ Joking, of course, but to be brutally frank, almost every single time I show Dungeon World (or, these days, Swords under the Sun), to a D&D player they tell me the exact same thing: "Holy spreadsheet, this is what I thought D&D is gonna be like".
  17. loverdrive

    D&D 5E (2014) Are ranged attacks too good in 5e?

    In what ways? DEX affects: Ranged attacks (on par with STR-based mêlée at the comparable levels of charop) Mêlée attacks AC Initiative A very common saving throw vs. some real nasty effects Ability to escape grapple STR affects: Mêlée attacks Ranged attacks with thrown weapons AC, indirectly...
  18. loverdrive

    D&D General How do players feel about DM fudging?

    It's as much of a fix as restarting crashed Photoshop. Like, yeah, maybe it works, but you still ought to be annoyed that this thing even happened in the first place. I know only three categories of people as tolerant to bugs as D&D players: 3Ds Max users, ArmA players and Saiga-12 owners.
  19. loverdrive

    D&D 5E (2014) What rules for older editions have DMs imported to their own 5e games?

    Exploration turns and healing surges. There probably are more, I'm reasonably certain that I imported a lot of stuff without really thinking, but those two I explicitly took time and effort to implement.
  20. loverdrive

    D&D General How do players feel about DM fudging?

    Oh, yeah, sometimes it's a fluke. An extraordinary situation, an ad-hoc ruling, whatever. But we wouldn't be even having this conversation on a 53rd page of a second thread, if it was only flukes. Nobody talks about house cats slaughtering commoners or elephants jumping 9' into the air and...
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