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  1. payn

    D&D General The Great Railroad Thread

    Some of it will come down to the writing and some GM execution. Not all adventure paths avoid tendencies to railroad and a GM cleaving too close to the script might lean railroad to save it. Though they are not inherently railroads ime.
  2. payn

    D&D General The Great Railroad Thread

    All good just not agreeing.
  3. payn

    D&D General The Great Railroad Thread

    I’m guess not so concise or useful because these are not my experiences.
  4. payn

    D&D General The Great Railroad Thread

    Our experiences are not the same then. I’ve had organic development in linear games based on narrative momentum. I’ve been railroaded and it is definitely not the same. It certainly doesnt help to claim everything is the same in the end.
  5. payn

    D&D General The Great Railroad Thread

    Railroad isnt a play style, it’s at best the illusion of choice on the GMs part and an unenjoyable enforcement at that. Linear games may have campaign conceits and natural conclusions like Balders Gate ending in Baldurs Gate, but they are flexible enough to allow player input and adjustment of...
  6. payn

    D&D General The Great Railroad Thread

    If I can’t leave forgettable realms for the marvel universe or a galaxy far far away in Star Wars I’m railroaded anyways. 🤷‍♂️
  7. payn

    D&D General The Great Railroad Thread

    So all games are railroads. Adventure paths encourage staying on the train for a long haul (campaign) sandbox encourages getting off one train at anytime to get on another. It’s only bad when the players have no choice in the matter.
  8. payn

    D&D General The Great Railroad Thread

    Sure, but as soon as something is picked and fleshed out by GM it’s an instant railroad, right?
  9. payn

    D&D General The Great Railroad Thread

    So… mini railroads instead? Are they then subways?
  10. payn

    D&D General The Great Railroad Thread

    If this is true, I have no idea what not a railroad even means.
  11. payn

    D&D General The Great Railroad Thread

    Not always, and I wish folks wouldn't make such blanket assumptions. A linear adventure can encompass far more than that. Often, there are preconceived notions of what the player's troupe is. For example, the adventure path might be one where the PCs are a group charged by a church to search...
  12. payn

    D&D General The Great Railroad Thread

    Yeap, im seeing it here too. It's examples like this that lead folks to claiming any published adventure is a railroad, when its just an example of bad adventure writing. It's like the cousin of the inexperienced or clumsy GM mentioned earlier in the thread.
  13. payn

    Tips and Tricks to Running a Con Game

    Pathfinder Society trained me pretty well how to manage a time slot. Before I just assumed we would go at our pace and finish at our pace. Though, you dont always have that luxury and switching gears is tough if you dont have the skill set. So, planning a fun adventure to fit the time slot, that...
  14. payn

    What are your thoughts on TTRPGs with non-standard dice?

    How folks come to frame things generally and culturally is interesting. I play some wargames alongside my RPGs in my gaming hobby. I've run into a few folks who see the popular ideas that have taken hold of wargame design of the last 20-30 years (abstract rules, streamlined for faster play...
  15. payn

    What are your thoughts on TTRPGs with non-standard dice?

    Some even have the 3 or 4 replaced with a symbol.
  16. payn

    What are your thoughts on TTRPGs with non-standard dice?

    Mixed reactions to games so far. FFG system id rather have numbers than symbols. DCC dice are as a weird as the game itself, which I really like. As long as the dice set is a one time purchase and you dont need like a bunch of sets for factions or every changing rule supplements, it doesn't...
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