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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Entities operate at different granularities and this allows color to become situation whilst still being a resolution procedure rather than a generative procedure. Let me try and turn this word salad into an illustrative example. So the game is Sorcerer, which operates in many respects like...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's by design though right. Rolling for intent in the BW style destroys puzzle solving. Conflict resolution in say Sorcerer, can destroy puzzle solving and that's a strength of the system. It's harder than in BW because you have to be on the lookout and make sure you resolve at the right...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The definition of conflict resolution has morphed over time. In its original definition, all it means is that you're resolving conflicting priorities between entities. I'm not sure about Deep Cuts but Blades wasn't conflict resolution (look at the resolution trigger), and I'm assuming if Cuts...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hmm, well given the same conditions as @pemerton gave, I'd stop the game and have a chat and clarify why they didn't want to go into the dungeon. If they said their characters just decided to do something else. I'd have a wizard create an illusion where no matter which way they went, there was...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    How do you provide new material? you mean like you have another load of prep? edit: asking because in some games, if you don't have prep you may have to end the game so they amount to the same thing.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I getcha and if it's not obvious, I do of course agree.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would push back on the idea that there was a single thing. Due to the whole, what's the reward for play and what techniques are emphasised. I mean what games would you consider representative of the standard model?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because I'm GNS brained I obviously have a cognitive bias but I see defence of technique as (often) related to it's necessity for functional play for a given agenda. So you can't share content authority in Gamism because of planning (and execution as well really) Meta-currencies, in Gamism...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've done some experimenting over the past few years and I currently break down character's intentions into: meta-channel, first person dialogue, inner monologue, third person description (no dialogue but convey the meaning of what is said). Third person descriptive + meta-channel was more...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    @ the Narrativists The posts by @pemerton and @Campbell pretty much sum up my thoughts on the living world matter. For fun though, I'm thinking what me and a group of Narrativists would have to do to get to the juice if we were in a living world campaign GM'd by someone akin to Robert. The...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I live in London. Lots of dramatic stuff happens here but if I go somewhere I (a) aren't going to encounter it (b) on the very small off chance I did, it's not going to be an adventure. I'm not a particularly dramatic character. If I created a character that could be considered dramatic, say a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    There are similarities. One of the big differences is the distinction between setting and situation. A situation is a network of relationships within the setting and play is the process of resolving the situation. It's been 25 years since I last played V:TM so this is a bit rusty. The...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think a lot depends on what you mean by the bolded text. How and when is stuff being created or used to challenge the players and in what sense challenge. That's where I think you'd find fairly significant differences.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The way I run AW regarding prepped NPCs is the ethos, personality, relationships to other characters and resources are all solid and binding. You can't change them behind the scenes unless something on screen would cause a change AS IF it happened on screen. But this is the thing I rant about...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    AW takes the opposite approach to prep lightly or Blades potential v actual prep. Always do what your prep demands is a must say. Which really translates to, say what your NPC's demand and say what your Clocks demand.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I am letting 'functional role-playing' do a whole lot of work aren't I. Plus, if my thesis was totally true then it wouldn't matter much if the system was getting in the way and screwing things up. My list is true for me, where I am now, but I've had exposure to a load of different techniques...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh I think our styles are fundamentally different, I was just pointing to some similarities. I'll dig in a bit deeper with a somewhat contrived example. Contrived because I'm simplifying it a fair bit. So this would be session two or three of Apocalypse World: The player characters are...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    People in general massively over rate systems and how impactful they are. In order of importance it's something like: The people you're playing with on a general human level How well they can do functional roleplay How creative they are How well they can do functional roleplay with this...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    See we're similar in very broad strokes, I agree with a lot of that list, but there's undoubtedly a handful of very important differences as well. I'll talk a bit about character, in a very sweeping way, to highlight what may be one of them. If I'm thinking about running a Narrativist game...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    @robertsconley I think I've had a flash of insight that might help me understand you a bit better. When you say the world feels 'lived in and plausible' is that because the players know about and trust in the process you're using? You'll surely agree that there are people that can convey the...
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