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  1. jgsugden

    D&D 5E (2014) Am I missing something on 2014 rogue?

    Think of it another way: How do they balance the spotlight? Of all the archetypes, the scout/rogue/sneak role is the one that gets the most spotlight if they elect to take it. If the PCs arrive at a cave complex and want to scout it out, the rogue may spend 30 to 60 minutes solo roleplaying...
  2. jgsugden

    D&D General Do you transfer characters between campaigns?

    Sort of. I tend to be a role play heavy player, so the PCs I run tend to shape themselves around the adventures they endure. To that end, I tend to keep a specific PC tied to a specific world and do not take that specific PC out of a world to play in another world... ... but, I do subscribe...
  3. jgsugden

    D&D 5E (2014) What is the Deal with the Twilight Cleric?

    There are a lot of threads on this topic over the years, but the short version: Bonus Spells: Solid, but not game breaking. Access to Greater Invisibility while you have a flight ability, however, can be game breaking. 1st/3rd: 300 feet of Darkvision for the party can be gamebreaking in...
  4. jgsugden

    D&D 5E (2014) Eldritch Knight/Bladesinger Multiclass War Magic-Extra attack class features

    Fair opinion, but I was not basing my argument on the belief they considered these together (although - while I was not basing my argument on them considering them together, I would be shocked if they did not go through and look for multiclassing concerns ... it is a historic step they take for...
  5. jgsugden

    D&D 5E (2014) Eldritch Knight/Bladesinger Multiclass War Magic-Extra attack class features

    You say that rules lawyering will fail us, but I disagree - because people forget that lawyering is not always about being nitpicky about wording. Sometimes the legal challenge results in a ruling where we say the words, as written, do not match the clear intent, and that it would be unfair to...
  6. jgsugden

    D&D General How the heck do you fight a medieval war in winter?

    With no magic: You'd try to use periods of better weather to put small groups near the enemy strongholds where they could hide and wait. Then, using the bad weather for cover, they'd attempt to sabotage critical infrastructure and resources. The goal would be to have the winter do the damage -...
  7. jgsugden

    D&D 5E (2024) Is Combat Tedious on Purpose?

    We both agree that this is entirely under the control of the DM, right? While you might have this problem, you could also have the DM suddenly turn into a cannibal and eat the players. In my experience, that comes up far more often if I didn't have a good lunch. This is a bit of revisionist...
  8. jgsugden

    D&D 5E (2024) Best cleric for a skirmishing party?

    Your party wants to move and bounce around to avoid being hit. The techniques I'd use to support that in a cleric style role would be: Blaster: Light Cleric. If the allies want to stay out of the way, you may get more bang for your buck out of fireballs. I'd also consider going Land Druid...
  9. jgsugden

    D&D 5E (2024) Is Combat Tedious on Purpose?

    I'm advocating for story inclusion. You seem to be agreeing that story should be utilized, but that it is ok to just let it come up in the wild rather than planting the seeds. Sure. Organic story development is an absolute necessity in order for the players to have a meaningful role ... but...
  10. jgsugden

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Care to elaborate on how a tedious game is not a game that drags? I may be misunderstanding what you mean, here, but the definition of something dragging is that it is passing by tediously. There are many ways for PCs to fight a hill giant. One is whack-a-mole. PCs attack, then giant...
  11. jgsugden

    Has Wizards of the Coast Given Up on Sigil?

    I see a few paths forward: 1.) Sigil is going to fade out, but they'll try to get some money here and there to offset losses. We'll see a more drastic version of the reduction in service we saw with D&DBeyond where we see more and more things go unimplemented. 2.) Sigil will be replaced by a...
  12. jgsugden

    D&D 5E (2024) Is Combat Tedious on Purpose?

    If every combat is dragging and you're not seeing any part of your rpg playing as acting ... maybe there is a connection. If you, as a DM, are not infusing character into the combat and you're experiencing drag in every combat ... while many DMs I've worked with in 5E are not experiencing drag...
  13. jgsugden

    D&D 5E (2024) Is Combat Tedious on Purpose?

    These threads are one of the reasons why I think we need more DM guidance that actually provides advice for DMs on running games, not just on rules. I've long thought there should be 5 D&D books: PHB (minus spells, a little guidance on story contribution expectations for players), MM, Magic...
  14. jgsugden

    D&D 5E (2024) Is a heavy armored monk feasible?

    It is not helpful to state a conclusion without supporting your position.
  15. jgsugden

    D&D General Do you track ammunition?

    Usually: Food, ammo, water, etc... are tracked, but there are a lot of magics floating around in my setting that make them irrelevant. The net effect of this is that it becomes a concern at low levels only. The primary advantage of this is that it gives the feeling of accomplishment when they...
  16. jgsugden

    D&D 5E (2024) Is a heavy armored monk feasible?

    I said that was the conversation I would have with the player ... I was not intending to volunteer, but ... Level 3: Iron Fist Warrior: You gain proficiency with all weapons, shields and armor. You also gain proficiency with Smith's Tools. You may use Martial Arts, Unarmored Movement and...
  17. jgsugden

    D&D 5E (2024) Is a heavy armored monk feasible?

    That depends upon the definition of feasible you're using. If you mean "possible"? Sure. Almost anything is possible. It would not be efficient or effective in combat in a way that was on par with other classes, but you can do it. If you mean "easily or conveniently" - No. The rules do...
  18. jgsugden

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I've grappled with this for 40 years. My best answer: Magic can and should do very specific things. Magic should be tools in a toolkit, without any piece of it being master tool. You should want to switch between tools and find that you don't always have the right tool for the job - so...
  19. jgsugden

    D&D 5E (2024) Wargamer Takes Shot At WotC for Not Respecting Forgotten Realms Canon.

    What is FR Canon at this point? We had Ed's original campaign setting prior to the first box. We had the first Grey Box. We had the 2E starting revisions. We had the novels. We had the Time of Troubles. We had more novels - and comics! We had 3E materials, 3.5 materials, the Spellplague...
  20. jgsugden

    D&D General Languages suck in D&D.

    A few thoughts after thumbing through all 25 pages here: 1.) The juice is not worth the squeeze. A DM may craft a super complex language system with a huge number of languages, regional distinctions, etc... but in the end a first level ritual renders most of this complexity moot. As DMs we...
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