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    Shadowrun 6E released at Gen Con

    Dunno about the game itself, but that errata sheet makes it look rough indeed. Not just the number of errata, but the types of things like table edits and heavy rules modifications. Even the typo ones seem to belie some poor editing.
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    D&D 4E Where was 4e headed before it was canned?

    As others have mentioned, the web D&D community is a relatively small subset of gamers. If anything has been demonstrated to me on these forums, its that all our local communities and experiences are relatively unique. RPGs let alone D&D are far from monolithic. The group I play with now is...
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    D&D 4E Where was 4e headed before it was canned?

    Not responding to any particular recent post, but mostly the thoughts expressed by Garthanos and to some extent Hussar.... I'm a big Fate fan...and its a game that let's you (by default) play literally anything you can make up (subject to group approval, etc.). I like it for that, its very...
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    FATE - PCs with more than one form

    "Start with the fiction" is a kind of mantra for running and even playing Fate. Its easy (especially if you, like me, have a deep background in D&D and similar systems) to get lost trying to figure out how to make the mechanics work...because in Fate, its the fiction that makes the mechanics...
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    FATE - PCs with more than one form

    I don't have the original, although there is some discussion here: https://fate-srd.com/fate-codex/bringing-dfrpg-atomic-robo-era. It seems....complicated....to me. Although aspects are certainly the place to start. One thing to remember about aspects is that they are "always" true. So if you...
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    FATE - PCs with more than one form

    Nifty ...and this is where things can get weird, and sometimes frustrating, with Fate. (At least for talking online about it.) See, there isn't a single best way to do a shapeshifter or werecritter. Because, Fate could handle almost any of them. So first, don't think mechanically. Start...
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    D&D 5E (2014) Proficiency vs. Ability vs. Expertise

    Crazy thought, and I didn't read all the previous posts. You could just switch to the old Basic modifier chart, and cap abilities at 18: 18: +3 16-17: +2 13-15: +1 ::shrug::
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    Worlds of Design: A Time for Change

    Personally, I don't think there is a singular answer here, especially to the tech part because I think it can depend a lot on the particulars of things (many of which have already been mentioned) like: How does magic work? or Vice Versa: If magic works, what of our physics/chemistry/science...
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    D&D 5E (2014) How do You Detail your Settings?

    I generally just start with a few ideas that might make the campaign world interesting. These generally don't have to be world-shaking, but its okay if a few of them are. Most importantly, they should have some impact, right at level one. Changing the way languages, cultures, etc. work is pretty...
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    AD&D 2E 2e, the most lethal edition?

    IME, all the TSR editions had a High Lethality, but really only for the first couple levels where a bad roll (either damage or HP) could just doom you. After that, I think lethality was pretty much in the hands of the individual DM. Then again, I don't think I've ever been a part of any group...
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    OSR OSR ... Feel the Love! Why People Like The Old School

    My current group is mostly Old-Schoolers....we're (supposedly) playing OSRIC right now (but players keeps crossing the streams with 1e). My experience has been that nostalgia keeps drawing us back in...then we remember all the gaps and frustrations...then we modify the rules heavily...then we...
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    Why do you play games other than D&D?

    In my case, I think it boils down to two reasons: 1) There are plenty of quirks in the D&D core that bother me. Some of them have rather subtle effects on the narrative, which I noticed when I tried other systems. As a most-of-the-time DM, it bothered me that I was fitting my world-design to...
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    I only run D&D when I need to establish a player base

    hmm... I've found that D&D is the "gateway drug" for forming a new group, especially among crusty old folks like me. I've also found that groups like my current group (~80% old guys with the occasional young'un joining for a while) tend to forget all the things they hate about D&D. We play D&D...
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    OSR OSR Gripes

    Totally irrelevant. Most of the OS players/GMS/tables I know don't even seem to care or object. Which, I think, is part of what Celebrim and I find so confusing about the OSR movement. At least IME, the "hard core" character-funnel type play seems to be completely abandoned except for a small...
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    D&D 5E (2014) Re-imagining classic monsters

    It honestly varies a lot from campaign to campaign. I've really grown bored of the classic D&D monsters, so I try to shake them up a bit. In a recent campaign, I had a Cult of Moro. Moro was an ancient wizard who came up with some techniques to Chimerize and Hybridize different critters...
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    OSR OSR Gripes

    Over the years, I have run and played in....jeez, I've honestly lost count, probably like 10 or more different groups, and that's if you don't count the various incarnations of parties/campaigns in college gaming club. I don't even know how many different people that is. (Not all of those were...
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    OSR OSR Gripes

    QFT Absolutely matches my experience. I know players that always seem to roll up an 18% STR Dwarf Fighter...every....single...time. The baffling thing to me is when I hear some of these same guys talk about how "stat-dependent" the later editions are. It's like: "Are you lying to me, or...
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    Players choose what their PCs do . . .

    I think that all rpgs need to adopt some form of "goal setting" mechanic. (This can look like a lot of different things: clocks or countdowns are popular nowadays.) This needs to be out in the open. Because there are two rules about action narration that play off of these goals: 1) Not Yet - you...
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    D&D 5E (2014) [poll] Which classes should be core

    I only voted for the old-timey 4. I think a lot of the subclasses in 5e are pretty weak WRT differentiation and justification. If you're going to have a game where each class takes multiple pages and are this complicated, then I would go with: Fighter: Barbarian*, Paladin, Ranger, Warrior...
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    D&D General What is the Ranger to you?

    I don't disagree about the fighter, that's part of why I think it makes more sense to have paladin and ranger as Fighter subclasses. Of course, some of that depends on how much "fluff" you want wrapped into class. I would argue against that "Ranger is more distinct" idea. He really hasn't...
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