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    D&D 5E (2014) Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier

    Only way I can see to fix this requires a lot of changes in the fundamental rules....because with the current system, it seems to me that something will always end up being a "god stat". I mean, Strength used to be something of a god-stat for non-casters back in the day.
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    I want faster character creation. Also, I’m a monster.

    I think there is an inherent conflict between the mechanical detail of a character as D&D works it, and the speed of character creation and play. So, if you're willing to sacrifice the mechanical detail, I'd suggest trying Dungeon World or another Powered by the Apocalypse game. Similarly, Fate...
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    D&D 5E (2014) yes, this again: Fighters need more non-combat options

    I think my only concern with giving them OoC abilities is that "Fighter" has come to encompass quite a bit in peoples' minds.* So that makes it harder to nail down a good mechanical ability to add without either a) "locking down" the class to a particular OoC role or b) giving it such a sweeping...
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    RPGs like Penny Dreadful (TV show)

    Maybe just rework Dresden Files Accelerated? Similar kinds of worlds. EDIT: There's gotta be some kind of Apocalypse world book for this kind of thing. Maybe Urban Shadows?
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    D&D 5E (2014) yes, this again: Fighters need more non-combat options

    I can't say that I've seen this problem in play. The fighters and barbs I know tend to broaden out a bit with background and racial choices. In the game I ran, the barbarian cheerfully went "Survivaling" and the fighter had no problem using his criminal background to sneak a bit. I think this...
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    [Gumshoe] Playtesting for Swords of the Serpentine (fantasy GUMSHOE) is now LIVE

    Wow that looks good! I wish I had a group to playtest it with right now.
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    False truisms in 5th edition

    ...and now I know my next character! :)
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    False truisms in 5th edition

    I suppose that's true. I mean, I've never seen the party cheer when the wizard uses a damage-less "utility" or "control" spell to make the encounter even winnable, let alone possible. /sarcasm :)
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    preparing for an ancient black dragon

    umm...if you're not under a time crunch...go hunt down several smaller black dragons and craft some acid-resistant armor, maybe? (a little more seriously) Also, do what you can to draw it out of its lair.
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    False truisms in 5th edition

    I think, IME, that all the issues* that the OP brings up are simply encounter/campaign design (possibly DM) issues. I did several levels with a lot of encounters full of physical obstacles that required athletics checks**...my players openly discussed how STR(Athletics) was the most important...
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    DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?

    Too many to count over the decades, but then I also have the occasional "fluff" or wandering monster encounter that goes sideways in a hurry for a TPK or close to it.
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    Most frustrating quirk of 5E?

    Given the common practices in my college gaming group back then, I wouldn't be surprised if photocopy thwartation (look ma, I made a word!) wasn't a big part of the motivation behind that "design decision".
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    Most frustrating quirk of 5E?

    Personally, my biggest quirk is balancing the various classes on different recharge schedules....that's just odd, and really locks the game into that 6-8 encounters thing.
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    Most frustrating quirk of 5E?

    I dunno. I had an FR book or two back in the 2e days that were absolutely horrible this way. One was printed in dark blue ink on slightly-not-as-dark blue parchmenty background and the other was the same except for being lightish brown on darkish tan. While the contrast (or lack thereof) was a...
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    Matt Colville’s Strongholds and Followers

    Personally, I think the whole thing is pretty good. I'm most impressed by the Retainers and Units rules. The warfare rules are pretty cool, too.
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    If you were able to design your own version of D&D, how would you do it?

    I'm not sure if you're asking about process (How would I go about it if I were a WOTC employee looking for sales?) or about preferences (How would D&D look if it were perfect for me?) If process, then I think that WOTC's process for 5e was very good. If preference...well there's a lot, and it...
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    Unearthed Arcana Unearthed Arcana: Sidekicks

    I think I like the Strongholds and Followers take from Matt Colville better.
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    Skills used by players on other players.

    Personally, I don't tell them that they can't or must do anything in particular, just that they have been persuaded of the other persons point of view (or whatever). Now, that belief should affect your character's choice of actions, but it doesn't dictate them. So, if on the one hand you're PC...
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    Skills used by players on other players.

    I don't see much of a distinction between "fail automatically" and "can't try". However, the persuaded PC might act however they want, but they might then deal with guilt and social or divine consequences to acting against their conscience. No problem. I mean, we're on the internet talking...
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    Trying to make 5e more oldish and want some people's opinions

    Changing the rest mechanics is suggested in the DMG. Just be aware of the pacing, especially if you're using published 5e adventures. I'm not sure about #7, though. If you want literacy separate, I would give the character's two points/language. You can buy speech in a language for one point...
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