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  1. R

    "DnDSports": Competitive Play With Prizes

    I don't recall the numbers, but I suspect what pming is referring to is that there is good evidence that certain mental illnesses of the "psychopaths/sociopaths" variety are more common among the "CEO's and other 3-letter-acronym'ed suits" than it is among the general population. There's a...
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    Need a system recommendation

    This matches my experience as well, although plenty of things in D&D beyond the spells manage to bug me as well.. It seems like once you get to about 10th, there's just too much to keep track of and the story just drags and drags behind the weight of the combat. Plus all the attendant homework...
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    Need a system recommendation

    Nights Black Agents, Gumshoe system.
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    Mearls On D&D's Design Premises/Goals

    This post in particular, and this thread in general, are the strongest argument for Fate (or at least Fatelike design) that I have ever read. Carry on.
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    Seeking multigenre rpg system

    While I'm a big Fate fan, and I agree with your assessment of it, I suspect that Fate points would rub the OP the wrong way. However, the weird dice could be addressed simply by substituting another set of "normal" gaming dice. Heck, there's a Supers mutation of Fate called Icons that uses a...
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    Seeking multigenre rpg system

    I'm figuring that the system would have to be hacked a little bit. I would say putting a point-buy system on top of power-sets, etc. would be pretty trivial...might not be great, but trivial. Similarly, equipment mini-powersets seem fairly easy to implement for 7. (but then I see, Cortex+...
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    Seeking multigenre rpg system

    I would suggest some version of Cortex+.
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    Where Are All the Dungeon Masters?

    My advice is to beware of third-party add-on classes. Some of them have moves that "overreach" IMO.
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    There's A New Edition of Savage Worlds Coming!

    QFT Each seems to impart a certain feel to the game and serve different kinds of gameplay agendas. Personally, I don't get the hype for SW. I've never seen it sing at table like its online proponents say it does for them. (But then, for what game is that not the case?) I haven't gotten to play...
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    Where Are All the Dungeon Masters?

    I've gotta second this and call out the Apocalypse Engine games for this. You could run most of them without any prep at all (although note taking is must).
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    Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs

    That's quite possible, since most of the studies come from the age of guns.
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    Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs

    I dunno about realistic for either system. From what I've seen in multiple sources...as, I think Garthanos mentions above,...the individual response and circumstances of an injury seem much wilder and more determinant that anything else. There are real-life examples of Death Spirals, TTB*, and...
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    A discussion of metagame concepts in game design

    I think we see the same things, but are interpreting them differently. How can science run afoul of them, if it is not addressing moral positions? The thing is, "moral" (as in "moral question") in this case, is not a stable target, and just because a scientifically minded person wouldn't...
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    A discussion of metagame concepts in game design

    I agree. Fortunately, enough humans can usually agree on the basics to form complex societies and sit around debating this stuff and doing science, etc. Is that subjective? Yup. But we generally agree (enough) on many things that are subjective or matters of taste, this is no different...
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    A discussion of metagame concepts in game design

    In some cases (Stem Cell Research) I would agree with you. They have an objection to the methods and procedures that would be used. In others (Gun as Public Health, Global Warming) it is simply that the results would make their subjective moral/political positions less tenable in the face of...
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    A discussion of metagame concepts in game design

    I mean, this is a patently untrue. If it was, you wouldn't have American political parties outlawing or defunding research that they suspect won't go their way. You also wouldn't have things like Lysenkoism. If Science is useless for these things, then there's certainly no reason to fudge it...
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    A discussion of metagame concepts in game design

    I would just point out here that there are in fact those that think that science can address these questions. Personally, I don't think these questions can be adequately answered without these the application of science. I mean, the greatest good to the greatest number can get you surprisingly...
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    A discussion of metagame concepts in game design

    I suppose there are alien minds, but "truths" AFAICT, don't exist outside minds. The universe just do what it do. This, I agree with (provided the mathematics is properly formulated). However, that doesn't mean that the math requires any special existence outside our minds. I'm also not sure...
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    Revised Ranger update

    This is my experience as well. The Paladin on the other hand...
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    Thinking of Getting rid of monetary treasure

    I'm running a 5e game. The players are all soldiers in a quasi-religious army, and really don't have any way or reason to spend it. (No real magic shops and they aren't castle-building, at least until I get the Strongholds book.) so I'm just thinking about dropping most of the monetary treasure...
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