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    D&D 5E (2014) The D&D Multiverse How it Was and How They Might Be Screwing it Up.

    I've never considered the D&D multiverse something to worry about...unless I'm running a multiverse campaign like Planescape. Which I only did once and had some fun. Played in a Spelljammer game and had fun there, too. Otherwise, I can't see why adding some other world to the PMP mix in...
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    Why I feel so abysmally let down by the "Ravnica" news...

    I'm not sure if my position is more or less cynical than yours...but with regards to plot, premise, setting, etc. NONE OF IT is new. Even the stuff you think is new (or as having been so), isn't. I've been repeatedly surprised at finding direct precursors or antecedents for virtually...
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    What is your reaction to the Ravnica news?

    I'm fairly sure you won't have to worry about that at all. D&D characters are more like individual creatures in Magic, not Planeswalkers. I believe they have expressed as much and that they changed very little of D&D. If anything, I'm a little disappointed by how little of magic's mechanics are...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    Well, governmental organs and basic ecology. Who new there was a distinction to blur there?
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    TTRPG combat with emphasis on *player* skill?

    Off the top, Capes is the only one I know of. But some folks quibble about whether it's an RPG or not. It's certainly not traditional, and I don't know if it would fulfill any tactical needs your group has. There might be a PbtA game out there? The narrative of the party winning through...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    Some of the green guilds take care of it, with massive gardens, greenhouses, etc. Also, with Ravnica, it would be more accurate to say that the world has no "wild" or "untouched" areas left than to call it all a functioning city. Some places that have been abandoned for a while get recycled...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    Obviously this is total speculation on my part, but I recall soon after WotC bought D&D way back in the before time, that D&Ders were outraged and declaring the apocalypse because for sure WotC was going to drop all the old settings and start releasing Magic planes as settings....I also seem to...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    I agree about the mechanical implications, so that might depend solely on how much they want to have card-game mechanics translate as real. That is, color is important for Planeswalkers, but D&D adventurers are more like (creature) cards in the game. Would (sub)class choices be limited by...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    I believe most Americans probably say RAV-neek-ah, but! I seem to recall that its actually intended to be pronounced RAV-neets-ah, to keep with its SE European flavor. I believe the "c" is supposed to have a little doo-hicky at the bottom, but they left it out for Marketing reasons. Take that...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    There was a discussion about MtG magic and D&D awhile back. After careful consideration, I think color should replace/modify alignment. In this case, you might go one further and have guild replace alignment. I must also add that I can't comprehend the resent about a new setting. Just makes...
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    Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]

    If true, that might be the first non-core book I buy for 5e. Ravnica was the first MtG world that I really liked the setting. It was bold for Magic, and I hope it is equally bold for D&D.
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    A discussion of metagame concepts in game design

    I would say this is correct because Stress boxes are intentionally and openly a meta-game pacing mechanic (within a scene), just like HP. If a character has persistent/lasting issues (some folks nowadays call them "sticky"), then those translate into Consequences (or Conditions). I would also...
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    A discussion of metagame concepts in game design

    Wait....are we talking about Red vs Blue now?
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    A discussion of metagame concepts in game design

    Getting a Fate Point is far less meta for me. Its directly connected with the Fiction AND the Mechanics, the very antithesis of "meta". Similarly, Fate's system of consequences (or conditions) is much more reflective of the fiction than HP even have the possibility of being. Spending a Fate...
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    A discussion of metagame concepts in game design

    That, at least, is an oversight that is reasonably consistent with the fiction.
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    A discussion of metagame concepts in game design

    Which is precisely what I pointed out several posts back*, its all "Disney damage" to coin a phrase. Even worse, no critical wounds, no dramatically interesting injuries whatsoever (even Disney occasionally has the occasional limping character in need of help)....no damage, just cosmetics....oh...
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    A discussion of metagame concepts in game design

    Oh I agree that what matter is subjective. I'm just trying to answer your question about why I find HP bothersome. I get that. I've played/run a lot of oddball games, and that has lost a lot of shine for me because: a) Whatever "mathematical" language you use will inevitably create a...
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    I hate death saves. Propose your solution.

    Okay, so having read the rest of the thread Ï'll tell you what I do, and how to modify it (If that isn't obvious to you) to make it more or less "deadly" When you hit 0 HP, you are incapacitated. Toss 4 coins and count the heads (or roll for evens on four dice). Each head or even roll counts as...
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    How do you pronounce "bulette"

    I say "boo-LET".
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