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    D&D 5E (2014) Consequences of Failure

    QFT. My current group suffers a quite bit from not actually knowing what they like...or perhaps not admitting it. It puts us on a carousel of rules modifications and game changes that will never get us to where they really want to go. I've even tried to point it out to them with examples of how...
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    Worlds of Design: Gun vs. Sword

    Specifically regarding the idea of a human aversion to killing: I think there's sufficient research from other areas to support the idea. I think the common reactions (among westerners, anyway) to the "fat man" version of the trolley problem points to it. Similarly, there is a pronounced bias in...
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    When Things Get Broken: Some story ideas for your RPG

    I really like the concept. At least for me, its much easier to think of Sci-Fi scenarios (I mean, there must be ~100 episodes of the various "trek" franchises that are like this.) I think some of this might depend on how long you want this "curse" to take while it plays out. I mean, if everyone...
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    D&D 5E (2014) Consequences of Failure

    I chuckled a bit at this post, because I've always seen (most) D&D as taking the "middle road" by not being particularly good at either end of exploration or drama (or gamism, if you want to throw that in). Different editions waver a bit toward one side or the other, but nonetheless seem to be...
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    Worlds of Design: Gun vs. Sword

    No expert myself, but in conversation with a fellow doing research for a book some years ago, he indicated that artillery (in particular gunpowder artillery) was the big turning point for both casualties and things like PTSD. Humans (at least Western/civilized*) appear to have an instinctive...
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    D&D 5E (2014) Archetypes to add to 5e

    Hey, I hear you. I would've with a more 2e-style approach...most of today's classes would have been subclasses: Fighter: Battlemaster, Zealot (spell-less Paladin), Ranger (spell-less), Rager (Barbarian is a background/race), Leader (spell-less bard, warlord, whatever), etc. Magic User: Warlock...
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    D&D 5E (2014) Archetypes to add to 5e

    I tend to agree here. However, I would like to see more magic-less/martial options. It seems pretty heavy on casters and partial casters. Straight-up hero-dude seems to be the least-supported option, IMO. Which seems odd to me. The flexibility of spellcasting as a mechanical diversity generator...
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    Many Questions about FATE Core and True20

    Oh, I get it. Yeah, I suppose that sort of GM thing can be a problem with any system, though. Oh, its not the "self" part that I'm having a problem with. It the "removing" part. That doesn't seem in keeping with the nature of compels, to me. I'm a big fan of self-compels, the gods know I have...
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    Many Questions about FATE Core and True20

    I don't know about the versions you cited, but it seems to me that in the modern version, that's not a valid compel. It has to create complications for you, not the rest of your team. (except possibly indirectly) So if the scene in question was not of dramatic interest to your character...no...
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    Many Questions about FATE Core and True20

    I think you're right about more like art. Personally, I wouldn't bother trying to convert so much as recreate. Many Fate stunts could be converted to feats or abilities, fairly easily. That might be the best place to start. I'm not sure there's a whole awful lot to be gained by trying to convert...
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    Many Questions about FATE Core and True20

    Conversions and Fate are a not-really tricky business. Fate doesn't work on the same premises that most rpgs work on, even though it looks like it does at first glance. Usually when converting into Fate, the best advice is not to shoot for a one-to-one mechanical correspondence, but ask how you...
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    Systems for PC-led gangs/crews/etc

    Yes. The PCs are generally the leaders of the gang. But they can have cohorts, which include bands of thugs or experts. You can send them out on missions, etc. Some of the playbooks, IIRC, have moves that help them lead missions with their cohorts.
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    D&D 5E (2014) Consequences of Failure

    Wow, sorry I missed to much of the discussion on this already. Going back to the OP, and not having read all the posts in between....just tossing in my $.02 Other games have "solved" some of what you're talking about. The important thing is that everyone knows what is at stake with a roll...
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    D&D 5E (2024) D&D 6th edition - What do you want to see?

    Hmmm....I'm not looking for a 6e anytime soon. So I think I'll split my thoughts into two sections: "Minor" revisions Fix the resource recovery methods so all classes work on the same (or very similar) schedule. I've seen too many paladin novas for my taste. More "martial" classes and options...
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    D&D 4E Where was 4e headed before it was canned?

    I don't disagree, but this discussion spiraled off of an earlier set of posts that kinda got the word "freeform" tossed in without much definition. For my part, I'm okay with saying that a game with open-ended descriptors (like the skills and OUT of 13th age or Fate's aspects) which require a...
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    D&D 4E Where was 4e headed before it was canned?

    Particularly, DCs for skill checks and non-combat actions. For whatever reason that seems to be the pivot point of this part of the discussion. With my limited experience with 4e (and without referencing the few books I have), I would say that between the utility powers, etc. It was much...
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    D&D 4E Where was 4e headed before it was canned?

    I think it does, in context of the gestalt of the mechanics. I mean, I'm fair certain we have d20 DCs because when 3e came out, we already had ACs and rolling a d20. Whether or not it actually is, I think that gives folks a feeling of consistency That seems to specifically address Bounded...
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    D&D 4E Where was 4e headed before it was canned?

    I think you're arguing the other definition of "freeform" with me. Locking in those genre expectations is precisely what I was talking about. The DCs are reflective of genre expectations. To step outside D&D, Fate makes no assumptions on what a +5 Superb Athletics check can or can't accomplish...
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    D&D 4E Where was 4e headed before it was canned?

    For the most part, it doesn't. I mean, this kind of "skill check" is pretty standard traditional rpg tech. Throw Fate in there, as well. For most of these systems, the primary determinant of difficulty is GM determined. Of course, systems vary as to the methods they give the GM for determining...
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    D&D 4E Where was 4e headed before it was canned?

    4th level monks have a Slow Fall ability. I don't have the 5e books beyond the big 3, so maybe there's an acrobat class somewhere with it? However, the PHB section on Dexterity (Acrobatics) checks, specifically mentions performing "dives" (along with rolls, somersaults, and flips). Presumably...
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