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  1. M

    D&D 5E (2014) Horn of Valhalla Berserkers

    I would definitely rule that they can be magically compelled, just as I would also rule to allow the hornblower to have the option to choose to end the effect of the summon led creatures as an action (or maybe a bonus action, I don't have the horn stats in front of me to see if it specifies)...
  2. M

    Unearthed Arcana Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses

    I do feel that this was their intended thing. I just feel at present it's a little too close to both the chaos sorcerer and metamagic for comfort. Wizards don't need sorcerer's toys as well as their own. I also feel if they were going for the mad gadgeteer route, it should be implemented in a...
  3. M

    Unearthed Arcana Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses

    It's almost like there's a subclass for the sorcerer that is precisely designed to be just that: chaotic and random...or a base sorcerer mechanic in place that let's them tweak and adjust their spells using a daily replenishing resource...but that would be crazy right? God forbid the wizard not...
  4. M

    D&D 5E (2014) New Wizard Archetype: The Splintered Soul

    I agree with where you are going, and it's all good. I was just chiming in my opinion for consideration. Familiars are definitely a classic wizard thing as well. To be honest one of my biggest gripes about sorcerer is thst they *dont* get the spell, despite them releasing *several* "sorcerer"...
  5. M

    D&D 5E (2014) How to model a party of cinematically charismatic heroes?

    One thing to keep in mind is that high charisma does not inherently mean a character is attractive physically and vice versa. A high charisma can also be represented by being a smooth talker and a low charisma can be a player character is very unfriendly to others. Skills proficiencies and...
  6. M

    D&D 5E (2014) New Wizard Archetype: The Splintered Soul

    I like the idea conceptually, and you are off to a good start. The beginning ability might be a bit fiddly with the hp sacrifice mechanic, but it's not too overly complicated and seems to fit 5e's design mindset. However, I can't help but feel like thematically this archetype feels like it...
  7. M

    D&D 5E (2014) 'Combo' Spells to increase action economy, bypass cocentration

    So this poses a number of concerns, both as a core mechanic adjustment and as a spell. As a potential spell, it fails, because it would literally be so useful and game changing that it would absolutely have to be on every spellcasters' list. This creates a number of balance concerns regarding...
  8. M

    D&D 5E (2014) CoS: DMing an aspect of the Death House [spoilers]

    If you feel a mechanical thing must be done, a Charisma save would be warrented, otherwise, as said giving the player a "flaw" listed and having them roleplay as the children is a lot of fun.
  9. M

    D&D 5E (2014) More time to play with feats

    From out tables, we seem to end up with players all seeking to take feats at level 4 and 8, though we tend to have players who consider extra abilities and the things that feats come with as more interesting than straight bonuses. A couple characters have been exceptions to this (most single...
  10. M

    D&D 5E (2014) New Primal Path and Why it is OP

    As several others have stated, there are a number of counters if you wish to kill a zealot. That said, not dying is sort of their *thing*. They don't get much else to be perfectly frank. And coming from the perspective of the DM it kind of makes me happy that there is sort of an unspoken...
  11. M

    D&D 5E (2014) COS - Spoilers! Need plot help.

    I sent them (and her brother Ismark) all Wedding Invitations. They were to be the "Guests of Honor." 😈
  12. M

    D&D 5E (2014) 2017 CLASS "TIER" SURVEY. Everyone get in the pool!

    And I would argue that those unaccounted factors are more important that you realize. I will agree that we can definitely do a ranking, just that much of what the original post casts aside is very important. I would argue, for example, that the setting and type of game are by far the most...
  13. M

    D&D 5E (2014) Does the caster know if a spell target makes their save?

    I was referring to magic in general, not just suggestion. The rules as intended behind spellcasting is that they should be obvious. It is the point of subtle spell existing as an ability to allow on the sly casting (as I said in my first post). As far as verbal components go, you can rule it as...
  14. M

    D&D 5E (2014) No good deed goes unpunished

    It has been stated several times already, but do you want a party of greedy sociopathic murderhobos? Because stuff like this is how you train your players to be them. ☺
  15. M

    D&D 5E (2014) 2017 CLASS "TIER" SURVEY. Everyone get in the pool!

    The inherent problem with trying to do this survey is that much of the stuff you say in your post (the lore, the house rules, and the fluff) all matter and cannot be objectively tossed aside and still have meaningful results. Additionally the survey lacks context. You cannot even judge crunch or...
  16. M

    D&D 5E (2014) COS - Spoilers! Need plot help.

    My players originally were torn between leaving Ireena in the chapel in Valaki or to risk taking her to the Monastery where I originally pitched it as "safer" but at the cost of risking the open road to Krezk. They chose to do the latter, and were inevitably betrayed by the Abbot, after a night...
  17. M

    D&D 5E (2014) Would you use Paladin "smite" spells if they were not concentration?

    I feel the "easy fix" would be to house rule that they do not use concentration, but rule that only one smite spell instance per round (i.e. you can smite as a normal class feature, or cast wrathful smite, but not both in the same round). I also feel that the smite feature itself should really...
  18. M

    D&D 5E (2014) Does the caster know if a spell target makes their save?

    Unless it specifies in the spell or ability, it is 100% the DM'S call in this matter. Just make sure they are consistent with their rulings for both NPCS and Players (barring extenuating circumstances). ...that said, this comes with one caveat: spell compnents. According to the spell casting...
  19. M

    Dragonlance Stating Dragonlance's Dragon Overlords

    Sounds like you are probably doing something similar to myself. Price of Courage, perhaps?;P Personally, I wouldn't have had the game go to epic levels, but instead have the fight take place around the 15th level mark, so an Ancient Red Dragon reskinned to whichever color overlord you need...
  20. M

    D&D 5E (2014) An alternative to eight hour healing

    If you go tweaking the rest rules, I just point out what should be obvious: the game's difficulty is balanced around players healing to full with each long rest. This is particularly noticeable with both low levels (where the game is SUPER lethal), and the higher levels, where most monsters can...
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