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  1. epithet

    Official D&D Sage Advice Compendium Updated

    While that's certainly true, they are "the rules" of D&D. No tweet nor "official" Advice from Crawford or anyone else constitutes a rule, and the only way the rules are modified is by published errata. There are those who make a reasonable effort to play "by the rules" or to follow the "rules as...
  2. epithet

    Sage Advice Compendium Update 1/30/2019

    While that's certainly true, they are "the rules" of D&D. No tweet nor "official" Advice from Crawford or anyone else constitutes a rule, and the only way the rules are modified is by published errata. There are those who make a reasonable effort to play "by the rules" or to follow the "rules as...
  3. epithet

    Official D&D Sage Advice Compendium Updated

    It may be helpful for you to keep in mind that the "official rulings" are only "official" in the sense that they supersede the now "unofficial" advice given on twitter. Nothing about the Sage Advice Compendium is intended to be, or could ever be, binding upon DMs. It remains Advice, not binding...
  4. epithet

    Sage Advice Compendium Update 1/30/2019

    It may be helpful for you to keep in mind that the "official rulings" are only "official" in the sense that they supersede the now "unofficial" advice given on twitter. Nothing about the Sage Advice Compendium is intended to be, or could ever be, binding upon DMs. It remains Advice, not binding...
  5. epithet

    Official D&D Sage Advice Compendium Updated

    It is absolutely nonsense. You've tried the same nonsensical Natural Explorer example about a half dozen times now, and it just makes everything else you say in a post seem nonsensical by proximity. You should choose a better example, because this one doesn't help your argument at all. Read the...
  6. epithet

    Sage Advice Compendium Update 1/30/2019

    It is absolutely nonsense. You've tried the same nonsensical Natural Explorer example about a half dozen times now, and it just makes everything else you say in a post seem nonsensical by proximity. You should choose a better example, because this one doesn't help your argument at all. Read the...
  7. epithet

    Official D&D Sage Advice Compendium Updated

    I see where you're coming from. For me, as a DM, it comes down to the fact that I'm pretty indulgent when it comes to changing your mind as long as it doesn't involve undoing an attack, or un-casting a spell, or something objective like that. If someone want to change whether a shove was from...
  8. epithet

    Sage Advice Compendium Update 1/30/2019

    I see where you're coming from. For me, as a DM, it comes down to the fact that I'm pretty indulgent when it comes to changing your mind as long as it doesn't involve undoing an attack, or un-casting a spell, or something objective like that. If someone want to change whether a shove was from...
  9. epithet

    Official D&D Sage Advice Compendium Updated

    Well, if a bonus action has an actual timing requirement I think it would almost certainly be based on an objective activity, like making a melee weapon attack, rather than simply upon a formal Action, like taking the Attack Action on your turn. Even if you interpret Actions and Bonus Actions to...
  10. epithet

    Sage Advice Compendium Update 1/30/2019

    Well, if a bonus action has an actual timing requirement I think it would almost certainly be based on an objective activity, like making a melee weapon attack, rather than simply upon a formal Action, like taking the Attack Action on your turn. Even if you interpret Actions and Bonus Actions to...
  11. epithet

    Official D&D Sage Advice Compendium Updated

    Sorry, if you want a simple and direct answer then it is: Yes, as long as you take the attack action on that turn. If your bonus action is something other than an attack, then you've taken the Attack Action when you do that other thing, even if you make no attacks.
  12. epithet

    Sage Advice Compendium Update 1/30/2019

    Sorry, if you want a simple and direct answer then it is: Yes, as long as you take the attack action on that turn. If your bonus action is something other than an attack, then you've taken the Attack Action when you do that other thing, even if you make no attacks.
  13. epithet

    Official D&D Sage Advice Compendium Updated

    I have a very good reason indeed. I was mistaken. It happens.
  14. epithet

    Sage Advice Compendium Update 1/30/2019

    I have a very good reason indeed. I was mistaken. It happens.
  15. epithet

    Official D&D Sage Advice Compendium Updated

    I see your reasoning, and it is consistent. While yours is not the only way to interpret the rules, your interpretation is probably the one that most adheres to the exact letter of the rules, and it is much more logical than Crawford's new Advice.
  16. epithet

    Sage Advice Compendium Update 1/30/2019

    I see your reasoning, and it is consistent. While yours is not the only way to interpret the rules, your interpretation is probably the one that most adheres to the exact letter of the rules, and it is much more logical than Crawford's new Advice.
  17. epithet

    Official D&D Sage Advice Compendium Updated

    I really can't, and if somehow I did I'd need a lot more than 4 seconds to recover. But fine, if supernatural wind sprints are easier for you to believe, have at it. Still, if you think you can take the Dash Action in a moment and then take your freakishly fast speed whenever you want it later...
  18. epithet

    Sage Advice Compendium Update 1/30/2019

    I really can't, and if somehow I did I'd need a lot more than 4 seconds to recover. But fine, if supernatural wind sprints are easier for you to believe, have at it. Still, if you think you can take the Dash Action in a moment and then take your freakishly fast speed whenever you want it later...
  19. epithet

    Official D&D Sage Advice Compendium Updated

    I'm not seeing how that breaks the game. It works just fine. There are plenty of things that are undetermined in D&D until something else happens, case in point most reactions. It's one 6 second turn, it's not that hard to work out man.
  20. epithet

    Sage Advice Compendium Update 1/30/2019

    I'm not seeing how that breaks the game. It works just fine. There are plenty of things that are undetermined in D&D until something else happens, case in point most reactions. It's one 6 second turn, it's not that hard to work out man.
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