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  1. epithet

    D&D 5E (2014) Large Size PCs?

    On the principle that being Large provides a benefit, and that "large" races were balanced for Medium characters, I took a shot a few weeks ago at coming up with a feat that a character could use to purchase a size increase. This is a first stab at it, not playtested at all--so far none of my...
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    D&D 5E (2014) Dark Sun 5E conversion - draft

    After only a brief look at your draft guide, I like what I'm seeing so far. I'm looking forward to seeing your 5e rules for defiling or preserving.
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    Do you let Eldritch Knight or Clerics cast while using a (real) shield?

    The only real change I make to the published rules on spell components is that you can use a focus to perform somatic components. "Swish and flick," as Hermione says. If you're a cleric, the forceful presentation of your holy symbol is adequate for almost any spell that requires a somatic...
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    A New D&D Book in 2019: Acquisitions Incorporated Dungeon Manual!

    Although I have no interest whatsoever in using AI in my campaign, I'm interested to see what will be in the book. I have enjoyed the Acquisitions Inc shows on YouTube, and I think there is a lot of useful stuff in the Ravnica book despite the fact that the setting itself is of no interest to me.
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    D&D 5E (2014) ToA: Dispel Magic in the Tomb

    Consider also a Glyph of Warding set up as a spell glyph set up to counterspell a dispel magic.
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    Out Of Combat Action Surge Uses

    Since it would provide an additional dash, I think Action Surge would apply to most exploration challenges. I also see no reason it wouldn't provide a "fast talker" benefit to social encounters. My point was that any time you need to do more with 6 seconds than you could otherwise do, Action...
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    How would you RP an evil druid?

    Poison Ivy, the DC Comics villain.
  8. Poison_Ivy_Batman_Vol_3_26.png

    Poison_Ivy_Batman_Vol_3_26.png

  9. epithet

    Out Of Combat Action Surge Uses

    "In combat" vs "out of combat" is a false distinction. There is nothing in D&D other than certain Reaction abilities that requires "combat" to execute, and those Reactions only require combat because you have to be hit or targeted first. The only meaningful distinction is whether you're in...
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    Spring's D&D Release Will Be Ship-Themed

    Not enough to open the setting in the DMs Guild. Like so much of the 5e product line-up, they just pillaged The World of Greyhawk for the benefit of the Forgotten Realms. For whatever reason, that's been happening since the very beginning of the FR setting at TSR, with the Desert of Desolation...
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    D&D 5E (2014) Shield Mastery Feat

    It's not, though. He clearly intended the feat to enable a character to knock an enemy down and then have advantage for his attacks, as evidenced by the initial sage advice interpretation that stood for 4 years. The problem is that there is no simple way to say "as part of the Attack Action, you...
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    D&D 5E (2014) Shield Mastery Feat

    You mean the same guy that made a different ruling before, and only recently changed his mind? Sage advice is just one DMs ruling. Granted, it is the guy that wrote the rules, but it still doesn't invalidate anyone else's ruling.
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    Unearthed Arcana Unearthed Arcana: Sidekicks

    For your sidekick to cast a level 9 spell, you would have to recruit him early and then level up 17 times. I think by that point the poor bastard has earned his epic spell slot, having followed you around for that long.
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    Ridding Elves and Half-Elves of Darkvision

    I suppose I'm thinking of an all-darkvision party creeping through the underdark seeing as if in dim light, moving across rough terrain, through an area where the predators know the paths and there is a mile of stone in any direction other than ahead or behind you. They can hear their footsteps...
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    Cantrip Auto-Scaling - A 5e Critique

    What if you replaced each low level spell you think lags behind with a spell that achieves the same effect as an augmentation of a cantrip? So burning hands might require the caster to know produce flame, and you cast the cantrip and the spell together as an action. The burning hands spell...
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    Ridding Elves and Half-Elves of Darkvision

    I wasn't suggesting that anyone should go away and play another game, just that if you like granular detail and having a handful of different "see in the dark" abilities, you're likely to be often at odds with the 5e design philosophies, and Pathfinder is a good game if you enjoy specificity...
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    Ridding Elves and Half-Elves of Darkvision

    I've been here for a few pages, enough to see you bounce around between a couple of different "issues." Your biggest issue seems to be that the current rules don't go far enough in making a party use torches. You really seem to like torches, a lot. What you haven't done is to explain why...
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    Ridding Elves and Half-Elves of Darkvision

    I think you'll find that the D&D 5e vision rules are a simplified version of the d20 vision rules. Darkvision and low-light vision have been combined, and 5e darkvision now only provides dim-light vision in total darkness, but it gives a more logical "twice as good" vision in dim light compared...
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    Ridding Elves and Half-Elves of Darkvision

    I'll assume that you didn't mean for your post to come across as pompous and condescending as it did. The issue isn't whether darkvision is less complicated than low light vision, because you apparently intend to keep darkvision in place for dwarves and other subterranean races. That makes the...
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    Ridding Elves and Half-Elves of Darkvision

    I think torches will be the exception, not the rule. Most parties will use the light cantrip instead. They'll graduate to shuttered lanterns with continual flame. Regardless, why is it so important to incentivise torches? If your party really prioritises darkvision and doesn't want to have to...
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