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  1. Ashtagon

    Undead Age Scaling?

    I wouldn't consider tvtropes to be a D&D rules reference ;) That said, it is possible that somewhere in the 2e era something along those lines was written. In 3e, the trend was to allow undead to take class levels, and in the Book of Bad Latin (Libris Mortis), some undead-specific prestige...
  2. Ashtagon

    Does It Fit?

    Light and Medium armours always fit other characters of the same size class and general shape (same number and type of limbs). Armour that is the wrong size class will never fit, end of story. Armour made for a creature with a different number/type of limbs may impose a -4 penalty on all...
  3. Ashtagon

    Stupid question on favored classes

    In my games, I ruled that: * Races that can have multiple favoured classes pick one class at character creation. * Certain feats and other features allow favoured classes to be substituted, or even additional favoured classes to be added. * Any and all favoured classes are removed from...
  4. Ashtagon

    D&D 3.x Base Race for 3.5e Dragonborn

    Aside from the chapter describing dragonborn background in Races of the Dragon, are there any other places where dragonborn rules have been written? I can't even find a Monster Manual style listing.
  5. Ashtagon

    Battery Pack for a Spellthief

    I can't think of any ideas that wouldn't automatically qualify him for an evil alignment, as your proposed idea would.
  6. Ashtagon

    1 minute combat rounds

    The late GG did note that the single attack per round didn't reflect the one swing you had, but rather, it represented the one good chance to hit that you had. Unfortunately, the time paradigm breaks down wrt ranged combat. I'd probably be cool with 10-20 second rounds though.
  7. Ashtagon

    Hemp Bandages

    Yes, when I noted that "realistic" is a +2 on checks, it was I the spirit of being the perfect tool for the job (aka masterwork). You still need tools to perform a Heal check at all. But you can improvise bandages from clothing, if nothing else. It's may well be true that you never saw him...
  8. Ashtagon

    Hemp Bandages

    "Realistic" would make it a +2 on Heal checks for immediate aftercare. "Cinematic" would make it function equal to a potion of CLW, but require two full-round actions and a DC 10 Heal check to apply (DC 15 if self-administered). Whatever approach you take, no more than one should be usable at...
  9. Ashtagon

    Teleportation overcomes tripping?

    Ooh, one more crazy corollary of my rules above... Let's say we were camping for the night and a goblin araid has panicked my trusty steed. I want to dimension door onto the back of my horse so I can calm her down. First, it's a DC 15 caster level check to see if I arrive at the steed's...
  10. Ashtagon

    Teleportation overcomes tripping?

    I see several scenarios for teleport and related spells... Porting to a moving vehicle: If the vehicle is the target you are visualising as your intended destination for teleport, there is no penalty, although you'd still need to be familiar with it, and it'd still need to be in range. I'd also...
  11. Ashtagon

    How about a monk mercenary?

    No, that's the Boy Scouts you're thinking of.
  12. Ashtagon

    How about a monk mercenary?

    Purely in terms of alignment, it's allowed I guess. But it feels out of character for a monk, which is meant to be the nearest thing to a PC choice for asceticism, to be a mercenary for pay, the epitome of materialism.
  13. Ashtagon

    Stupid question

    Unless golems have some ability to hit or be hit by ethereal objects, they won't notice the ethereal wall of stone.
  14. Ashtagon

    The Mask of Death PDF

    I was under the impression that the only 3.5 stuff published by WotC that is OGL is in the SRD.
  15. Ashtagon

    Generic world maps?

    Isn't that the Birthright setting map?
  16. Ashtagon

    Stupid question

    If it is co-located with an illusory wall, they'd notice something odd about the wall very quickly, as it would stop as soon as their ghost touch (or whatever) item touches the wall, but not as soon as their leading foot/hand reaches the wall.
  17. Ashtagon

    Arcane Prestige class needed.

    Here's some quotes from that sidebar you mentioned: So, that very same sidebar specifically says only ten true dragons were described in the Monster Manual. Kobolds are in the MM, but aren't noted in that paragraph as true dragons. But it also refers us to a list of true dragons in its...
  18. Ashtagon

    Arcane Prestige class needed.

    The only definition for a true dragon in that book is on page 103, which shows a list of all true dragons published to that date, which is notably lacking in any kobolds, dragonwrought or otherwise. I did, however, manage to find your definition elsewhere. It was in wikipedia. Not really the...
  19. Ashtagon

    Arcane Prestige class needed.

    Sanctum Spell (Tome and Blood) requires any other meta-magic feat as a prerequisite. It also only functions while you are within your designated sanctum area. In other words, leave your front door and you cease qualifying for your prestige class. This feat was never updated to 3.5 edition...
  20. Ashtagon

    Arcane Prestige class needed.

    I'm still wondering how the 1st level character is able to qualify for a prestige class that requires being able to cast 3rd level spells.
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