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  1. Ashtagon

    Arcane Prestige class needed.

    ok, ignoring the alignment problem for now... Rainbow servant has an entry requirement of being able to cast 3rd level spells (specifically arcane). How does a 1st level dread necro have the ability to do that? Also, by my reading, you have prestige paladin as your 15th level, not sword of the...
  2. Ashtagon

    Arcane Prestige class needed.

    Dread necromancers can become prestige paladins, since there is nothing that prevents them. However, dread necro abilities are inherently evil by definition, so any time the multiclass character uses his dread necro abilities, he will immediately fall from grace and lose all his paladin...
  3. Ashtagon

    Arcane Prestige class needed.

    Also unless I'm mistaken, the dread necro's ability to know all spells on its list applies only to the dread necro list, not to any lists in other classes. I know i wouldn't let that slip by in my games.
  4. Ashtagon

    XP Question

    Simple way to get around diplomancer characters... base the XP earned for "defeating" the monsters on the party's effective character level. For a primary skill, you'd normally expect maxed ranks, plus maybe 1/5 character level in items, plus a +4 for an 18 in the relevant ability score. So a...
  5. Ashtagon

    Question on Climbing and Fatigue

    If they were moving at their maximum "running" speed (x3 or x4, then reduced by difficult terrain rules) and being slowed down because of terrain, that counts against the running endurance timer. If they were moving at their "hustling" speed (x2, then reduced by difficult terrain rules), they...
  6. Ashtagon

    New Feats

    Hmm, good point on the first feat. It is a little strong, and that despite getting comments that it's not strong enough over on gitp (although I personally feel people there routinely play at levels 15-20 with magic marts aplenty, so yeah). How about if the Armiger tree went from x1/x2/x3 armour...
  7. Ashtagon

    New Feats

    You're right in that Greater Armiger is mostly useless at optimised play levels. However, characters may lose their optimised equipment sometimes, or simply not be in an adventure where it is available - full plate armour is terribly gauche in a large city, and is rather unhealthy in deserts and...
  8. Ashtagon

    New Feats

    The Armiger series of feats are meant to be individually worthwhile as good (but not game-breaker) feats, but each is slightly less useful than the previous. Taking all three results in a very specialised character. Battle Rush is my take on the fighter who can carry on "forever" while in melee...
  9. Ashtagon

    Rolling for stats. Need some advice

    Personally, I'd be interested in seeing the differences at L1 and L6, to please the E6 crowd.
  10. Ashtagon

    Rolling for stats. Need some advice

    You're practiced at this. The only fair comparison would be for you to compare your "rolled stat" caster character with your "point buy" caster character.
  11. Ashtagon

    How common are spellcasters?

    Assuming they roll their stats on 3d6 in order no re-rolls, approximately 7 in 8 will have the ability to cast at least 1st level spells in at least one spell-casting class. However, if we assume a simple decision-making process in which they don't pick a spell-casting class unless that class's...
  12. Ashtagon

    Wrapping my head around hit points

    Hit points aren't actual hits. They are your "hero shield". Even a near-miss that you dodged through heroic effort will drain your hero shield. When you have little or no hero shield left, that's when a hit actually represents damage.
  13. Ashtagon

    Rolling for stats. Need some advice

    Grtr 2WF accounts for, on average, about a 20% increase in average damage output. That's not a trivial amount, although to be sure, most of that increase will be against mook opponents.
  14. Ashtagon

    Rolling for stats. Need some advice

    My favourite compromise: 4d6 drop lowest, seven times (drop lowest), arrange to suit. Then calculate the point-buy equivalent cost, and either add or subtract (not both) points until it hits the GM-approved point buy value. That enforces some measure of randomness, while still giving...
  15. Ashtagon

    The Flash method of detecting invisible creatures -- does it work?

    That (with the usual modifiers for him being invisible, and for you running) seems reasonable. I'd also rule that if he makes an aoo and misses, that also allows an opposed Listen/Move Silently check. If hit hits with that aoo, he's given his location away automatically.
  16. Ashtagon

    The Flash method of detecting invisible creatures -- does it work?

    Maybe treat it as an overrun special attack? i.e.... 1 - attack of opportunity. 2 - opponent always has the option to simply step aside. As an invisible creature (or even as a visible creature), this is automatically successful under raw. If he does step aside, you simply fail to detect him...
  17. Ashtagon

    need help on integrating size AC modifier into ranged accuracy

    Well yes, I am aware of the different styles of archery. Which is why I gathered various sources. But the fact remains that once you exclude the modern compound bows (the ones with complicated pulleys), no bow has a measured arrow velocity significantly in excess of 350 fps, if even touching...
  18. Ashtagon

    need help on integrating size AC modifier into ranged accuracy

    Typical target archery has arrow velocities of around 200 fps. The mechanics of conventional bow construction limit the upper end of bow design to around 350 fps launch velocity. Doing the maths, that means the 900-yard shot probably spent nine seconds in the air. For reference, the speed of...
  19. Ashtagon

    need help on integrating size AC modifier into ranged accuracy

    The world record for distance archery is 2047 yards, so yes, they can shoot over 900 yards. World Record archer, Barry Groves, article on Flight Archery - the Pursuit of Perfection Edit: Crossbow record is 2047 yards. Bow record is 1336 yards. Neither of these breaks the sound barrier, to my...
  20. Ashtagon

    Ways to repair constructs?

    Off the top of my head, there is the Craft (or Repair in Modern) skill, and the repair xyz damage spell chain (loosely inspired by cure xyz wounds). Given that a repair minor damage spell exists, having the mending spell do all that and more seems unfair on the caster who picks the repair spell.
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