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  1. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is a combination. When I say “not deciding outcomes on the fly,” I mean that I’m not relying on anything other than established details, notes, maps, keys, timelines, or logical consequences that follow from the current state of the world. If something was left open, like what’s happened to...
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  10. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is really well said, and I would like to connect it back to the core assumption behind my Living World sandbox approach, especially for the casual gamer who might be reading along. What you’re describing is how I handle adjudication. The idea that the circumstances of the setting, what has...
  11. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, based on your assumptions, that follows. But you're in a conversation with people who don’t share those assumptions. So the real question is: do you want to keep pressing for agreement, or do you want to advance the discussion by exploring why people like @Bedrockgames, myself, and others...
  12. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You're affirming the idea that a fictional world has no causal continuity apart from the decisions of its author. That lines up with the view that all fiction is shaped entirely by authorial intent, where meaning and consequence only exist because someone decides they should. In contrast, my...
  13. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I agree. The distinction I’m making between character agency and meta-agency is not meant to replace the broader category of player agency. It’s meant to give us a way to talk about how different systems structure it. Just like physics didn't replace chemistry, but offered deeper tools to...
  14. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m not making things more complicated than they are. I’m pointing out that when we talk about agency in RPGs, the rules are only part of the picture. How those rules get applied, by the referee, in the context of a campaign, matters just as much. You can’t fully understand what kind of agency...
  15. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So this looks like the summary I asked for earlier. Sure, and the point I’ve been making is that player agency has two broad types: character agency and meta-agency. Both are components of player agency. What I’m doing is distinguishing how different systems emphasize these two types to...
  16. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I tried following your part of the thread but it is so chopped up with quotes and replies it was hard to follow. So if @Maxperson or yourself could provide a summary I will be glad to comment. This leapt out at me. Also this is probably not related why you asked for my opinion. Going from...
  17. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The rest of your reply does not engage with what I actually said. It mostly rephrases my position into something easier to dismiss and avoids addressing the structure of the argument. You corrected me on who brought up Blackmoor, as if that changes the fact that you used early dungeon play as...
  18. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What I am doing is isolating the parts of your response that add something new or ask a direct question, and respond clearly to those points. First, the claim that “there is no world that exercises causal potency.” That’s not a small clarification. That’s a complete rejection of the idea that a...
  19. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At one point up thread I asked @pemerton whether my living world campaign was a railroad (his definition), at first he evaded the question, and then said he didn't have enough information. So 🤷‍♂️
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