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  1. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The designer should have a creative vision of what they are trying to do. And view any feedback in that light. If you are writing a weird horror RPG, feedback from folks who dislike weird horror probably won't be relevant. But feedback from fans probably will be worth looking into.
  2. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Or they enjoy it. It not meant to be a rational choice, at the end of the day tabletop roleplaying is something enjoyable we do with our hobby time. What counted as enjoyable varies. And my opinion is that if somebody were to do a study of this, they would find the preference would fall along a...
  3. R

    Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter [UPDATED]

    The writing and the maps are done, right now I'm working on the Kickstarter setup. Thanks for the shout out.
  4. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Let’s be clear: I wasn’t asking you to use language I approve of. I asked what you would prefer I use to refer to your position, so I could describe it accurately in discussion. That’s a straightforward request, not a rhetorical trap. You’ve criticized how others label your approach, so if you...
  5. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The exception in my mind is figuring out what techniques work the best with your creative goals. That can be a good topic for discussion. That said, these conversations often get derailed by a few recurring issues: Emotional overinvestment in one's preferred style Reframing everything in...
  6. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Don't be disingenuous. I asked what you would prefer me and others to use when referring to your idea of collaborative creation to reflect your view accurately. If that were what I was asking you to do, that would be a relevant point of discussion. But that is not the case because you haven't...
  7. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So Lord Acton’s famous dictum: “Power tends to corrupt, and absolute power corrupts absolutely.” is a powerful quote but it's being misapplied in the context of tabletop RPGs and the role of the referee. Authority can be abused. But we are discussing a form of small group interactions, the...
  8. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've read Principia Apocrypha, and while it shares some elements with my own Living World Sandbox campaigns, there are important differences in emphasis and approach. Both value impartial refereeing, meaningful player choices, and emergent outcomes. But where Principia focuses on player...
  9. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I hear you that you have enough ways to get your point across in the moment. But for those of us trying to refer to your position later, or to distinguish it in broader discussions, we don’t have a clear label to work with. That’s where the problem comes in. When I or others refer to what...
  10. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You have a specific type of creative collaboration in mind, so I think it makes sense for you to create a term that best serves your goals. After all, we’re discussing your creative approach and its nuances.
  11. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not sure how to put this but I had this covered for a while, but I do appreciate the suggestion. How to Manage a Sandbox Campaign, the pre-game Later, I call this the Initial Context. The term pre-game comes from the campaign section of the 1983 edition of Harn I haven't written a book...
  12. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I thought creative collaboration (inspired by something @hawkeyefan said) that I used in my reply to him worked out well. It is terse and is self-explanatory as an overview and open to variation as to how the creative collaboration is achieved, whether it focuses on shared fiction or creating...
  13. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yup I touched on that as well with I think @Hussar. A lot of the comments here make sense if you know their stance on that issue.
  14. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    (y)(y) So what this tells me that I should have a section that presents how my original notes were. Well maybe not the original original because it have a terse way of making notes that not usable for sharing. But anyway, my original notes were pretty much what you describe, a list of...
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  17. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So first off, I appreciate the effort you put into offering a full explanation in this post and others. I’ll be happy to discuss the other points you raised later today, but I want to touch on this part first because I think it highlights why our approaches differ. From this and your previous...
  18. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Before I reply, can you clarify what it is you mean by thematically relevant? It might explain the difference between our viewpoints. Also, and this isn’t a challenge or anything like that, did you read the PDF I attached? I’d like to know whether you felt I covered NPC priorities adequately...
  19. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Thanks! However, I still don't see the implications behind the GM’s ideas being in the foreground. Is the same implication in the other post where you said "There’s nothing that speaks to what the players want out of play.”? Along with the other comment “It seems like a menu of GM options and...
  20. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If I understand correctly, there are two main points you are making. “There’s nothing that speaks to what the players want out of play.” “It seems like a menu of GM options and the players get to choose from it." I’ll start with the second. Yes, it does resemble a menu of options—one created...
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