Search results

  1. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    On sizes: I like the general descriptions of cramped/roomy/vast. I don't so much like the specific dimensions provided. A cramped meditation room would be small even for a single person, but a cramped pub would still have space for a half-dozen stools, and standing room on top of that. I...
  2. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    On the idea of pub tiers, something like: Level 5: Pub You have a small establishment that people in the local neighborhood frequent. It's cramped, but friendly. (More than 10'x10', but not a lot.) You can collect rumors of the local neighborhood (assuming it's in a larger city), and get...
  3. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    At first I was thinking it might apply to attacks with reach, but re-reading the spell, it already handles that. It just applies to any melee attack, without any range limit. It would even work against the World Tree barbarian's potentially 20' reach with melee attacks. So I'm pretty sure it...
  4. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    My storm sorcerer took it because it was in theme. Melee was never desirable, so it was just a backup option. The primary purpose of shutting down reactions was to disable opportunity attacks, so nothing changes there. I don't know that I ever even had the opportunity to use it on anyone with...
  5. Kinematics

    D&D 5E (2024) Bonus Unearthed Arcana Reveals The Bastion System

    You might have misread it? Or maybe I am. The War Room allows you to recruit up to 10 Lieutenants. Each Lieutenant can muster up to 100 guards, or 20 mounted guards, giving you a grand total of 1000 soldiers (costing 1000 GP per day in food), or 200 mounted soldiers (costing 400 GP per day in...
  6. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    Copying my thoughts from the general thread: Acid Splash – Changes from two creatures within 5' of each other to just a 5' AOE. Nice simplification. Changes to an Evocation, which means it can also benefit from an Evoker's Sculpt Spell. Overall, I like it. Blade Ward – Changes from an action...
  7. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    OK. It's recommended you get 6 to 8 Bastion turns per level. At minimum, those are getting a Maintain Order command, which gives 1d4 BP per special facility. Level 5 special facilities (what you'll be starting with) also give 1d4 BP per order given, though some orders take more than 7 days (the...
  8. Kinematics

    D&D 5E (2024) Bonus Unearthed Arcana Reveals The Bastion System

    Cantrips Acid Splash – Changes from two creatures within 5' of each other to just a 5' AOE. Nice simplification. Changes to an Evocation, which means it can also benefit from an Evoker's Sculpt Spell. Overall, I like it. Blade Ward – Changes from an action to a reaction. Massive improvement on...
  9. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    I want to address this first, since it's central to your entire post: But it's not budgeted power. It's not something you can assess with a metric, because flexibility involves every possible action you could perform (say, how many spells you could select) combined with every possible thing...
  10. Kinematics

    D&D 5E (2014) House rule: Extra Attacks for martials at 5,11,17

    This is the (simplified) formula you used: Base accuracy: 65% Miss rate: 35% Chance of landing 0 hits out of 4 attacks = 0.01500625 (rounded to 0.0150, or 1.50%) (not used above) Chance of landing 1 hit out of 4 attacks = 0.111475 (rounded to 0.1115, or 11.15%) Chance of landing 2 hits out of...
  11. Kinematics

    D&D 5E (2014) House rule: Extra Attacks for martials at 5,11,17

    Not correct. There is a correlation between hits and crit (though I wouldn't say a dependency), but the individual attacks are completely unrelated to each other. There is no dependency between attacks. If you make one attack each turn, then after four turns you have exactly the same damage...
  12. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    For Draconic Resilience, I could see it being a 3. I don't think I'd give it a 4. I was inclined towards that at first, but adjusted after seeing Protection From Energy as a 3rd level spell. PFE does let you pick an element, though, while this is chosen once and can't be changed, so I dropped...
  13. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    I'll try. Shadow Sorcerer Eyes of the Dark: [3-4 SP] Strength of the Grave: [1-2 SP] Hound of Ill Omen: Budget neutral Shadow Walk: [3 SP] Umbral Form: Budget neutral Total: 7-9. Low SP value. I would probably set Hound of Ill Omen and Umbral Form to have one use each before spending sorcery...
  14. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Subclass budgets OK, this is highly speculative, as an extension of my above post. I'm going to try to guesstimate the budget values of the sorcerer subclasses, measured in sorcery points. This is mainly benchmarked against features which give explicit sorcery point costs, or the cost of a...
  15. Kinematics

    D&D 5E (2014) House rule: Extra Attacks for martials at 5,11,17

    How much are you trying to improve? For example, for the rogue. Let's say he has a 1d6 weapon and 5d6 Sneak Attack dice. If base hit rate is 60%, then that averages out to 3.6 dice worth of damage. Now we add 3 more attacks at 1d6 each. There's now a total of 9d6 at stake, and with the same...
  16. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    So, power budget. Mike Mearls' YouTube videos had some explanation about how they budgeted power for classes when he was describing how much he could do with any given subclass. He didn't get into deep detail, but I recall him using the Eldritch Knight as an example, where he used the spell...
  17. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Some corrections for your math. I assume you mean the Great Weapon Fighting fighting style. In the case of a 1d10 weapon, it increases the average damage from 5.5 to 6.3. In the case of the 1d4 PAM attack, it increases the average damage from 2.5 to 3.0. This is not hugely significant, but I...
  18. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    That's 52, now, with the bonus spells from the wizard subclasses.
  19. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Weapon Training is a 4th level feat (available in the Expert Classes UA document), not a 1st level feat. Skilled is a 1st level feat, but it doesn't provide weapon proficiencies.
  20. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Still not the warlock thread.
Top