Search results

  1. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Draconic: You may pick two elemental-type spells of appropriate level at 1/3/5/7/9. Those spells now have an elemental damage type matching your Elemental Affinity*. *Elemental Affinity should be chosen at level 3. Resistance and damage bonus might still be delayed to level 6. So you might...
  2. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    That number was from the Shroud build, so 2d8, not 1d6. That's an extra 5.5, plus crits. Though I was also just estimating based on the graph, not checking the exact values. For more exact values, I get 64.325 DPR at level 12 (assurance of 20 Cha) with PAM/glaive, compared to 52.625 with...
  3. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Because of the uncertainty of whether warlocks can take feats with a prerequisite of proficiency in martial weapons based solely on Pact of the Blade, I have not been including any in my charts. In the event it could be used, and ignoring the conflict with the bonus action, it would be an...
  4. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Been refining my spreadsheet, fixing some calculations and such. Here's some update on the warlock's results. I switched from Hex to Spirit Shroud only at level 9. Other builds use Hex. Eldritch Smite is not included in any build. Eldritch Blast gains a huge amount at level 17 because of...
  5. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    I disagree somewhat with the math you show. Base damage is fine. 1d8 (longbow) + 5 (Cha) + 1d6 (Hex) + 1d6 (Lifedrinker) @ 60% accuracy = 9.9 average damage per attack. Additional from critting is (1d8 + 1d6 + 1d6) * 5% = 0.575, for a total average damage per attack of 10.475. Three attacks...
  6. Kinematics

    D&D 5E (2024) Playtest 7 survey is now live.

    I've completed the survey, and if I go back to the intro page I can start the survey again. I don't see any reason you couldn't go back in and provide a minor addendum, although I can't be sure it won't replace your previous submission.
  7. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    My spreadsheet has an Eldritch Blast warlock getting 24.8 DPR at level 11. Meanwhile, a Champion using a longbow at level 11 gets 26.9 DPR, and a Battle Master (using a fairly abstract set of maneuvers) gets 27.3 DPR. If the fighter picks up Great Weapon Master (the bonus damage for heavy...
  8. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Forgot to list Agonizing Blast in the list. Fixed. And yes, they don't have the same number of invocations because there were no other invocations to affect Eldritch Blast's damage. Feel free to use whatever you want to balance that out. I already made exactly that argument earlier in the...
  9. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Eldritch Blast: Agonizing Blast Hex Pact of the Blade: Pact of the Blade Thirsting Blade Lifedrinker Hex/Spirit Shroud Technically Spirit Shroud is usable with Eldritch Blast, but you basically need to be in melee range to do so, so it doesn't really make sense. Hex upcasts to longer...
  10. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Pedantic: Lifedrinker isn't available til 9th level. The difference really starts at 9th level (where Spirit Shroud can be upcast for more damage, and Lifedrinker is available), and amplifies further at 11th. In general, the weapon option is doing about twice as much damage as the Eldritch...
  11. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Question on Battering Roots: In addition to increasing your reach, it says you can activate Push or Topple even if you're using another mastery with that weapon. Does that mean I can use Push even if my weapon is Cleave, or does that mean I can use Push even after I've used Cleave? In other...
  12. Kinematics

    D&D 5E (2024) Revisiting Feats post-PT7

    Speaking of PAM, you can no longer combine it with Sentinel to prevent an enemy from ever reaching melee range with you. Sentinel reduces a creature's speed to 0 if you hit it with an Opportunity Attack. PAM was rewritten to allow you to use your weapon to make a melee attack when a creature...
  13. Kinematics

    D&D 5E (2024) Fighter (Playtest 7)

    On the advantage question, comparing various scenarios. I'll use 3 attacks per round (level 11), since the Studies Attacks comparison will be at level 13. I'll also assume a loop of attacks against the same target, to figure out long-term averages. I'll consider a 60% hit rate and an 80% hit...
  14. 1694889219193.png

    1694889219193.png

  15. Kinematics

    D&D 5E (2024) Fighter (Playtest 7)

    Wanted to look at how some of the features affect damage. Here's a chart of various Champion builds: For now, this is just the Champion. The Battle Master chart mostly just bumps everything up a little bit. Consistency Any melee weapon you pick is going to have very similar damage...
  16. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    I know, but I was leaving that one alone because it's mainly there to match Treantmonk's baseline.
  17. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Good point. I added it to the two Pact of the Blade builds. Figured there was something I was missing. Making adjustments for that as well. These changes boost the highest levels for the builds, but lower the overall curve for the Shroud build. Shroud is still above the midline at levels 11+...
  18. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    I did my own spreadsheet on the warlock after seeing Treantmonk's video. I also have some updated fighter and barbarian charts to compare with. I haven't updated other classes to compare with. First, this is what I see for the warlock: Eldritch Blast is the blue line at the bottom. It...
  19. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Another set of comparison charts. First, a new set of barbarian builds: In this case, I want to compare different factors. The blue line is the original Berserker PAM build. The red line is the Berserker PAM build, but not using Reckless Attack. That difference shows how much Reckless...
  20. Kinematics

    D&D 5E (2024) Is Counterspell less frustrating now?

    The one tweak I'd probably make to it is that if you cast Counterspell at a level equal to or higher than the spell being countered, the spellcaster has disadvantage on the saving throw. That keeps upcasting meaningful, and gives at least a little something for fighting higher level spellcasters...
Top