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  1. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    After UA 5, I made a spreadsheet to examine the impact of the changes on damage potential. I made it primary against target AC because I was most interested in the scaling effects of the changes to the Great Weapon Master feat compared to the new versions. As that's kind of all been resolved...
  2. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Another interpretation is the big guy who's terrible at words, and has the little guy do all the talking while he stands in the back looking intimidating. He's not shy, just awful at talking smoothly in a dynamic situation. Having lots of "uh"s and pauses as he tries to form a threat really...
  3. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    A couple other changes that I missed: The Eagle Dash+Disengage feature can be used when you use Rage, not just as a bonus action. You're no longer unable to use it on your first turn of Rage. Indomitable Might now applies to Str saving throws as well as Str checks. I had actually suggested...
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    D&D 5E (2024) Limiting Short Rests to 2x/day

    Probably too finicky, but I'd set the base duration of a short rest to 10 minutes, and allow you to spend 1 hit die for every 10 minutes the rest lasts. (Maybe 1 extra die for the first 10 minutes.) At 1 hour, you can spend an unlimited number of hit dice. That way you can get a quick breather...
  5. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    I'd disagree on your assessment. They aren't saying you "need" a class feature for it. They're providing a class feature so that you don't "need" to beg your GM for permission to do that. It's still entirely possible to use Str for intimidation outside of this context, but that is, as it always...
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    D&D 5E (2024) Sorcerer (Playtest 7)

    Can we keep arguments about the fighter and the warlord out of the sorcerer thread?
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    D&D 5E (2024) Half Race Appreciation Society: Half Elf most popular race choice in BG3

    My own assertion: Yes, it's improper use of terms, but no, it's not species vs genus. The disconnect is that a D&D "race" has no equivalent term in real life whatsoever. It is not a race (eg: white, black, asian, etc), nor is it a species, nor is it a genus. It is not an evolutionary construct...
  8. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Overall Evaluation of the base class: Rage: No issues. UA 5 addressed minor rough edges, and UA 7 hasn't changed anything. Unarmored Defense: No real issues. It's not the most practical unless you roll stats, but is still generally viable for various situations. Weapon Mastery: As good as the...
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    D&D 5E (2024) Fighter (Playtest 7)

    Improvised weapons do as much damage as their nearest equivalent weapon, assuming they are not entirely unlike any normal weapon. If all you got was a club (for one-handed), then yeah, that's 1d4, but up to 1d8 should be possible. Two-handed should generally be 1d8-1d10 (at least til level 15).
  10. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Even Primal Knowledge + either Spider (stealth) or Owl (perception) seems perfectly fine to me. It's decently effective if you can use it during Rage's duration, but a rogue or ranger will still always be better as a full-time scout. Most exploration tends to take more than 10 minutes.
  11. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Re: Falcon They could even have both old and new together. You have full fly speed if you're not wearing armor, or you have to land at the end of each of your turns if you're wearing armor. You can still have fun with it if you're wearing armor, but you get a little extra bonus if you go the...
  12. Kinematics

    D&D 5E (2024) Fighter (Playtest 7)

    Part of the point is that you're using up weapon attacks for a spell. You get the cantrip for 1 attack at 7th level (post-level 5), when it means even after casting the cantrip you still have an attack to spare. So the Improved War Magic should be at least level 11, so you can spend 2 attacks...
  13. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    The Epic Critical Boon has been removed (at least for main play). Retaliation is better since Reckless Attack works with it. Two-weapon fighting is worse than UA5 since barbarian can no longer pick up a level 1 fighting style. It's back to the same as the PHB. Flex has been removed as a...
  14. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    So, Brutal Critical. I've heard people call it a nerf, and it sort of is relative to UA5, but it's a strict upgrade over the PHB, so calling it a nerf is a bit misleading. PHB: Gained at level 9 UA5: Gained at level 11 UA7: Gained at level 9 PHB: Equal to your weapon damage die. Works best on...
  15. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Well, no. You get to pick two damage type resistances every time you activate Rage (aside from force and psychic), which is still tons of elemental options. So you can pick what's most useful for a given opponent (assuming you know what you're fighting), and be pretty solid in almost all...
  16. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Innate Sorcery is kind of like Rage for a caster. One minute of better spellcasting (higher DCs, advantage on attack rolls), two uses per long rest (or more uses if you spend 2 sorcery points after level 7). With Innate Sorcery and Seeking Spell, you can get super advantage on attack rolls...
  17. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    It's still an improvement over the PHB, which just had you roll extra dice of whatever weapon you were using. Given the push for more weapon variety, this is still a nice change. On other stuff: You can now use the Reckless Attack bonus on opportunity attacks and Retaliations. The level 3...
  18. Kinematics

    D&D 5E (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

    A slight side effect of the changes in UA6 is that, to pick up a Fighting Style feat — which were all level 1, and thus available at character build — you now have to have the Fighting Style feature. That means the barbarian can't grab Dueling or Two Weapon Fighting anymore, if trying to put...
  19. Kinematics

    D&D 5E (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    Smites can no longer be used with ranged weapons, which everyone expected. However it's interesting that the casting time description for the smite spells is: In other words, it's not based on the type of attack, but on the type of weapon. That is, if you throw a spear, that's a ranged attack...
  20. Kinematics

    D&D 5E (2024) Chaosmancer Martial Brews

    The proposed "strength and lifting" rules look interesting, though I want to look at it a bit closer. PHB14 rules have a max lift of 30x your Str. Above 15x, your speed is reduced. The proposal uses Str^X * 2, with the progressive exponent based on size. I'll chart out an A → B comparison for...
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