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  1. Kinematics

    D&D 5E (2024) We don't talk about Barbie

    So I watched Treantmonk's analysis of the playtest barbarian today, and while he made some good points on the class features, I thought his damage comparison was a bit lacking. So I put together some comparison numbers myself. I used a +1 weapon because the comparison is done at level 13, and I...
  2. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Fighter

    Nah, he dropped both Int and Cha to 8 to be able to start Con and Wis at 14, then added the +1 stat from background to Con. Str of course started at 15, then got the +2. 15/14/14/12/8/8 is a legit starting set, and the background additions would make it 17/15/14/12/8/8.
  3. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Not quite that massive. The original version was 13+Dex, not 10+Dex, so it essentially already baked in the expected +3 from a starting 16 Cha. It does still go up, though. So the starting AC will likely be the same 15 or so, but can easily reach 17-18. So a nice, but not massive buff. Yeah, I...
  4. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    All right, third code revision. A bit of help at rpg.stackexchange.com finally got me a working version that properly caps rerolls per cast rather than per die. Link: AnyDice This also has dramatic effects on the final values when used with Empower Spell, at least of what I can see so far. (The...
  5. Kinematics

    D&D 5E (2024) The Unrealized Barbarian Nerf.

    Some discussion is happening in the other barbarian thread: We don't talk about Barbie
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    D&D 5E (2024) 4/26 Playtest: The Sorceror

    So, epic boons. The Epic Boon of Energy Resistance (EBER) seems pretty nifty, and feels like it would easily fit in with one of the various elemental themes of sorcerers. In particular, the second part of the boon only specifies that you have to have resistance to the damage type in order to...
  7. Kinematics

    D&D 5E (2024) We don't talk about Barbie

    Thoughts on interactions between the new Rage rules and other subclasses. With the new duration of Rage, I thought it was a nice benefit for the level 14 Eagle Totem feature, which gives you a flying speed while you're raging. Only one minute of flight was always disappointingly short, but ten...
  8. Kinematics

    D&D 5E (2024) We don't talk about Barbie

    OK, just realized there's a little bit of crazy damage in here. The Epic Boon of Irresistible Offense (EBIO) was kinda meh when I first looked at it, and it being the recommended boon for barbarians was just something I glanced over. Supposing you do the normal Str priority progression. At...
  9. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Question for those following the Sorcerous Burst math: The spell description indicates that your exploding dice total (up to your Cha mod) gets added to the base damage of the spell, which of course starts with 1d6. However, while I was reading it as exploding per die, it could also be read as...
  10. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Sorcery Incarnate itself is not worth the concentration, but I get the feeling it was intended to stack with the level 14 subclass feature, so they might have made it concentration for the sake of what they'd be adding there for the various subclasses. Dragon Wing does not live up to what would...
  11. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    ... OK, I'm actually not sure. Casting a spell that uses concentration causes you to lose concentration on any spell you're currently concentrating on. But it's not clear whether that means when you start casting the new spell, or when you finish casting the new spell. A search brings up a...
  12. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Unfortunately, since those are concentration, as is Sorcery Incarnate, such combos don't work.
  13. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Draconic Sorcery subclass: Draconic Resilience: A strict improvement over the original, other than not getting it until level 3. Should generally give an extra +1 AC at level 4, and +2 at level 8, assuming you use those ASIs to improve Cha to 18 and 20 at those levels. Elemental Affinity: The...
  14. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    It occurred to me that you can use Empowered Spell metamagic on the exploding dice of Sorcerous Burst, because each explosion die is a new damage die rolled. Since you should always be able to reroll more damage dice than the base cantrip provides (eg: 5 from Cha even at the max 4d6 at level...
  15. Kinematics

    D&D 5E (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

    I kinda liked that they framed it as if the primary casting stat for primal effects could be Strength (vs mostly Int/Cha for arcane and mostly Wis for divine). They probably won't change druid, because backwards compatibility, but maybe it can be touched on in ranger?
  16. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Fighter

    It was 1/day at 9th, 2/day at 13th, and 3/day at 17th. Now it's 1/day at 9th, and 5/day at 17th, assuming you're not using your Second Wind otherwise (which is likely, given higher hit points and the low scaling on Second Wind). The long stretch of only 1 use per day is a bit of a concern, but...
  17. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    This might be a little better than it looks. It does not give a limit to the number of rerolls per die, just to the total number of reroll dice, which means your typical starting 16 Cha sorcerer could theoretically get a 6+6+6+1d6 (~21.5) total at first level. Here's some Anydice code I put...
  18. Kinematics

    D&D 5E (2024) Weapon mastery

    Cleave's second target has to be within your reach, and within 5' of the original target. So a reach weapon with Cleave (such as the halberd) could hit a second target that's "behind" the first target. Flex only increases the damage die size, so only increases average damage by 1. However it...
  19. Kinematics

    Level Up (A5E) Stronghold garrison veterans

    On page 361 of the Adventurer's Guide, the Garrison option for strongholds says that you get a garrison half the size of the number of staff for the stronghold, and that for every 30 soldiers in the garrison, you get 1 veteran. On page 371, the Wilverley Castle example stronghold has a staff of...
  20. Kinematics

    D&D 5E (2024) Jeremy Crawford Gives an Overview of the New Unearthed Arcana

    Why would this be different to Magic Initiate (can use magic), or Martial Adept (can use Battlemaster maneuvers), or Metamagic Adept (can use sorcerer's metamagic)? Level Up also has a feat for combat maneuvers.
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