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  1. Kinematics

    Official News Build A Stronghold

    OK, taking a fresh look at things, I think I see how they approached the mathematical part of things. Basically, they start with cost and effect, and work up to fitting that to a size, whereas we are looking at things from the opposite direction, looking at the stronghold as its own thing...
  2. Kinematics

    Official News Build A Stronghold

    Looks like my estimate was right in the middle of that chart, around France-Denmark range. Also, the overall range coincidentally matches what I suggested as the spread for grade 2 — 500 to 2500. And yeah, the infographics at the bottom are laughably inaccurate, but I'm still willing to accept...
  3. Kinematics

    Official News Build A Stronghold

    Attempted sample combination strongholds. This triggered my question in Edit5. Shop 500 sq ft, with 500 sq ft external loft area. 100 sq ft of internal space is allocated to a Workshop. 500 sq ft external area is allocated to a House (Hut) living area. Quality: Average Cost: 500 + 250 + 100 +...
  4. Kinematics

    Official News Build A Stronghold

    I should add, I really like the general concept, even without the full info. However the external grounds stuff confuses me. In particular, the Farm has a minimum size of 10,000 sq ft. Most of that is likely to be fields/pastures/etc. Is that purchased at 1 GP/2 sq ft, or 1 GP per 1 sq ft? Or...
  5. Kinematics

    Official News Build A Stronghold

    I like the scaling much better than the original list (x10 every level), but I agree that the bottom end of the scaling could use some extra wiggle room. Currently the top end size for a house is 1000 sq ft. That's really rather small for a house. The average size of newly built 2-bedroom...
  6. Kinematics

    D&D General The Role and Purpose of Evil Gods

    You might want to look up the more common usage for that acronym before jumping on it, because it tends to suggest things very different than Cthulhu and buddies. -- Also, while not having read the entire thread, my take on 'evil' gods (and gods in general) is that their domain is more a...
  7. Kinematics

    Official News Meet Level Up's Dragonborn

    Not sure about iOS, but the process I had to go through was: Click the link in the OP to the LevelUp site (but not the Kickstarter site) Click one of the images to bring it to primary focus (black background) (This seems to be where you're stuck?) Use the context menu to open the image in a...
  8. Kinematics

    Level Up (A5E) These are not real

    Paperback or hardback? Or choice of either? Since you show both.
  9. Kinematics

    Level Up (A5E) Monster preview thread!

    Depends on if you want to allow the player group to escape from an encounter, take a break, and try again. If the creature recovers on a short rest, there's no gain from doing so. If it's limited to a long rest, the players have a chance to wear the creature down (even if HP is reset to full).
  10. Kinematics

    Level Up (A5E) Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?

    If I was trying to grapple with categorization, I'd go something like: Simple: Can be used without explicit training. A club, a club with a heavy end (mace or hammer), a dagger or knife, a hand axe, a big stick (quarterstaff or greatclub), a shortbow (doesn't take much strength), etc...
  11. Kinematics

    Level Up (A5E) Monster preview thread!

    In the Jackalwere stat block, it has: It just reads really awkwardly. It's not a complete sentence, and it doesn't have a separator (like a colon) to mark the description (which isn't capitalized) as separate from the title. Similar for the Senses entry. Other entries seem to use a period at...
  12. Kinematics

    Level Up (A5E) Level Up's Downtime activities

    Well, it's going by size, and it looks like the example for "small" is a prosthetic limb, which is hardly less complex than a pocket watch. I'm not sure what sort of cabinet is being suggested for the medium size, but my initial impression is that the "Engineering" table is for things which are...
  13. Kinematics

    Level Up (A5E) Level Up's Downtime activities

    I think the issue here is not accounting for circumstantial bonuses. The master craftsman building a boat isn't working by himself; he's got a whole team of workers under him. He also has schematics and designs, likely of boats that have been successfully made before (ie: he's not creating...
  14. Kinematics

    Level Up (A5E) Magic Item Price List

    Consumables vs Non-consumables What is the relative value of a consumable vs a non-consumable? Potions and scrolls vs rings and cloaks and swords? [common] potions: Potion of Healing (50): heal 2d4+2 HP Potion of Climbing (75): 1 hour of climb speed equal to walking speed, and advantage on...
  15. Kinematics

    Level Up (A5E) Magic Item Price List

    Healing Potions When starting at 1st level, a healing potion seems terribly expensive. 50 GP for 4-10 points of healing? Basically, heals a single sword swing, and the action that you use to drink the potion means you probably just got hit by another sword swing, making the effort moot. On...
  16. Kinematics

    Level Up (A5E) Magic Item Price List

    I had some meandering thoughts about weapon pricing, but the post was lost, so I'm going to just summarize instead. Armor: Looks reasonable, though the stuff in the 500 tier likely needs tweaking. Since a bunch of it is baseline armor which we don't have prices (I just pulled from the PHB)...
  17. Kinematics

    Level Up (A5E) Magic Item Price List

    Continuing on the thoughts on weapon pricing: I forgot to account for two-weapon fighting. Boosting the cost of the +1 version of weapons from 500 to 1000 means the dual wielder needs to pay 2000 for a full upgrade instead of 1000. Now, this might be what they want, given that dual wielding...
  18. Kinematics

    Level Up (A5E) Magic Item Price List

    I used a regex as well. The final pattern I used was: (.*?) ((Wondrous item|Weapon|Armor|Ring|Bracelet|Wand|Staff|Scroll|Rod|Potion|Impossible Cube|Varies|Armor \(light\)|Armor \(medium\)|Armor \(heavy\)|Armor \(plate\)|Armor \(padded leather\)|Armor \(shield\)|Weapon \(lance\)|Weapon...
  19. Kinematics

    Level Up (A5E) Magic Item Price List

    Magic items granting flight: Permanents: Winged Boots for 1500 [rare]. Requires attunement. Flying speed equal to walking speed for up to 4 hours per day. Broom of Flying for 2500 [uncommon]. No attunement needed. Flying speed of 50', or 30' if carrying over 200 lbs. 400 lb limit. No time...
  20. Kinematics

    Level Up (A5E) Magic Item Price List

    First, a review of items that fall outside the 'expected' price range for their rarity. All but 2 [common] magic items are under 100 gold, and those two only cost 150. Nothing immediately obvious as out of place. Contract of Indentured Service at 150. New item. Seven-sided coin at 150. New...
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