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  1. Kinematics

    Level Up (A5E) Magic Item Price List

    "Split" is a misspelling of "Splint", a type of heavy armor. Both Splint and Full Plate have a base cost 25% below 'standard' for a given AC (eg: 1500 for AC 18, instead of 2000), presumably because there are some extra penalties that other armors don't have (eg: Half Plate costing 2000 for AC...
  2. Kinematics

    Level Up (A5E) Magic Item Price List

    NB: These are my own thoughts, and the train of thought I've had that lead me to the conclusions that I reached, and isn't really an argument about the design, or even necessarily the train of logic the designers used or intended. Trying to simulate the economical value of the items is, I...
  3. Kinematics

    Level Up (A5E) Magic Item Price List

    I had thought that there might be variations in rarity for (for example) a baseline full plate vs a +3 chain shirt, but it turns out that that's not the case. It seems rarity is set to also correspond to AC total (with appropriate Dex adjustments). For example, everything that costs about 2000...
  4. Kinematics

    Level Up (A5E) Magic Item Price List

    Because the costs aren't comparable without including that, but fall neatly in line if you do. I was writing notes for each armor in the listing as I came across them, and how the costs compared to each other. Medium armors worked out so that the same AC values led to approximately the same...
  5. Kinematics

    Level Up (A5E) Magic Item Price List

    So, various different armors. Some additions and removals along the way. Light armors: Studded leather is removed. Instead, Brigandine (both cloth and leather) is available as a medium armor. "Cloth" and "Leather" become "Padded Cloth" and "Padded Leather". The price scaling seems to assume...
  6. Kinematics

    Level Up (A5E) Magic Item Price List

    Well, Elven Chain is +1 AC, but also grants proficiency with medium armor when worn, which is huge for mage classes without armor proficiencies. For a fighter, Elven Chain is worthless compared to a Chain Shirt +3, but to a Sorcerer the Chain Shirt +3 isn't even a possible option, while the...
  7. Kinematics

    Level Up (A5E) Magic Item Price List

    Am I missing something? The PDF referenced by the OP doesn't have any information about whether items require attunement, that I can see. I can make assumptions about items that were in the original DMG, but then there's also a couple hundred new items as well, and no info on them.
  8. Kinematics

    D&D 5E (2014) Increasing/Modifying Attunement

    That was already argued/explained on the first page of the thread.
  9. Kinematics

    D&D 5E (2014) Increasing/Modifying Attunement

    I hadn't considered the balance between casters and non-casters before. It's an interesting tweak. Most games I'm in, we use the proficiency = attunement slots method. If you were trying to balance for available magic, I might consider doing that plus +1 for non-casters, +0 for half-casters...
  10. Kinematics

    Level Up (A5E) Orb of Dragonkind

    Why does the Magic section repeat the Detect Magic ability? You can cast it at will, and you can cast it by expending no charges, which is the same thing. Also, you can "expend 1 or more charges" to do things, with a list item of expending no charges (which is not 1 or more).
  11. Kinematics

    D&D General Progressive Spells?

    I could see it as an independent spell-learning ability, outside of normal usage, particularly for sorcerers. If your sorcerer is fire-based, pick a fire damage spell chain (produce flame/fire bolt, burning hands, scorching ray, fireball, fire wall, immolation, investiture of flame), and you...
  12. Kinematics

    D&D 5E (2014) When it comes to clues, it’s better to error on the side of “obvious” rather than “subtle."

    It's not just IC knowledge (ie: the GM knows where and what all the clues are), it's OOC knowledge — things the GM knows a lot about IRL, but the players do not. I have a friend who's massively well-versed in Victorian-era culture. He could make up riddles that are super obvious if you have...
  13. Kinematics

    Level Up (A5E) Fireball

    Well, like my question, this is the same thing the current 5E book does for determining how far off you are. (Just looked it up after Morrus's comment.) In particular, this heavily weights the distance "off" you are towards the low end. On a d100, a 19 and a 91 both give you a 9% distance...
  14. Kinematics

    Level Up (A5E) Fireball

    The odds table for Viewed Once and Description have the same values. Is that intended? If so, is there a reason to have two separate entries?
  15. Kinematics

    Level Up (A5E) Level Up Playtest Document: #18: Combat

    I like this phrasing. There are allies you may want to block (eg: charmed ally, or clashing personalities that both want to claim the "best" spot), and enemies you may want to let through (draw into a trap, or just allow to escape). This is more likely to come up in non-combat turn-based...
  16. Kinematics

    D&D 5E (2014) Would Allowing Multiple Reactions Break The Game?

    Ohh... I slightly misread what you said, but it still sticks: What if weapons like whips could have multiple reactions? They're kinda junk weapons by default, but they're fast and flexible, and having an extra reaction (opportunity attack only) seems like it would give it an interesting niche...
  17. Kinematics

    Level Up (A5E) About the strength ability

    I'd make all weapon damage be based on Str. EG: The difference in damage between a 100-lb draw-weight bow and a 150-lb draw-weight bow depends on your ability to draw the bow, and that depends on Str, even if aiming is still an issue of Dex. Also, crossbows shouldn't have any stat-based damage...
  18. Kinematics

    D&D 5E (2014) Would Allowing Multiple Reactions Break The Game?

    Check the Cavalier (Fighter archtype in Xanathar's). At 18th level, in addition to your normal reaction, you can use a reaction to make an opportunity attack on every creature's turn, though not twice on the same turn. Combine it with Sentinel, Polearm Master, and Mounted Combatant (because...
  19. Kinematics

    Official News Level Up: Spending Gold (At Higher Levels)

    I can certainly agree there, but this isn't just a "how big is your bedroom?" list, it's a stronghold list. How much space you need to swing your sword around is certainly part of it. Space for the mechanics necessary to secure the premises. Space for whatever followers come attached to it to...
  20. Kinematics

    Official News Level Up: Spending Gold (At Higher Levels)

    The logarithmic scale feels a bit broken at level 1. 100 square feet is a 10' x 10' space, which is on the scale of the smallest bedrooms (9' x 9'), or a large tent (roughly the same size). I suppose it could qualify as a "hut", but I don't know that I could imagine a workshop for any sort of...
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