I generally go with a pretty basic rule that weapons requiring ammunition consume 1 sp worth of ammos per fight.
So a PC writes, like, "arrows, 6 sp" on their sheet and they are good for 6 fight worth of shots.
Promotional post have their own subforum unless your are a community supporter.
And just to be sure: product illustrated with AI art on Dmsguild need to be marked as such in the "creation method" subsection when you publish your product.
Yes. This x1000.
Something like;
Elf
dark vision
don't sleep or age.
Pick 2 feats from the Origin feats. The following feats are Origin feats for you: Elven Acuracy, Wood Elf Magic, Drow High Magic, High Elf Magic, Mobile or Skulker, Sharpshooter.
I've a character in reserve named Soul Train whose a dancing "necromancer", taking the soul of the dying out for one last night of dancing, slowly moving them toward the afterlife.
That bard could be a nice chassis for them.
Especially since, in the end, it does not add much.
I just say that rogues can SA with any weapon they are proficient with it they lack the heavy or two-handed properties.
Is it possible that you tend to exaggerate or read way more into the things people are expressing? Because you seem to think most objections to your position are insults, dismissal, bad faith etc.
Remember when you were arguing a few weeks ago that the dance bard was made as a direct...
Didn't you just reprimand someone for using "stupid buzzwords"?
Your insistence that everything is AI or a cash grab scheme isn't helping the general health of the discussion here.
Then you complain that players only care about the super heroic anime powers on their character sheet and not the fiction!*
*(yes, the same fiction you actively prevented them to have any investment in).
Ive played for a good while now with the houserule that AoO gave you a full attack action. Smites, Rage, Sneak attack and spells (with warcaster) are already usable on AoO, so the fighter was actually lagging behind in the AoO department. A high level fighter should have devastating AoO.
I think I would have prefered masteries being upgrades on your fighting style.
Like GWS giving you cleave damage, or Archery giving you graze damage etc.
I can suggest the other Tiefling racial feat ( hellish resilience?). You would have Resistance to fire/cold/poison and a floating one from Fiend patron. Add to that Flame of Phlegetos, Cloak of Flies, Armor of Agarthys and you are looking for a beefy retaliation build.
Most of your damage...
I had the same idea. I thought of using Saltmarsh as a home base and adding the old dungeon crawling adventures of GoS, TftYP and Inf. Staircase around it as potential delves.
I thought that the cross-archetypes did not make the cut?! Did I miss a book somewhere?
They were clunky because of the varying power-gain levels between classes. Even now with all archetypes starting at 3rd, the other levels are all over the place, no? So the reasons they were shot down still...
I don't care much for the new power level and complexity of the new book, and the art don't represent my kind of fantasy, but I'll be the first to say it is indeed the best PHB we've had so far.
To be frank, I knew the revision would not be to my taste (as a wanted grittier, less fantastic...