I think that is where the warrior of the hand ended up in.
When you do a flurry you can, Addle, Topple, Push and Stun. Maybe that should be a feature for the whole class, but I'm honestly happy with where we are with the base monk
To be sure if something changed in a section of the document, check if that section has a design note. There is no design note in the glossary, so you can safely assume there is no change
I'm sorry, but making them like the tasha's spells and then still adding the tasha's spells to the PHB makes no sense to me. It's basically the same spell with minor changes to stat blocks. To me that's a waste of space compared to the interesting designs we see here. And they ARE doing what...
Then you would just cut the summoning spells from tasha? This is what I don't understand from this argument. The thing you are asking for will be in the game, in a way more refined way than conjure used to do. To me this new spells are all upside because they change some outdated and almost...
What was fun about this spells before? They just slowed combat down and one of them had the most broken unintended rules interactions in the game. The summon spells in Tasha's made the cojure spells outdated, if they were going to keep existing they needed a complete redesign.
I think there is an error in the moon druid design note. It mentions "lunar swipes" but the term is nowhere else in the document. Am I missing something?
and they are actually fun and interesting designs. If you don't bring with you the bagage of what "conjure" means in D&D the spell descriptions and effects represent well you calling spiritual forms of the creatures to help you in battle.
About healing...
I think they hit a good sweet spot. Healing was really bad in 5e, even when you were at 0, the enemy would just drop you again in their next turn, and sometimes that happened before you even took your turn.
It was so bad that even after being doubled I don't think healing is...
For what its worth I've really been enjoing watching the season first and then reading the book. I feel like I get to appreciate the series without the "the book did it differently" feeling.
Elaida will be in season 3 right? maybe they will add more Caemlyn in season 3? like they put the wolf-brother plotline in season 2 instead of season 1
Reading the first book I wish they set the middle of the season in Caemlyn instead of Tar Valon. But I guess they wanted to put more weight in the Aes Sedai and the relation between Moiraine and Siuan...
I've now read book 1. I don't necessarilly think they amped Elayne down. Her appearance in book 1 was interesting, but what they did with her in this season made her really relevant too.
It strays further from the books, but tells a competent story. The effects are a lot better and the acting is really good. Some characters get really great character arcs while other don't have much to do in the season. It's overall a big improvement on season one, but having only 8 episodes...
1 - I got pretty clearly that you go mad and die if you are a male channeler.
2 - Didn't know the place, but got that the dark one is bound.
3 - They say the hor is needed to win the last battle.
4 - I don't know how similar they are form the book, but from the show I get that they are a foreign...