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  1. DammitVictor

    Systems That Model The World Rather Than The Story

    I think people overlook that we're not talking about absolutes here. The crunchiest physics simulators still make concessions to human playability and desired play style. No game that I am aware of models all forms of interpersonal combat realistically well. I like games that simulate--...
  2. DammitVictor

    D&D General (+) Mundane fixes to the caster martial divide

    Shocking grasp or inflict wounds. I'm 100% okay with cure wounds provoking, because that's why healing word exists.
  3. DammitVictor

    D&D 5E (2024) What should be ability score cap for standard PCs?

    If we're not changing anything else about how D&D does up its ability scores, I'd break it down to 20 at 4th level, +1 for every "pure" ASI chosen. Given carte Blanc, I'd allow PCs to buy up to 16 and roll up to 20 at first level (super special hybrid method) and then characters would get a...
  4. DammitVictor

    D&D General (+) Mundane fixes to the caster martial divide

    Nah. If you've got a spell that is designed to only work in melee combat, it should be a reasonable option to use in melee combat. Automatically stuffing the save is a nice nod back to older editions... but worth remembering the only casters with decent Con saves are Sorcerers, Eldritch...
  5. DammitVictor

    D&D General (+) Mundane fixes to the caster martial divide

    I agree, but it'd still be a considerable stealth nerf for spellcasters. Fair. I'm just spitballing here.
  6. DammitVictor

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    You get a thread! You get a thread! Everyone gets a thread!
  7. DammitVictor

    D&D General (+) Mundane fixes to the caster martial divide

    Give all characters half their PB to non-proficient saves. Casting any non-melee spell within melee range provokes. Getting hit by an opportunity attack while casting forces a concentration save or stuffs the spell. Spellcasting occurs in a separate phase at the end of the round, getting hit...
  8. DammitVictor

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    I'm not a big advocate for high lethality in D&D, but when people fall down in my games, they stay down. If the healer wants to keep their comrades in the fight, they damned well need to keep them on their feet. I make it harder to knock PCs down, and I make sure that down doesn't always mean...
  9. DammitVictor

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    I love playing the healer. I'd have loved it a lot sooner if it hadn't been shackled to being a god-beggar until 3.5/PF1.
  10. DammitVictor

    Evil Genius Games Sues Netflix Over 'Rebel Moon' Roleplaying Game

    I'm at least warmly fond of Snyder's work (in general) and I am desperate for any kind of high-profile non-Gisnep space opera. edit: Ain't to say I don't love Star Wars, and specifically Filoni Disney's take on the franchise, but I'd love the flavor a whole lot better if it weren't the only...
  11. DammitVictor

    Unpopular opinions go here

    Can't wait for the TTRPG discourse to come up with the next word that explains what I've been doing all along.
  12. DammitVictor

    Unpopular opinions go here

    Needs more pineapple.
  13. DammitVictor

    What Game or Publisher Would You Have Be Market leader

    I do not want a market leader. I don't want to replace a feral 900 pound gorilla with a supposedly friendly 800 gorilla. What I want is four or five hungry 400 pound gorillas, in a bathroom stall, with one switchblade knife between them. Given my druthers, the entire D&D brand would be owned...
  14. DammitVictor

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    A lot of the problem is definitional. We have a funny definition of what is "supernatural", whether it's magic or superscience, and anything that is not those things is "mundane". Personally, I think we should start by defining "supernatural" in terms of the square cube law.
  15. DammitVictor

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    Well, yes. If you don't want player characters to be powerful, you shouldn't play them at high levels.
  16. DammitVictor

    What is a "Narrative Mechanic"?

    It affects the Rogue, though, and their ability to find the wealth that exists. The Rogue's hunger for gold should not make more wealth exist in the world to be found-- though what a wonderful world this would be, if wealthy billionaires actually worked that way!
  17. DammitVictor

    Unpopular opinions go here

    Personally, it's because I derive the majority of my spiritual sustenance from the disapproval of my lessers.
  18. DammitVictor

    What RPG do you most regret parting with?

    I wasn't proposing it as an alternative. It's my best theory for why the original might have seen a surge of interest.
  19. DammitVictor

    What RPG do you most regret parting with?

    Early Oughts, it got a fairly high profile CRPG adaptation for the 3.0 (point five, maybe?) rules.
  20. DammitVictor

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    Way I'd fix that: kill Mystic Arcanum and all 6-9 level spells from Warlock class list, allow Pact Magic to scale up to 9th for Warlock spells only with extra slots at 2/6/10/14/18, and then give them Paladin/Ranger spellcasting on top.
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