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  1. Z

    How Special Are The PCs?

    I generally conform to the 4e/Eberron idea of “the player characters are exceptional.” That doesn’t mean that NPCs don’t have powers of their own, but they’re different. Of course the flip side is that their opposition is exceptional as well!
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    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    Assuming it’s as per the playtest stuff, there’s now one “engaging in combat while under fire or vs something that can and will defend itself” move (Do Battle). It wraps in Act Under Fire and Attack Someone. That’s it for Basic/Standard direct violence moves. Some of the old Seize by Force...
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    Daggerheart "Description on Demand" a GM DON'T

    My favorite PBTA’s XP move includes “did you act in accordance with or struggle against your instinct” which functions very similar. It’s led to the best character introspection and growth I’ve seen. If there’s one thing I wish DH had but it doesn’t it’s space in the design for this. You can...
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    Daggerheart "Description on Demand" a GM DON'T

    Absofreakinglutely. In the FITD game we just wrapped a couple weeks back, the players ran with this idea of a pre-collapse AI I'd introduced and wound up like jumping through hoops to save it from its facility self-destruct (through to risking the synthetic character's consciousness to act as a...
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    Daggerheart "Description on Demand" a GM DON'T

    I’ve alluded to this a few times, but it’s also really important to note that Harper is explicitly talking about the context of designing custom moves for Apocalypse World. There’s lots of games out there with mechanics that “cross the line” and let the players author fiction advantageous to...
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    Daggerheart "Description on Demand" a GM DON'T

    The actual name this group of techniques usually goes by in my experience is “paint the scene” or “ask questions and build on the answers.”
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    Daggerheart "Description on Demand" a GM DON'T

    Oh, and to quote from the DH Book a bit, here's the GM guidance around this. You'll note it presents a range of possibility here, and things beyond character-POV or background bits are "a step further." "ASK QUESTIONS AND INCORPORATE THEANSWERS In Daggerheart, the GM doesn’t have to do all the...
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    Daggerheart "Description on Demand" a GM DON'T

    It sounds cool! I’d like to try it sometime, the Delian Tomb adventure book really impressed me with its content.
  9. Z

    Daggerheart "Description on Demand" a GM DON'T

    We’re about to retread 300 pages of the Conservative D&D Players thread here.
  10. Z

    Daggerheart "Description on Demand" a GM DON'T

    No, they won't, if they're engaging with teh game the way it exhorts them to engage with it. It presents a player agenda and principles for a reason. If your players can't bring themselves to be honest brokers in creating an engaging and dramatic narrative with each other and the GM, don't play...
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    Daggerheart "Description on Demand" a GM DON'T

    In hundreds of hours of play I’ve had it come up … twice? And I was like “interesting! So I don’t think that’s quite it…” and we pivoted. Also the times when we bumped into that it was because I have a prompt that was too open.
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    Daggerheart "Description on Demand" a GM DON'T

    But we should be very clear, that's not what Daggerheart expects or intends.
  13. Z

    Daggerheart "Description on Demand" a GM DON'T

    Right! Immersion for you is that. You want to be immersed in your character without leaving their perspective (although as @TwoSix has noted, he's more immersed in his character when he gets to fill in some of what they see!). I may want to be immersed in the game. Or I dont care about...
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    Daggerheart "Description on Demand" a GM DON'T

    Note that this is also generally a fail state in most (but not all, depends on the game) instances of this sort of technique. This is what is generally referred to as "crossing the line" in that you're establishing facts about teh game world that give you a mechanical advantage or otherwise...
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    Daggerheart "Description on Demand" a GM DON'T

    Ok, I'd say it's useless without providing amplification and context. "Play like this breaks my personal immersion because..." "when I'm asked to add details to the world I find myself more immersed in the situation because for me..." Most of the time we just get the word used with minimal...
  16. Z

    Daggerheart "Description on Demand" a GM DON'T

    Yeah, and there's at least two sides of "paint the scene" (link to the excellent blog about this technique), right? There's "here's a core fact, let's all establish how we know/do a little world building" and then there's "add something to the scene with direct character relevance." The latter...
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    Daggerheart "Description on Demand" a GM DON'T

    No, the GM still maintains oversight and the book has some stuff about how to consider narrative arcs / plot weaves / situations / etc. Most of the "big" world building stuff is probably up front, as you work together to add details to a starting condition (eg: one of the presented campaign...
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    Daggerheart General Thread [+]

    Ah, gotcha. I’m going to guess the intent is “from loadout at start of rest to vault” but it’s probably not breaking anything to be more generous.
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    Daggerheart General Thread [+]

    Seems as intended, p107 “Ongoing Spell Effects:” “Once a spell's effect is in play, as long as it doesn’t mention an expiration, it continues until a PC or the GM ends it, or until the fiction changes in a way that would naturally stop it. This means that if you cast a spell and then switch out...
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    Daggerheart "Description on Demand" a GM DON'T

    Sir this is a Wendy's? I dont think there's any helpful or interesting conversation about immersion to be had here. If the sort of collaborative description work that DH wants you to engage in doesnt work for you, find a game that suits you better.
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