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    Daggerheart "Description on Demand" a GM DON'T

    The problem is that immersion is entirely personal and not really required for play, right? @Reynard doesn't really think its important, other folks have said they never experience it regardless of what they play, plenty of folks posting over in the Conservative D&D players thread have said that...
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    Daggerheart "Description on Demand" a GM DON'T

    Yeah absolutely, unless it totally breaks my personal conception of the world I use stuff like that to ask the player to explore the connotations and context of picking something that seems contradictory. We've gotten such fruitful outcomes from it! Any game with a character connection step...
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    Daggerheart "Description on Demand" a GM DON'T

    The problem is everybody has their own definition for what it takes to get them immersed if anything at all works!
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    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    I love how the AW:BO moves are designed, with far more of the guidance encoded within the move itself rather than in a separate discussion. I love that they've shown that designers can reevaluate their rage filled designs speaking to a specific era in both games and society and adjust. I love...
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    Daggerheart "Description on Demand" a GM DON'T

    So this technique/ play style really should be used in combination with directed spotlighting and GM as facilitator conversation management. You don’t ask the group something, you ask a single character something. And then you keep a little running counter in your GM brain of who’s been in the...
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    Daggerheart "Description on Demand" a GM DON'T

    I’d say it’s more like “as an elf from the forest of Danewood, what about these runes makes you think they’re related to the druids circles you’ve seen” or something. Your question is a yes/no, what you actually want to do is get the players to “paint the scene” and help fill in the details...
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    Daggerheart "Description on Demand" a GM DON'T

    I can enthusiastically tell you it's not :). You're not doing this constantly mind you - but if there's something in the scene that speaks to a character's class/background/ancestry/etc, you can bet I'm going to try and remember to give them space to contribute. Same thing during combat...
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    Daggerheart "Description on Demand" a GM DON'T

    A thing to remember here is we're talking about Daggerheart - a game which very clearly makes it evident over and over in the text that the GM and players are collaborators and contributors at all times. It's built with the assumption that players are doing joint worldbuilding to a degree right...
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    Daggerheart "Description on Demand" a GM DON'T

    Micah is one of the people I mentioned who simply don't want to engage in this period dot.
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    Daggerheart "Description on Demand" a GM DON'T

    Yeah fair. Across my 15 current players two struggle a little with off the cuff stuff, I tend to tee up a couple bits of like prompts for them and they usually “yes and” one or use it as a pivot. I know there’s some people who just don’t want to do this at all period dot, but I haven’t played...
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    Daggerheart "Description on Demand" a GM DON'T

    Right see that’s a bad way of doing it though. The GM should give you a starter prompt: “hey Jones, as you look around the lobby here what about the advert holos makes you think somebody has hacked into the system” or “what makes you start to think those receptionists are a little off” or “how...
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    Daggerheart "Description on Demand" a GM DON'T

    A big chunk of my table(s) are somewhere on the AuDHD range - including some of the most engaged and off-the-cuff creative players. I don't think improvisation maps particularly onto any of that - some people are simply better at spontaneity than others. I do think that being comfortable with...
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    Daggerheart "Description on Demand" a GM DON'T

    Daggerheart builds in a degree of player-contribution as a core expectation. It's in the Player's Agenda/Principles, and the GM stuff as well. As @nyvinter said, the most "immersion" promoting way to do this is to ask the character how something relates to their background or knowledge. As an...
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    Daggerheart General Thread [+]

    I’m looking forward to seeing the Vault / recall stuff in play. Looks like there’s some interesting build potential there with 0 / 1 recall cards sitting in your vault & Per Rest abilities in your hand to swap around.
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    Acquisitions Inc. switching to Daggerheart

    Honestly this is where GM as facilitator comes in. I’m constantly managing the conversation in online and in person play, calling out interruptions (although most of my players wind up caught in a “no you go” loop instead of talking over each other), and doing the “hey player 2, you were trying...
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    D&D General GMing and "Player Skill"

    A game culture/system which emphasizes player skill at the game does so over any concerns of metagaming that aren't straight up cheating (eg: grabbing the dungeon and reading through it). At teh most extreme end, characters are shallow disposable pawns to beat a challenge; either way the idea...
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    Acquisitions Inc. switching to Daggerheart

    haha what? Scalpers gonna scalp I guess.
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    D&D General GMing and "Player Skill"

    Ok but a lot of the context I see it discussed in is absolutely looking at 3e+ D&D play in a very pejorative sense. "Oh you just look at stuff on your character sheet and click it, haha very skilled." Is all of it meant in an uncharitable way? No, but like the emphasis on "orthogonal thinking"...
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    D&D General GMing and "Player Skill"

    Maybe a little bit, but honestly isn't the sheer statement of "skilled play" and all the context around it pretty uncharitable as well? The implication (and straight up statements) is that play outside of the OSR is unskilled. Which I think we all know quite well is a load of horse crap. What...
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    D&D General GMing and "Player Skill"

    My take, having read a bunch of stuff around OSR ethos + participated in a fair bit of discussions on the side of some NSR games + run a couple myself: "Skilled play" within this context is a combination of a) knowing the tropes and concepts that surround classic dungeoneering to avoid chancy...
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