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  1. Z

    Daggerheart General Thread [+]

    Heh. So a little bit of personal nostalgia (I moved away in 2004), coming in pre-smartphone era in that technological inflection point, and shifting the dates around to bring in a couple of real life building completions (the Experience Music Project and something else?) that are just cool...
  2. Z

    Daggerheart General Thread [+]

    I think I've got a solid draft [dropbox link] of my Seattle urban fantasy frame/setting done. Looking forward to a session 0 in two weeks! If anybody takes a gander and has feedback, happy to take that.
  3. Z

    Daggerheart General Thread [+]

    Somebody is building a Compendium site similar to the super simple 4e one.
  4. Z

    Daggerheart General Thread [+]

    But they've also announced that the two of them are doing creative products for DH. So I was curious what in either's past is a good show / something interesting that displays a good potential fit in for DH (I find most of the 5e campaigns terrible as written). _____ I got to use the Ambush...
  5. Z

    Daggerheart General Thread [+]

    The only thing I don't like about teh Ancestries is the mixing part tbh. I've never been a big fan of the genetic mixing that seems assumed in many settings, without doing something more like "halflings / humans / dwarves are just all branches off the same root" a la Canids. OTOH, I do like the...
  6. Z

    Daggerheart General Thread [+]

    Yeah, so nothing that I’m excited by :P. Ran COS and knew that was mainly Perkins and boy howdy I don’t want anything like that on my DH table (others might and good for them).
  7. Z

    Daggerheart General Thread [+]

    What creative work have those two done that I should know about and would be a good endorsement for them building the sort of open ended PC focused gaming DH is ideal for?
  8. Z

    Daggerheart General Thread [+]

    I need to just sit down and think about a bunch of exploration/environment stuff and add in an Action and then consequence/Fear spending. Not unlike all the cool 4e traps/hazards (which I should totally rip off…).
  9. Z

    Daggerheart General Thread [+]

    Gotcha, yeah it's not an entire "Monster Manual" full of creatures (teh first kickstarter 3rd party supplement has been a monster manual of sorts), but the ability ideas and math are pretty clearly provided in the core and Homebrew Kit such that you can make stuff that fits what your narrative...
  10. Z

    Daggerheart General Thread [+]

    What do you mean by this?
  11. Z

    Daggerheart General Thread [+]

    They're also "aquarium rocks" off Petco!
  12. Z

    Daggerheart General Thread [+]

    Got my Deluxe Edition in today from the extra-stock resupply. Total impulse buy, very silly of me, but the Hope and Fear rocks are very sparkly. I posted a while back about extracting the bones / beats of play from the QS adventure and going a lot looser. There's some great potential there to...
  13. Z

    Daggerheart General Thread [+]

    We can appreciate the general game and yet still provide some criticism of what's worded in there or presented (the Fear #s, the fact that Solos aren't, etc). Especially since this came about from questions regarding fear accumulation for a group larger then the optimal size as suggested by teh...
  14. Z

    Daggerheart General Thread [+]

    12 because they try and do multiples of 6 wherever they can as a design conceit, and a cap around that much so that you can hold a max roll of d4 + 5 after a long rest and still either have a bit of space to accumulate or not overcap a bunch. Not much higher to remind you to spend fear to add...
  15. Z

    Daggerheart General Thread [+]

    No, I think that listing actual amounts of fear was a bad move they should’ve avoided. The table is weird, and would been probably better off without hard numbers. Like, spending 4 fear in a standard battle will often leave things incredibly underwhelming. The guidance in the paragraphs above...
  16. Z

    Draw Steel News

    Not to turn this into an argument between games, but in DH each class/subclass is going to have a primary stat/Trait (either via their Spellcast trait or what the player decides to focus on for a couple) and there’s only a handful of weapons aligned with said primary. So it’s really “pick a 1h...
  17. Z

    Draw Steel News

    I guess the sort of “VTT in center of fancy gaming table” hybrid approach would work well?
  18. Z

    Daggerheart General Thread [+]

    I'm not complicating it. Here, let me try and be really clear: In Daggerheart, there are various circumstances at which the GM gains Fear. This Fear is held/banked/accumulated/placed in front of you unless you spend it immediately upon gain to take a move that requires it. Daggerheart also...
  19. Z

    Daggerheart General Thread [+]

    No, what I’m arguing is that it should be a separate thing. If you start a scene with a significant amount of fear and you come out strong per the ideas about how to spend your fear, I don’t think that means then that you never spend fear again in that scene. Like you said there’s clearly some...
  20. Z

    Daggerheart General Thread [+]

    The store, your accumulated amount, that which you have going into a scene. That’s totally a thing. You’re expected to show this accumulation. Any additional fear you get with a scene that you immediately spend may not be explicitly added, and what you spend at the start of a scene or in a row...
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