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  1. Z

    The Daggerheart Inspirational Thread [+]

    And then GM can facilitate this by on their turn tee up something towards a player who hasn't acted yet, giving them a natural hook in. It's like a soft version of the classic PBTA "telegraph a punch and then just before it lands ask the character 'what do you do?'" I do have one player who...
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    Daggerheart General Thread [+]

    I think this is going to be one of those things that's also dependent on your player count. A single solo vs 5 PCs is a different budget/setup then one vs 2-3. I've got an encounter with a 2phase solo set up for the kinda conclusion of the current arc if the Players pursue in a specific...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, D&D 2024 tells the DM that they should ensure changes are fun for the table and discussed with the players. So you know, that’s a nice step towards formalizing the idea of “consider what and why you’re doing things and what your players think.”
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    Daggerheart General Thread [+]

    I’m glad to see this sort of post-example introspection making into a game with a lot of buzz. It’s been common in “indie” games for a while, and is absolutely helpful in illustrating all the bits of play that are judgement and table dependent and how different choices there can result in very...
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    Daggerheart General Thread [+]

    It’s definitely closest to 13th Age’s Background mechanic (which inspired Experiences), where they’re mechanical widgets for bonuses to Actions but also a way to denote narrative character growth that can be used as a Flag & as a set of permissions.
  6. Z

    The Daggerheart Inspirational Thread [+]

    The relative low-levels of baked in lore combined with pretty solid magic-heavy class foundations have inspired me to put together and run with a pair of game ideas I’ve had kicking around for a while: one classic D&D trappings campaign heavily based on the world of the Paksennarion books; and...
  7. Z

    Daggerheart General Thread [+]

    Have you considered that what we see and understand and onboard from the structure and guidance of the game and you don’t may instead be a difference in perspective? Like, if we’re saying “we’re simply not experiencing these issues” we’re not gaslighting you about your “concerns” but just not...
  8. Z

    Daggerheart General Thread [+]

    I mean yes but also it’s a pretty explicit “I’m good at this because of what my life has been” set of fictional permissions and the game spends an entire paragraph telling the GM how to think about it. There’s a lot of abilities you can take in games like Blades or PBTAs that are “when you’re in...
  9. Z

    Daggerheart General Thread [+]

    You spend them to add a bonus, but the GM is encouraged to look at them when judging what a character can accomplish/know/etc without any roll (or perhaps by just paying a cost). My players brought a couple of their experiences up as a baseline and I used them in adjudicating the situation...
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    Daggerheart General Thread [+]

    Already in one short session the players tonight were talking about how their experiences + the lite world details id constructed with them were firming up and the collisions between their characters were opening avenues to change and grow. Also as part of the admin work before we jumped in I...
  11. Z

    Daggerheart General Thread [+]

    So one player got in a car accident (rear ended at a red light), making it a session 1 with 3. Opened pretty soft, doing some scene setting around town for people to get into character and know each other before rolling into a background/reasons for being here threaded "town council" meeting...
  12. Z

    Daggerheart General Thread [+]

    No, I mean using the Fear to impose the Cost/Consequence. Eg: Fail with Fear on traversing the river and use the Environment's Fear effect (or tick a negative countdown forward, or whatever). Spending that Fear as that Hard Move. Maybe I'm just consistently lucky with the sorts of players I...
  13. Z

    Daggerheart General Thread [+]

    One thing that I do a lot in my PBTA games where a 7-9 result on an action tends to carry a "lesser success, cost, or consequence" is offer the players a choice. "I can see the cost being A and the consequence being B, what do you want?" seems to land really well, since the player feels like...
  14. Z

    Daggerheart General Thread [+]

    Heck yeah
  15. Z

    Daggerheart General Thread [+]

    You have a 54% chance of a hope, but assuming the 11-13ish difficultly at T1 with at least a +1 (and it’s pretty easy to get higher +s), you have about a 70% chance of success (ramping to ~81% if using your +2 stat vs the T1 default difficulty of 11). I do find the suggested chart of action...
  16. Z

    Daggerheart General Thread [+]

    @RenleyRenfield out of curiosity, were you all able to rest and use the Prepare activity together to ensure there was some hope balance going? Or did you find yourselves needing to use both activities for recovery moves? I can see the game feeling really bad if the players never roll any hope...
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    Daggerheart General Thread [+]

    On average the GM is expected to spend 4 fear or less in most scenes, ramping up to more for large battles or character defining scenes. I'm curious to see if I'll have a similar issue with "fear capping" as my play continues (in the 4 hr one shot I played we did seem to get Hope tapped out...
  18. Z

    Daggerheart General Thread [+]

    Not on a success with hope, which is what the statement I quoted was suggesting.
  19. Z

    Daggerheart General Thread [+]

    Why would the GM do this? One of the principles is to not undermine success. There’s also an awful lot of fairly soft moves the GM can do, and tons of ways to spend fear that aren’t “screw the players” but “add drama/excitement.” The one time the GM is supposed to spend Fear to seize the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not the least because there are so many types of creativity to exercise. The table which emphasizes player-creativity in selling problem solving ideas to the "impartial referee" GM in dungeon crawling play is going to be focusing on a very different overall agenda then the one who is emphasizing...
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