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    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    Are modules that important to you and your group? Your statement that modules make or break a system for you seems extreme. I have posted a poll about module use, would you mind posting a response on that thread also...
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    What precentage to they make up of your Campaign?

    While it is still to early to really have a good sample, there are three things that catch my eye. 1) Out of all of the votes there are none for the 80 to 90 range or the 20 to 30 range. 2) I did not think there would be so many above the 90 range votes. 3) The split seems to be roughly...
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    What precentage to they make up of your Campaign?

    This is just to satisfy my curiosity. What percentage (rounded to nearest 10%) do you modules? By use I mean run them with only moderate modifications (not county simple skin change to match a campaign). I personally don't using any. I have tried 4 or 5 times but keep breaking out and not...
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    Christmas Presents?

    I got upgrades for my Campaign Cartographer 2, Fractal Terrains, and City Designer. CC2 and CD2 to CC3 and CD3 with Fractal Terrains to Pro. My first copies of 4e core books (been out of the loop for a couple of years) And a black T with white lettering "I rather be playing D&D":D
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    Speeding up combat in 4th edition D&D

    Role both attack and damage at the same time. Use power cards and have them laid down on the table before a player's turn. Have them face down until the players turn that way others are not influenced by them if you want. Have a easy fast way to track initiative. Cards or a program for...
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    More "realistic" advancement in D&D?

    With 4e travel takes time. Enforce the time it takes to do things like travel between cities and adventure sites. A typical trip for low levels could easily take 2 weeks. (From buy supplies to return and selling/recovering.) Make them spend time looking for new jobs (You don't need to be...
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    Siloing: Good or Bad?

    This sound very accurate. If I was playing SF game I would want a GURP type system. Tech based adventures tend to be more rounded skill wise the say a medieval one. It is more than just feel, the very tech and daily routine support a more specialized approach.
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    Describe your campaign in 10 words or less

    The Wild West meets Pirates, meets Prince John & Robin Hood.
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    Siloing: Good or Bad?

    Wow! I have started to DM 4e and found it better then 1 or 2e for story telling in my group. What a difference. Siloing prevents some of my players from neglecting on purpose or not, noncombat or combat abilities.
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    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    I refuse to buy fluff. I always have to strip it out to match my word. It just wasted money for me. Why would me and others like me want a single market where we have to buy a lot of (for us) wasted paper and ink? (p.s can't comment on modules - haven't used one in over 25 years. Hate trying)
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    Refreshing Surges Con Mod per day instead of all

    Why reduce the regain rate and not the number each person gets to start with? It servers the same function. Is requires less book keeping and makes combats more climatic. Experiment by starting with a 10% reduction and continue to increase the reduction until your group has a number that works.
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    Plains Indian adventures

    If you can wait a couple of days I can pull out my Dragon Archive Program and do a search. (It would also help my next campaign)
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    Plains Indian adventures

    Pre or post introduction of the horse? The culture changed a lot when the horse came around. Any monster animal type might work, i.e. worgs, Weather monsters that only show up in bad weather will also fit. Uncontrolled fire could destroy whole tribes, so any fire based monster might also work.
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    Plots in a Sandbox

    I plan to a different approach that is close to the above. I am going to set up a list of plots that are based on two things. What level of power are the there. (i.e. city v.s. region) and What type of opposition they might have. (A powerful & lawful kingdom will have different plots then a...
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    The importance of non combat rules in a RPG.

    Ok, now that my thinking pattern is out of its 30 year rut of what a RPG is, what is the actual spectrum? Rough guess is Tatical games that are about individual characters to complete impro rules.
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    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    This is true for me as well. As far as smaller companies are concerned. They are normally aimed at a small more uniform set of expectations. While WotC has it default setting, many of the smaller ones have a single well supported setting. This allows more 'fluff' v.s the more generic rules...
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    Tracking Combat (Monster Cards?)

    Yea, this is what the program does for me. It tracks the initiative for each PC and monster. On the left side is the initiative track then the stat block for the PC or monster. (PC character sheets are downloaded from iplay4e, the monsters are downloaded from the DDI.). The target is on the...
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    The importance of non combat rules in a RPG.

    While I will agree this is a great goal, currently no one has the knowledge or skills to create such a set of rules. From what I hear the 4e skill challenge system is an attempt. (No comment on level of success). Until a basic approach that works are discovered social skills/rules are not...
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    The importance of non combat rules in a RPG.

    Man, it has been I while since I ran a campaign using those rules. (My first one was using those rules). Are any of the rules still available? I just remember them being what was called pocket size. Role dice to explain thougs - Rolled - a 1:blush: Improve has very good social and story...
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    D&D Video Gaming News - Hasbro sues for breach of contact by Atari

    I thinking of pulling out my gold box collection also. Had loads of fun with it.
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